Random chance for reversed spawns.

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KEY
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Random chance for reversed spawns.

Post by KEY » 13 Apr 2017, 15:02

Summary (a quick, 2-3 sentence summary):
Alright, my idea is that there is a very, VERY small chance---like maybe even smaller then the chances of a Predator round, that the spawns for Marines and Aliens can be reversed. As in, instead of the story that the marines on the Sulaco must answer a distress call from the planet and get sent down---The marines spawn inside of the caves/Underground Ice and have the story of being stranded there from another mission gone wrong. They put out a distress beacon themselves, which the Sulaco (Whch in this scenario has off-screen been taken over by aliens from another story or mission) automatically fly's there, and Aliens are the ones taking the Pod and Rasp down to the planet to try and wipe out the marines, while the marines try to fight and re-take control of the Sulaco to escape their desperate situation.

Benefits (How this will benefit the server and game as a whole):
It would spice things up game-play and story wise, switching the roes of conqueror and conquered.
It would just be fun to see the norm switched up so much.

Details (Description of how you think this would work, the benefits, etc):
Marines would spawn into the colony with power and T-comms fully operational. There would be jobs still, security would be stocked and there would be tons of ammo crates they stock piled for weapons and ammo. The colony would be more stocked with supplies then a normal game round, and plenty of fortifications will already be up.

Aliens would spawn on a weeded Sulaco, the power is out but the remote control for the Pod and Rasp are still functional. Queen would evolve, and then she would be able to send flights down and Xeno teams to conquer the planet and add on to their hive.
Requisitions on the Sulaco would have top gear and weapons if any marine managed to make it that far, but be locked up behind several highly fortified doors.

Implementation (Optional, if you have an idea how to implement it):
Reverse spawns, make the proper adjustments to a copy of both Ice Colony and the LV maps.
" I don't care how vile these demons are, they pale in comparison to the wrath a true human can bring forth! "

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NoahKirchner
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Re: Random chance for reversed spawns.

Post by NoahKirchner » 13 Apr 2017, 15:04

The chance for this would have to be absolutely miniscule to make any sense. Realistically, it'd be another gamemode, but suggesting those isn't allowed.
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KEY
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Re: Random chance for reversed spawns.

Post by KEY » 13 Apr 2017, 15:08

NoahKirchner wrote:The chance for this would have to be absolutely miniscule to make any sense. Realistically, it'd be another gamemode, but suggesting those isn't allowed.
I'm not trying to suggest a gamemode, although I can see how it looks like that. I'm just saying reverse the spawns in the game modes we already have.

It's still the same mode, just starting on different ends of the map.
And it's not too far fetched for the Aliens to win a game round, and then the Sulaco's auto power or whatever drives it to another beacon of similar origin ( The Sulaco being a marine ship would answer a marine beacon )
Last edited by KEY on 13 Apr 2017, 15:09, edited 1 time in total.
" I don't care how vile these demons are, they pale in comparison to the wrath a true human can bring forth! "

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NoahKirchner
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Re: Random chance for reversed spawns.

Post by NoahKirchner » 13 Apr 2017, 15:09

KEY wrote:I'm not trying to suggest a gamemode, although I can see how it looks like that. I'm just saying reverse the spawns in the game modes we already have.
Right but, this essentially changes the game so much that it is basically a new gamemode. I like the idea, but it's problably not gonna pass.
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Snypehunter007
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Re: Random chance for reversed spawns.

Post by Snypehunter007 » 14 Apr 2017, 10:02

Noah is right, this is essentially a new gamemode.

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