Summary (a quick, 2-3 sentence summary): Memebmer appearance of Nar-Sie cult god? It would tearing space-time materia for 5 second s before it spawns. So make the same thing with a larva. No instant pops.
Benefits (How this will benefit the server and game as a whole): Players will have more time to understand they are Larva and press a button.
Details (Description of how you think this would work, the benefits, etc): Instant actions looks too unrealistic.
Implementation (Optional, if you have an idea how to implement it): We need more realism and less instant macro-able actions.
Make larva pop non-instant.
- PewPewDie
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- MrJJJ
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Re: Make larva pop non-instant.
...Why tho?
- Crab_Spider
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Re: Make larva pop non-instant.
I uh... I have no idea what we are trying to support or be against.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- phil235
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Re: Make larva pop non-instant.
+1
He wants to put the xeno player into the larva a few seconds before the larva actually exits the host's chest, so that the player isn't surprised he's got given xeno control and so he knows where he's going to spawn to plan his first moves.I uh... I have no idea what we are trying to support or be against.
- Szunti
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Re: Make larva pop non-instant.
I think duplicate of Larva rework, spawn in host..
- Kerek
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Re: Make larva pop non-instant.
Yup this is a dupe I think, owner if its not clarify but read it and see if its the same idea. Make your case. So I would appreciae it if people didn't comment in here so I can get this to snype.
- forwardslashN
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