Hello, my name is David J. Rhodes, I'm trying to make my own SS13 server and develop Steam games, but I don't know where to begin. I thought using javascript would help but I really want to be familiar with Dream Maker (basically for the server and so I can have stronger familiarity with what I'm patching for bug hunts). Can a coder (professional or otherwise) tutor me in the ways of the shit source code known as DM and assign me projects?
tl; dr I need help with coding and need a tutor
Young Crab seeking tutoring for a coding project.
- Crab_Spider
- Registered user
- Posts: 2114
- Joined: 20 Aug 2016, 15:52
- Byond: Krab_Spider
Young Crab seeking tutoring for a coding project.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Sarah_U.
- Registered user
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- Joined: 24 Apr 2016, 07:19
Re: Young Crab seeking tutoring for a coding project.
I didn't quite try to learn DM's coding language, but I can assure you anything related to JAVA is usually sub-par in term of efficiency. As for a project and such, lets begin by giving you a list of tasks I'd suggest to begin with as to familiarise with the environment:
Byond:
> Make a counter that displays its value for every tick, increasing by 1 per tick, in the console.
> Spawn a mob and manipulate it however you wish (Kill, timed-death, teleport, etc.)
> Create a weapon, some food and some clothe, aesthetic doesn't matter, you just need to code it.
> Implement existing open-source free-to-use feature(s).
> Alter the behavior of an environment variable of your choosing.
> Do your own feature.
Steam game (A way like another):
> Don't go around making games untill you have a solid idea.
> Choose for a major point you wish to focus: Art, Story, Gameplay, Fun, etc. Then focus onto that and branch with the others to make your project.
> If you pick story-based projects, always make your story first, then the game.
> Find reliable partners and whatnot.
> Pick your programming language.
> Seek out some basics you can try out for about 2-to-5 months to become good in the project you decided to go for.
> Check other's works and analyze them. Don't copy, inspire.
Hope that helps and give you some guidelines if no one does, I threw that over the top of my head after briefly thinking. I'm not gonna be able to help and I'm just super deep in homework right now so good luck with all that.
OH ALSO! PS: Curiousity is the mother of success, being curious will lead you to find a lot of nice behavior and make you experiment! It's always cool to try out stuff and see the result, even if it takes time!
Byond:
> Make a counter that displays its value for every tick, increasing by 1 per tick, in the console.
> Spawn a mob and manipulate it however you wish (Kill, timed-death, teleport, etc.)
> Create a weapon, some food and some clothe, aesthetic doesn't matter, you just need to code it.
> Implement existing open-source free-to-use feature(s).
> Alter the behavior of an environment variable of your choosing.
> Do your own feature.
Steam game (A way like another):
> Don't go around making games untill you have a solid idea.
> Choose for a major point you wish to focus: Art, Story, Gameplay, Fun, etc. Then focus onto that and branch with the others to make your project.
> If you pick story-based projects, always make your story first, then the game.
> Find reliable partners and whatnot.
> Pick your programming language.
> Seek out some basics you can try out for about 2-to-5 months to become good in the project you decided to go for.
> Check other's works and analyze them. Don't copy, inspire.
Hope that helps and give you some guidelines if no one does, I threw that over the top of my head after briefly thinking. I'm not gonna be able to help and I'm just super deep in homework right now so good luck with all that.
OH ALSO! PS: Curiousity is the mother of success, being curious will lead you to find a lot of nice behavior and make you experiment! It's always cool to try out stuff and see the result, even if it takes time!
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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