MAKE TUNNEL DIGING COOL

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xeno366
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MAKE TUNNEL DIGING COOL

Post by xeno366 » 15 Apr 2017, 15:18

Summary (a quick, 2-3 sentence summary):

Make a lower deck on the planet and that lower deck is a tunnel

Benefits (How this will benefit the server and game as a whole):

it will add alot of rp like for example a hivelord digs down the tunnel he climbs inside the tunnel then he manualy needs to dig a tunnel it would be more cool and if the tunnel blows up xenos have few seconds to escape before they get crushed by rocks

Details (Description of how you think this would work, the benefits, etc):

Hivelord digs under ground then hes stuck the next thing he has to do is manualy dig any direction he wants and the dig up but if the tunnel gets blown up the xenos have few seconds to escape before they get crushed by rocks

Implementation (Optional, if you have an idea how to implement it):

alot of coding and spriting i know this is gonna get denied because its "too much work and stuff"
im robust (not really)
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phil235
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Re: MAKE TUNNEL DIGING COOL

Post by phil235 » 15 Apr 2017, 15:24

-1 Making an entire z-level that will see barely any use is a waste of ressources. You could try to make it into something similar to the vents system instead, but it'd still be very much underused and coding something like that would take time for not much benefit in the end.

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Sarah_U.
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Re: MAKE TUNNEL DIGING COOL

Post by Sarah_U. » 15 Apr 2017, 15:25

Your way of suggesting it is 'meh' due to how the tunnels could be interconnected and fall appart.

Also, it would cause many a problem and if that's introduced, would most likely lead to marines asking for it to be unrestricted so that they can pursue.
All in all, it's a somewhat acceptable suggestion, but that's about all. No need to increase the amount of ladder camping or make tunnels take FOREVER when xenos need them to be quick.

Also, see statement above; And performance would somewhat suffer in many a map including big red.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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xeno366
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Re: MAKE TUNNEL DIGING COOL

Post by xeno366 » 15 Apr 2017, 15:26

phil235 wrote:-1 Making an entire z-level that will see barely any use is a waste of ressources. You could try to make it into something similar to the vents system instead, but it'd still be very much underused and coding something like that would take time for not much benefit in the end.
ye something like that
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xeno366
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Re: MAKE TUNNEL DIGING COOL

Post by xeno366 » 15 Apr 2017, 15:27

I know this is a bad idea but i just wrote it maybe it would work
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Snypehunter007
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Re: MAKE TUNNEL DIGING COOL

Post by Snypehunter007 » 02 Jul 2017, 14:50

Going to run through this with BMC, tomorrow. Please do not post until after Monday (07/03/17).
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Bmc777
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Re: MAKE TUNNEL DIGING COOL

Post by Bmc777 » 22 Jul 2017, 01:16

What Phil said. Denied.

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