Crab_Spider wrote:+1, although you have resulted in many losses under your Command, you are dedicated to the role and do not put up with shittery. You are a great kid in bad need of a haircut, and deserve the spotlight in this role. You're a great Engineer who can fix the SM, and should the MTs be unable to get the SM online and it's about to delaminate, I'd be looking forward to having you fix it yourself.
Question 1: Marines are threatening to mutiny or downrightthe MPs and Bridge Staff because of the many losses created under your command, they are being reasonable and willing to let you step down with little harm, what do you do?
Question 2: You order the Marines to set up a FoB at Robotics to have more access to metal and to be closer to medbay, the Marines are arguing with this order by stating Nexus is bigger (this argument is meta), how do you handle this ICly and what will you do if this order is disobeyed?
Question 3: MPs are running around with lethals during a Green event, you have the option of detaining them with your disclipline tools, or simply letting it go.
Yes, I do sorely need a haircut.
Answer 1: I'd try to talk my way out of it. Bring up the fact that, if they mutiny, chances are that this is going to be declared a rogue ship by High Command, but also ensure them that I'm taking their criticisms into account and that I am doing everything I can to get the operation moving again. If they disagree, and wish to mutiny regardless of the chances of being declared rogue, I would then be faced with an interesting choice. Stopping them and maintaining control of the bridge using force would likely end in a weakened marine force, but if they have previously been too hostile and are planning on jailing the bridge crew (and assuming that they are not too numerous), I would likely try to jail them for a moment and address them when they don't have guns pointed at me.
If they are generally non-hostile and just want the best for the marines, I would try to come to an agreement with them (Which very well may involve relinquishing my command), and seeing if we can get something worked out that makes everybody work more effectively, because really, without respect between the marines and the command staff, nothing is going to get done. If I can show them that I am reasonable, we are more likely to come to a solution.
Question 2: I would probably not use robotics in the first place, because it is strategically unsound and tends to lead to metarushing the fog, but I digress. I would attempt to convince them that robotics is the superior FOB because this is, first and foremost, a recon mission. Furthermore, in the event that we have injured colonists, the pod is far better for medical evacuation. I would remind them that we do not know if there is a hostile presence planetside, and that the drop pod is far more reliable for quick incursions and quick evacuations, which will be useful when dropping into unknown territory. Robotics would then be the most reasonable FOB, because it is closest to LZ2.
If they disobeyed, I'd do what I normally do. After an incredible number of warnings and threats, I would offer all still loyal marines in whatever squad (charlie, for argument's sake), the chance to return to the Sulaco for an ID change to a different squad. When they arrived, I would give them a new ID, thank them for their loyalty, and send them on their way. Anybody actively refusing to change squads, I would arrest when they come up to the Sulaco, and forcefully change their ID to a new squad and replace their radio, to cut them off from their SL. I would then arrest the SL. (Note that I would ahelp beforehand to ensure that this is alright, but I've done it twice before and it has worked fine). If that was not possible, there is really not much I can do. I can't arrest an entire squad, but I can cut them off from resources until they agree to come around. I have previously (granted, in a round similar to this, where an FOB squad wanted to push the river instead), gotten the CE to turn off a specific squad channel so they cannot communicate, cut them off from supplies, and have declared them rogue until they come around and start listening to orders. If that does not work, then there is not anything else I can do.
If it's the entire marine force, I would be sure to report this to high command as best as possible, and keep trying to get any loyal troops I have to follow through, in hopes that people listen. But at that point, it's a losing game.
Question 3: (By green event I assume you mean an RP event where there's not really supposed to be shooting)
I would attempt to talk them down best I could, because weapons are rather threatening, and at least get them to put away the bigger weapons, and make sure that they have an M4a3 at most. If they refuse, I would then detain them.