Make spitters unable to stun lock you while you are in a nest

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Cash7800
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Make spitters unable to stun lock you while you are in a nest

Post by Cash7800 » 20 Apr 2017, 22:41

Summary (a quick, 2-3 sentence summary):
Just make a new xeno rule preventing spitters and sentinals from doing this
Benefits (How this will benefit the server and game as a whole):
More balance and the actual possibility of a muhreen escaping
Details (Description of how you think this would work, the benefits, etc):
Just a new rule
Implementation (Optional, if you have an idea how to implement it):
A rule stating sentinals/spitters can not do this

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Sleepy Retard
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Re: Make spitters unable to stun lock you while you are in a nest

Post by Sleepy Retard » 20 Apr 2017, 22:48

Lore-wise, being nested is game over.

That being said, for the sake of gameplay the lore should sometimes be thrown out the airlock. Is it bad you can be stun locked in the nest? No, I don't think it's that bad. It's better than not being able to escape. I think it's fine as it is now, besides maybe the fact you can shoot through the corners.

Marines can escape if they have a shotgun, quite easily at that, and if they don't escape they really make the xenos pay. Not uncommon to lose a t1 or two or three when someone is escaping with buckshot, and that would only be worse if the stun was changed.

Even as a marine main, I don't think xenos need a nerf like this.
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Re: Make spitters unable to stun lock you while you are in a nest

Post by Boris » 20 Apr 2017, 22:50

+1 It makes it really boring when your a marine and a spitter/sentinel just keeps stunning you, You might aswell just ghost as its impossible to escape, I'd think it'd be fun for both marines and xeno's if marines had more chance to escape.
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Re: Make spitters unable to stun lock you while you are in a nest

Post by Swagile » 20 Apr 2017, 23:13

Sentinels and spitters main role is to do this, so I have no problem with this as most xeno's don't even bother to do this.

The real problem is xeno's pain critting you right outside of a nest then nesting you as a loophole around the rules, which makes the Sentinel caste completely useless as you cannot escape while in paincrit, so even if you resist out of your nest you can be re-nested / just kept there not nested and burst anyway since you can't escape.
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MrJJJ
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Re: Make spitters unable to stun lock you while you are in a nest

Post by MrJJJ » 21 Apr 2017, 01:06

I am fine with a alien opening the door and tackling my ass back in

But it feels kind of cheap to be in paincrit, break out and not be able to do anything (Which may also happen as you escape due to acid blood RNG)

Or just ya know, spitting through a corner.

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Re: Make spitters unable to stun lock you while you are in a nest

Post by caleeb101 » 21 Apr 2017, 01:50

I used to think this when I mained marines but when I started playing both sides more regularly, my opinion changed. It's more difficult for an alien to keep a marine down than you'd think, especially when the elite ones are usually on the field and the young ones are guarding. Xenos don't have a choice for that medium. It's either they keep you down for sure or you escape. There is no option that satisfies both sides. This would make it even more unfair to xenos which would be unbalanced since xenos > marines anyway. -1 (try being a xeno and see how easy it is.)
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Garrison
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Re: Make spitters unable to stun lock you while you are in a nest

Post by Garrison » 21 Apr 2017, 04:23

MrJJJ wrote: spitting through a corner.
This is what I despise most of all, I can tolerate the rest to a degree.


However, I think this suggestion is unnecessary, because the only time marines are most likely to be able to escape is if the Aliens do a horrible job guarding them. Or the Marines have weapons with Magnetic Harnesses. (they can't disarm what you can't drop).
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Szunti
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Re: Make spitters unable to stun lock you while you are in a nest

Post by Szunti » 21 Apr 2017, 14:03

In my experience getting out of the nest is all about patience. You wait until a xeno opens the door then you rush out. If noone opens the door and there are no sounds around you, then it's possible you are unguarded. Cornerspitting is needed, beacuse opening the door is slow. By the time the sentinel/spitter walks to the door and opens it, you can ready your buckshot/SADAR etc. The door opening animation shows you where the xeno is coming from and you can shoot it.
Even if the sentinel expects the shot, it has to move inside the cell and get it to the face, because if it just waits outside a couple seconds to mess your timing, you can shoot yourself instead. So it's a really unfair situation without cornerspitting imo. If the marines were prohibited from killing themselves just to deny the larva, then it would be a different case.

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Re: Make spitters unable to stun lock you while you are in a nest

Post by Swagile » 21 Apr 2017, 14:06

Szunti wrote:In my experience getting out of the nest is all about patience. You wait until a xeno opens the door then you rush out. If noone opens the door and there are no sounds around you, then it's possible you are unguarded. Cornerspitting is needed, beacuse opening the door is slow. By the time the sentinel/spitter walks to the door and opens it, you can ready your buckshot/SADAR etc. The door opening animation shows you where the xeno is coming from and you can shoot it.
Even if the sentinel expects the shot, it has to move inside the cell and get it to the face, because if it just waits outside a couple seconds to mess your timing, you can shoot yourself instead. So it's a really unfair situation without cornerspitting imo. If the marines were prohibited from killing themselves just to deny the larva, then it would be a different case.
Eh, I disagree.

For one whole second, you cannot take ANYTHING out or do any actions besides movement, and if your stuck in a nest and a door opens with a sentinel guarding nearby, you can't pull out a gun because the game literally makes you unable to.
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Re: Make spitters unable to stun lock you while you are in a nest

Post by Szunti » 21 Apr 2017, 14:12

You are expecting the sentinel is right next to your cell. But if it's guarding more than one marine, it often has to move a couple tiles. And sentinels are not that quick, spitter are even slower. If it's guarding only you, it could sit next to you in the cell anyway, then you had absolutely no chance, so spitting from outside or inside is just a matter of preference.

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Re: Make spitters unable to stun lock you while you are in a nest

Post by Cash7800 » 21 Apr 2017, 20:33

This one spitter had my nest open with no doors and just ran around me neuroing me the entire time, whenever I got up I was stunned

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Re: Make spitters unable to stun lock you while you are in a nest

Post by forwardslashN » 23 Apr 2017, 15:07

If the aliens are guarding you, you aren't really supposed to escape. Denied.
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