Automatic emergency shuttle call when bridge is hit

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OatzAndHoes
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Automatic emergency shuttle call when bridge is hit

Post by OatzAndHoes » 18 Apr 2017, 19:08

Summary (a quick, 2-3 sentence summary):

Automatically call for the emergency shuttle when the bridge is hit by the Rasputin. Currently if the Rasputin hits the bridge, it is often game over for marines as command is killed, with little to no chance for an ERT or escape shuttle. This makes some games dependant on RNG instead of the skills of marines and aliens.

Benefits (How this will benefit the server and game as a whole):

Will allow the marines a chance to escape if the Rasputin takes out the bridge, which will make for some more tense and exciting gameplay as aliens rush to stop the marines from escaping. This also makes sense lore wise, as the Sulaco would not be able to be piloted or controlled without the bridge, and would have to be abandoned even if there was not a boarding threat.

Details (Description of how you think this would work, the benefits, etc):

Code the Emergency shuttle to call automatically if the Rasputin hits the bridge.
Last edited by OatzAndHoes on 18 Apr 2017, 19:10, edited 1 time in total.

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Wubs4Scrubs
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Re: Automatic emergency shuttle call when bridge is hit

Post by Wubs4Scrubs » 18 Apr 2017, 19:14

What about the scenario in which the marines are able to fight off the aliens after the rasp hits the bridge and don't need to leave? Or perhaps the aliens send the rasp up (against the rules) as a missile and by chance take out the bridge and end the round?
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mosshadow
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Re: Automatic emergency shuttle call when bridge is hit

Post by mosshadow » 18 Apr 2017, 19:19

How often do marines fight off the aliens on the Sulaco. I have yet to see a single round where that happens. It probably has happened before but its really rare. Sulaco assaults are a game of how long we can hold. Not if we can hold. Especially since the shuttle ram will always blow a hole in our defenses, wether its the medbay, bridge or equipment room.

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Wubs4Scrubs
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Re: Automatic emergency shuttle call when bridge is hit

Post by Wubs4Scrubs » 18 Apr 2017, 19:22

mosshadow wrote:How often do marines fight off the aliens on the Sulaco. I have yet to see a single round where that happens. It probably has happened before but its really rare. Sulaco assaults are a game of how long we can hold. Not if we can hold. Especially since the shuttle ram will always blow a hole in our defenses, wether its the medbay, bridge or equipment room.
You'd be surprised, I've seen it happen a fair few times. Additionally if the marines manage that amazing feat they're going to be really happy and I'd hate to have the marines fight an epic battle to expel the aliens from the ship only to end up not being able to finish the job because the shuttle was called automatically. Imagine the buzzkill that those players would experience after fighting in one of the best battles of their CM career.
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OatzAndHoes
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Re: Automatic emergency shuttle call when bridge is hit

Post by OatzAndHoes » 18 Apr 2017, 19:26

mosshadow wrote:How often do marines fight off the aliens on the Sulaco. I have yet to see a single round where that happens. It probably has happened before but its really rare. Sulaco assaults are a game of how long we can hold. Not if we can hold. Especially since the shuttle ram will always blow a hole in our defenses, wether its the medbay, bridge or equipment room.
It happens, but you're right, it is very rare. Which is exactly why I think it should call the shuttle. It at least gives the marines a slight chance at escaping, versus what is required right now(a marine has to find a space suit, EVA over to the bridge without being caught by aliens, and then repair the bridge into shape to use the command console. Which also requires you to have either an officer or an officers ID card on you.) Also I find that some of the most fun moments I've had ingame are frantically trying to hold off xenos at the escape pods, or racing to take down the marines before they escape.

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OatzAndHoes
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Re: Automatic emergency shuttle call when bridge is hit

Post by OatzAndHoes » 18 Apr 2017, 19:31

Wubs4Scrubs wrote:You'd be surprised, I've seen it happen a fair few times. Additionally if the marines manage that amazing feat they're going to be really happy and I'd hate to have the marines fight an epic battle to expel the aliens from the ship only to end up not being able to finish the job because the shuttle was called automatically. Imagine the buzzkill that those players would experience after fighting in one of the best battles of their CM career.
It makes sense lorewise though, even if the marines fight off the aliens, they'll be left with a ship with no commander, no command systems, and no way to fly it anywhere. The Sulaco without its bridge is for all intents and purposes dead in the water. Marines would probably scuttle it even if they fought off the xenos. Furthermore I've seen a several rounds where the marines have fought off the xenos boarding the Sulaco, but I've yet to see one happen where they've fought off the xenos after they've hit the bridge.

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Swagile
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Re: Automatic emergency shuttle call when bridge is hit

Post by Swagile » 18 Apr 2017, 19:38

If they truly fight off the Xenos, they can find a dead Command officers ID and strip it off them, then remove the escape shuttle call.
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mosshadow
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Re: Automatic emergency shuttle call when bridge is hit

Post by mosshadow » 19 Apr 2017, 19:06

I tried activating the escape shuttle in a recent game by flying over too the bridge but got facehugged. In ghost I looked and all the consoles had been destroyed by the crash or slashed by the aliens. So there is no hope of calling the shuttle if the bridge is rammed by the Rasputin.

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forwardslashN
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Re: Automatic emergency shuttle call when bridge is hit

Post by forwardslashN » 23 Apr 2017, 15:11

Denied for now. We are rethinking how the evac works.
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