Larva get a very small innate heal
- Cupcakes_n_Hacksaws
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Larva get a very small innate heal
Summary (The heal would be very minute, enough only to recover enough to eventually evolve without the need of weeds):
Benefits (It's slightly uncommon for a marine to burst on the sulaco, and when they do the larva needs to GTFO and hide, because if they take even a single punch they can't evolve without weeds, which more likely than not, do not exist on the sulaco. This would allow the larva to *eventually* recover enough to evolve into a t1 and cause some minor chaos onboard.):
Details (It'd just be a very, very slight heal over time. There's no warning to the players in dead-chat when they're about to burst, so having their POV being suddenly shifted to say, medbay surrounded by doctors can be disorienting; enough so that they're likely to take some amount of damage before they get their bearings and escape, dooming them to spend the rest of their existance on the sulaco running around the ship and yelling mean names in a tongue foreign to the marines):
Implementation (Should be simple enough, yeah? A very minor innate heal for all larva?):
Benefits (It's slightly uncommon for a marine to burst on the sulaco, and when they do the larva needs to GTFO and hide, because if they take even a single punch they can't evolve without weeds, which more likely than not, do not exist on the sulaco. This would allow the larva to *eventually* recover enough to evolve into a t1 and cause some minor chaos onboard.):
Details (It'd just be a very, very slight heal over time. There's no warning to the players in dead-chat when they're about to burst, so having their POV being suddenly shifted to say, medbay surrounded by doctors can be disorienting; enough so that they're likely to take some amount of damage before they get their bearings and escape, dooming them to spend the rest of their existance on the sulaco running around the ship and yelling mean names in a tongue foreign to the marines):
Implementation (Should be simple enough, yeah? A very minor innate heal for all larva?):
- MrJJJ
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Re: Larva get a very small innate heal
+1, a very small health regen wouldn't hurt a larva, they are LARVA, they can't do much until they evolve, getting away with 100% health required sheer luck and dumbness from marine side.
- Crab_Spider
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Re: Larva get a very small innate heal
+1 There are guys that for SOME REASON when a larva pops, attack it and put it in containment so the player can't evolve. There's nothing you can gain from a docile larvae, and it's a dickish thing to do. But I'm not here to complain about Marines being more assholic than xenos when they actually get the chance to, I'm here to support this idea.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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- KingKire
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Re: Larva get a very small innate heal
Crab, your gonna sit inside my containment area with a tiny bed and a tiny chair and a food bowl, and you will enjoy being researches trophy worm for all eternity.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Crab_Spider
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Re: Larva get a very small innate heal
But isn't that against the laws of ethics?KingKire wrote:Crab, your gonna sit inside my containment area with a tiny bed and a tiny chair and a food bowl, and you will enjoy being researches trophy worm for all eternity.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Sarah_U.
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Re: Larva get a very small innate heal
Ethi- Wha? Anyway, here's a suggestion: Remove the health restriction on larvas to evolve. They shed their skin and remain at the percent of life they evolve with.
+1 etiher way, I like the idea somewhat.
+1 etiher way, I like the idea somewhat.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- caleeb101
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Re: Larva get a very small innate heal
-1 nah, screwem. ducking and weaving is completely possible especially when you can hide under just about anything and crawl thru vents too and CRAWL UNDER DOORS
Frank Jensen/Al 'Varez' Suarez
- Cupcakes_n_Hacksaws
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Re: Larva get a very small innate heal
caleeb101 wrote:-1 nah, screwem. ducking and weaving is completely possible especially when you can hide under just about anything and crawl thru vents too and CRAWL UNDER DOORS
True, but the damage usually comes from being unprepared to burst; A random ghost is teleported into the new larva's body, possibly crossing Z-Levels. This is likely disorienting enough that the team on standby can easily get in a single hit, as they get warnings that the marine is about to burst ("X is shaking uncontrollably!" As well as the bursting animation that occurs *before* the ghost officially gets control of it). It doesn't take a marine with a gun, a simple punch will prevent a larva from evolving
- caleeb101
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Re: Larva get a very small innate heal
They are on marines turf anyways. If they don't escape unscathed then that's their problem. I sort of want to compare this to nesting... you get nested, there is basically no chance of escape. You're on the enemy turf and you should expect the worst.Cupcakes_n_Hacksaws wrote:True, but the damage usually comes from being unprepared to burst; A random ghost is teleported into the new larva's body, possibly crossing Z-Levels. This is likely disorienting enough that the team on standby can easily get in a single hit, as they get warnings that the marine is about to burst ("X is shaking uncontrollably!" As well as the bursting animation that occurs *before* the ghost officially gets control of it). It doesn't take a marine with a gun, a simple punch will prevent a larva from evolving
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- Crab_Spider
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Re: Larva get a very small innate heal
That's VERY different. Comparing xenos to humans is a faulty way to argue, as both are mechanically different, and when humans are nested, they usually have tools on them they can use to escape or deal damage, larvae are completely defenseless.caleeb101 wrote:They are on marines turf anyways. If they don't escape unscathed then that's their problem. I sort of want to compare this to nesting... you get nested, there is basically no chance of escape. You're on the enemy turf and you should expect the worst.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Swagile
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Re: Larva get a very small innate heal
Larvae can go under doors rapidly, even doors no one has access to except certain niche roles, and they can vent crawl away easily.
If they get shot once, thats their fault.
And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.
Same scenario; tough luck if you get shot even once.
If they get shot once, thats their fault.
And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.
Same scenario; tough luck if you get shot even once.
