Melee combat rework
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Melee combat rework
Summary (a quick, 2-3 sentence summary):
Rework melee combat to attack on tiles as well as directly on mobs during combat.
Benefits (How this will benefit the server and game as a whole):
Melee will grow much more reliable.
Combat will grow smoother and the interaction friendlier.
Certain players and roles will be more viable (E.g. Predator in CQC).
It will give a new dynamic to close quarter combat.
Details (Description of how you think this would work, the benefits, etc):
When clicking a tile with a melee weapon, you swipe the tile(s) depending of your weapon.
(Optional, possibly hard to implement) A swipe has a chance to be blocked and if so, will not harm ennemies in the next spaces designated by the weapon.
Possibly, make attacks overhead, swipes, direct, etc. Depending of the person's intent.
E.G: Help intent does nothing. Tackle does a blunt attack if possible. Grab does an overhead. Harm does a swipe.
Dev's discretion on the rest, but I really think this would be a great change and even applied to xenos it could be great (Ravager rampaging through a hall, etc.)
EDIT: Small idea: Clicking on a mob increase the chance to hit it. Clicking the tile gives a chance to be blocked or miss. (I forgot to write it down).
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Rework melee combat to attack on tiles as well as directly on mobs during combat.
Benefits (How this will benefit the server and game as a whole):
Melee will grow much more reliable.
Combat will grow smoother and the interaction friendlier.
Certain players and roles will be more viable (E.g. Predator in CQC).
It will give a new dynamic to close quarter combat.
Details (Description of how you think this would work, the benefits, etc):
When clicking a tile with a melee weapon, you swipe the tile(s) depending of your weapon.
(Optional, possibly hard to implement) A swipe has a chance to be blocked and if so, will not harm ennemies in the next spaces designated by the weapon.
Possibly, make attacks overhead, swipes, direct, etc. Depending of the person's intent.
E.G: Help intent does nothing. Tackle does a blunt attack if possible. Grab does an overhead. Harm does a swipe.
Dev's discretion on the rest, but I really think this would be a great change and even applied to xenos it could be great (Ravager rampaging through a hall, etc.)
EDIT: Small idea: Clicking on a mob increase the chance to hit it. Clicking the tile gives a chance to be blocked or miss. (I forgot to write it down).
Implementation (Optional, if you have an idea how to implement it):
[N/A]
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- TehSpoderman
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Re: Melee combat rework
please do this so i can finally be robust as a xennu +1
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Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- David Attenbruv
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Re: Melee combat rework
This feels like the suggestion is more to work on Predators Combat Systems rather than the server in a general sense. Am I mistaken by that or?... Apologies if I come off patronising with the question.
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+1 Charisma Point approved by Jroinc1
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[1:52 AM] Snypehunter007: 10/10 Snypehunter endorsed.
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- Dirty Old Harry
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Re: Melee combat rework
Think grizzled survivor with a fire axe fighting off a runner.David Attenbruv wrote:This feels like the suggestion is more to work on Predators Combat Systems rather than the server in a general sense. Am I mistaken by that or?... Apologies if I come off patronising with the question.
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That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.
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- Simo94
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Re: Melee combat rework
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haaaa meeeeee
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- David Attenbruv
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Re: Melee combat rework
Oh then in that case I +1 this!
"It's almost Harvesting Season." -M&B:Warband2k10
+1 Charisma Point approved by Jroinc1
[1:52 AM] Snypehunter007: 10/10 Snypehunter endorsed.
"I can confidently say that you are not bald."- NoahKirchner
[1:52 AM] Snypehunter007: 10/10 Snypehunter endorsed.
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- Sarah_U.
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Re: Melee combat rework
Even if it was pred-oriented. It would still affect xenos and marines, so it's a global update in that sence. It is infact mostly oriented to make predators more interesting to play in 1 VS. Many scenarios (Or so my base intention), but I still made it so all factions benefit and so does the server.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Kavrick
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- Halinder
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Re: Melee combat rework
How would this effect multiple mobs on the same tile?
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png
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LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
- Steelpoint
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Re: Melee combat rework
We did something very similar over on /tg/station a while ago.
People did protest but I think the chief reason why it got through is it sort of helped higher ping people who have a harder time hitting mob sprites, and it somewhat levels the playing field in melee combat.
People did protest but I think the chief reason why it got through is it sort of helped higher ping people who have a harder time hitting mob sprites, and it somewhat levels the playing field in melee combat.
- Sarah_U.
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Re: Melee combat rework
Didn't know TG had it, proves it can function though.
Anyway, for Halinder: It'd probably pick first or lower the hit-chance, not sure on that one. Just ideas.
Anyway, for Halinder: It'd probably pick first or lower the hit-chance, not sure on that one. Just ideas.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- TheMusician321
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Re: Melee combat rework
+1, as someone with 0.2-0.3s ping this would help immensely, maybe I can finally live my dreams as dual machete throwing knife man.
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- Crab_Spider
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Re: Melee combat rework
I would definitely hate this, as both a xeno AND Marine.
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- Dirty Old Harry
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Re: Melee combat rework
How so?Crab_Spider wrote:I would definitely hate this, as both a xeno AND Marine.
Also +1.
The MAN, The MYTH, The LEGEND, https://youtu.be/1kXU14hkuSI.
That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.
http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.
That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.
http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.
- Caryl
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Re: Melee combat rework
+1, I imagine a blind guy swiping blindly now... PFFFTTTT!
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- adamkad2
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Re: Melee combat rework
Assuming direct attack had some chance to miss too, it would be really decent. Mayby make modes, offense, defense and balanced. Offense raises hit chance but makes it much easier to hit you, defense makes it harder to hit but helps you defend yourself and balanced is medium, make riot shields more viable than 25% of the time or so
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This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- ShortTemperedLeprechaun
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Re: Melee combat rework
I support this personally. Maybe I'm jut really unrobust, but I have trouble hitting like....anything, even when I'm almost certain I'm clicking the mob. Plus one
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- Kerek
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Re: Melee combat rework
I don't know, I feel this would make melee a little too easy. I personally kinda like the derpy system we have.
- forwardslashN
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Re: Melee combat rework
This isn't feasible right now. When it becomes feasible, you'll likely see a whole new melee system. Denied for now.
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