- Crab_Spider
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Re: Larva get a very small innate heal
So because x does one thing, y should be allowed to do it too?Swagile wrote:Larvae can go under doors rapidly, even doors no one has access to except certain niche roles, and they can vent crawl away easily.
If they get shot once, thats their fault.
And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.
Same scenario; tough luck if you get shot even once.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
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Re: Larva get a very small innate heal
>Tough luck you got hit once, maybe even by RNG as a larva but not tough luck that a marine just get's re-nested again and has 2 more chances to do so, and even more if resist bug is abusedSwagile wrote:Larvae can go under doors rapidly, even doors no one has access to except certain niche roles, and they can vent crawl away easily.
If they get shot once, thats their fault.
And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.
Same scenario; tough luck if you get shot even once.
Let me give you a reminder that MARINES have a SMALL HEALTH REGEN, and are usually never teleported while in combat, as a ghost, you will experience atleast a one second lag as you pop out, getting hit EVEN once is super easy, escaping isin't TOO hard, getting not hit is, you are either required to be RNG ultimate or have some seriously dumb marines to escape with no injury, or none at all and only one doctor who is confused as hell.
Vent crawl takes too long, and by the time you climb in, you are either super low health, or are in crit.
It seriously doesn't matter how fast you can go under doors if you are hit.
- David Attenbruv
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Re: Larva get a very small innate heal
You're too slow!It seriously doesn't matter how fast you can go under doors if you are hit.
(Yes I did give my self ear-aids by listening to that link)
Joke aside, unfortunately with Larvae you're basically a baby so, realistically it's logical that you're frail af and can't take soak a bullet like a champ. Legend and rumour has it that if you can reach Ancient Larva you might be able to get womped by a bullet and live to tell the tale.
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- caleeb101
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Re: Larva get a very small innate heal
Well.. in this case yes. Marines camp xenos, xenos camp marines. This is the same as when a biased marine player suggests it being easier to get out of nests. It should be dealt with the same too.Crab_Spider wrote:So because x does one thing, y should be allowed to do it too?
Frank Jensen/Al 'Varez' Suarez
- Cupcakes_n_Hacksaws
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Re: Larva get a very small innate heal
Escaping as a larva is easy. Escaping without being hit a single time isn't. What are we supposed to do when we escape, but took a single point of damage in our attempt? Just suicide because we're completely useless, unable to do anything? Someone suggested simply removing the 100% health requirement to evolve as larva, which I agree with.
- MrJJJ
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Re: Larva get a very small innate heal
Except marines can't camp xenos in any way, xenos have the time advantage, and you don't know if someone is infected unless you REMEMBER them getting face-hugged, and you SAW them shaking, which is good luck doing, because people can burst with no shaking.caleeb101 wrote:Well.. in this case yes. Marines camp xenos, xenos camp marines. This is the same as when a biased marine player suggests it being easier to get out of nests. It should be dealt with the same too.
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Re: Larva get a very small innate heal
+1
reviving this thread thanks to the experience i just had!
imagine if youre a larva lucky enough to get away after bursting aboard the almayer, but you took a little damage doing it? youre stuck as a larva, cause theres no weeds to heal with on almayer!
part of the whole thematic purpose of chestbursters since the first movie is that they can be carried aboard invisibly and eventually grow to be a danger to the crew.
scooting around in the pipes making noises to spook the humans got boring.
if marines dont want xenos growing up after popping, confirm the kill!
reviving this thread thanks to the experience i just had!
imagine if youre a larva lucky enough to get away after bursting aboard the almayer, but you took a little damage doing it? youre stuck as a larva, cause theres no weeds to heal with on almayer!
part of the whole thematic purpose of chestbursters since the first movie is that they can be carried aboard invisibly and eventually grow to be a danger to the crew.
scooting around in the pipes making noises to spook the humans got boring.
if marines dont want xenos growing up after popping, confirm the kill!
- TheMaskedMan2
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Re: Larva get a very small innate heal
+1 I feel all Xenos should have a veeeerrry small hp regen, so simply punching a hunter stranded from weeds won't completely fuck them forever. Just make it as low as plama regen is off of weeds, if not lower.
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- caleeb101
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Re: Larva get a very small innate heal
no. just no. you already got the 20 second burst thing. the main complaint was that you didn't have enough time to think about what you were doing. now you have time to look at your surroundings, plan your route of escape and you're still fast as hell boy. this is just stupid.
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- kazere
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Re: Larva get a very small innate heal
+1 To larva regen since larvas are slower now compared to anyone else due to the new fps.
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- Cupcakes_n_Hacksaws
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Re: Larva get a very small innate heal
caleeb101 wrote:no. just no. you already got the 20 second burst thing. the main complaint was that you didn't have enough time to think about what you were doing. now you have time to look at your surroundings, plan your route of escape and you're still fast as hell boy. this is just stupid.
This was posted before that was added in, as far as I care I'm fine with it now.
- Jeser
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Re: Larva get a very small innate heal
-1 to regeneration, +1 to remove evolveing health restriction for larvas.
- Emeraldblood
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Re: Larva get a very small innate heal
+1 I think larva should have a slow heal over time. I feel this would be balanced because Larva are really soft anyways, one bullet will almost always put it in crit so this would only help players who take a small amount of damage as a Larva. Being hit as a larva and living means you are forced to either suicide or wait for a Xeno boarding. This would be a small Xeno buff but being most larva either escape or die I think it wouldn't make much of an impact. This is also a fair trade-off as this way a damaged larva would still have to wait to become a Drone, which would give the Marines more time to prepare (if they do).
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