Ointed Gauze

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Ointed Gauze

Post by contactdenied » 26 Apr 2017, 23:50

Summary (a quick, 2-3 sentence summary): Combine ointment with gauze to get ointed gauze. Ointed gauze is a mixture of gauze and ointment, so it has both affects (no infection, burn treatment, bleed treatment). As a squad medic, I see that most people patch up their wound with gauze, but get an infection because they didn't apply ointment, forgot to bring it, or just didn't have enough space in their inventory to take it.

Benefits (How this will benefit the server and game as a whole): It makes it so marines can patch up their wounds faster, so they don't have to switch to ointment after using gauze. It also frees up a space in your backpack, armor, pockets, etc.

Details (Description of how you think this would work, the benefits, etc): It's a bit of a hassle to try to patch up your wounds after being ganged up on by xenoes, sure, you can only use gauze, but that puts you at risk of an infection. Using gauze and then switching to ointment takes up time, and that puts you at risk if you're in a bad situation. Ointed gauze would free up one space in your inventory, and it would also free up time. There can be a low chance of failing to apply the ointment (don't know how you'd fail smearing ointment on gauze) or a 5 second timer to make a roll. A problem with this might be that you might, for example, be hit in the armor with a normal round, which induces bruises. Bruises aren't that dangerous, it's just that they bother you and sting a lot. If you decide to use your ointed gauze on the bruising, the ointment does not do anything and you basically waste out on one roll of ointed gauze.

Implementation (Optional, if you have an idea how to implement it): Make ointment mixable with gauze, have ointment in one hand and the gauze in the other, use one on the other to make ointed gauze. Ointed gauze can just be normal gauze in terms of look, but when examined, it says something like "This roll of gauze has some ointment smeared on it."

Alternatively you can place a 5u chem limit on gauze, so you can apply something like tricordazine on it. lordawesome001's idea.

You can also just completely replace gauze and ointment with a single ointed gauze item, so no need to mix the two. Halinder's idea.

Make ointed gauze an item that research, medical, or cargo can make to give out to marines, even if it's as simple as soaking a roll of gauze in a beneficial chemical, or smearing ointment on a roll of gauze. Garrison's idea.
Last edited by contactdenied on 02 May 2017, 00:50, edited 7 times in total.
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Re: Ointed Gauze

Post by YungCuz » 26 Apr 2017, 23:52

Intresting idea there.
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Re: Ointed Gauze

Post by Kerek » 26 Apr 2017, 23:54

+1 if there is a 5 second delay in making it with a fail chance.
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Re: Ointed Gauze

Post by YungCuz » 26 Apr 2017, 23:56

Kneez wrote:+1 if there is a 5 second delay in making it with a fail chance.
How can someone fail at applying ointment to gauze?
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Re: Ointed Gauze

Post by Kerek » 27 Apr 2017, 00:01

YungCuz wrote:How can someone fail at applying ointment to gauze?
You'd be supprised the people I know IRL. Also, balancing so this isn't a go to constantly. There should be some risk to it.
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Re: Ointed Gauze

Post by YungCuz » 27 Apr 2017, 00:05

Kneez wrote:You'd be supprised the people I know IRL. Also, balancing so this isn't a go to constantly. There should be some risk to it.
So if you do fail it what should happen? Do you just do it over?
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Re: Ointed Gauze

Post by Kerek » 27 Apr 2017, 00:07

YungCuz wrote:So if you do fail it what should happen? Do you just do it over?
Yeah, just fail like with splints. "You drop the bandages from the stress. Just like failing medical school."

Kinda thing.
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Re: Ointed Gauze

Post by MrJJJ » 27 Apr 2017, 00:10

Kneez wrote:Yeah, just fail like with splints. "You drop the bandages from the stress. Just like failing medical school."

Kinda thing.
Just don't make them the same fail rate, good lord that would be cancerous.

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Re: Ointed Gauze

Post by completelynewguy » 27 Apr 2017, 00:10

+1, very annoying to resort to ointment+gauze whenever I run out of advanced kits.

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Re: Ointed Gauze

Post by David Attenbruv » 27 Apr 2017, 00:17

I +1 this idea. Saves time for Doctors.
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Re: Ointed Gauze

Post by Kavrick » 27 Apr 2017, 00:17

Kneez wrote:+1 if there is a 5 second delay in making it with a fail chance.
5 second delay would be pointless, you can use gauze and ointment in that amount of time
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Re: Ointed Gauze

Post by Kerek » 27 Apr 2017, 00:28

Nah, like a low chance to fail like 1/8. But the five seconds was just the first thing pop into my head I ain't no codah.
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Re: Ointed Gauze

Post by lordawesome001 » 27 Apr 2017, 00:40

why not just add a chem limit like 5u? that why we can apply effects to the gauze.

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Re: Ointed Gauze

Post by David Attenbruv » 27 Apr 2017, 00:49

Kneez wrote:I ain't no codah.
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Re: Ointed Gauze

Post by Halinder » 27 Apr 2017, 05:28

Actually, why not just flatout replace gauze and ointment with a single ointed gauze item? It's not like gauze or ointment are that effective; this would just help to stabilize marines enough to get out of the fight and either wait or seek more advanced medical attention.
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Re: Ointed Gauze

Post by Garrison » 27 Apr 2017, 15:29

Kneez wrote:You'd be supprised the people I know IRL. Also, balancing so this isn't a go to constantly. There should be some risk to it.
Halinder wrote:Actually, why not just flatout replace gauze and ointment with a single ointed gauze item? It's not like gauze or ointment are that effective; this would just help to stabilize marines enough to get out of the fight and either wait or seek more advanced medical attention.
I'd go with either Halinders idea, or make ointed gauze an item that research/medical/cargo can make and distribute to marines. Even if it as simple as soaking gauze in kelotane or applying ointment to gauze from their vendors.
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Re: Ointed Gauze

Post by Sarah_U. » 27 Apr 2017, 21:49

Thing is, if you merge the items you'll loose the benefit of requiring only 1 item to threat something that didn't require both. Although, overall I'm for the idea that medical research should be able to produce some at the very least.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Ointed Gauze

Post by Simo94 » 27 Apr 2017, 21:53

Kneez wrote:You'd be supprised the people I know IRL. Also, balancing so this isn't a go to constantly. There should be some risk to it.
these are TRAINED marines for fuck's sake......

also +1
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Re: Ointed Gauze

Post by David Attenbruv » 27 Apr 2017, 21:57

Simo94 wrote:these are TRAINED marines for fuck's sake......
Eh, I don't know about that... Even with training you can make a mistake, it's apart of being human really, isn't it?
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Re: Ointed Gauze

Post by Simo94 » 27 Apr 2017, 22:00

David Attenbruv wrote:Eh, I don't know about that... Even with training you can make a mistake, it's apart of being human really, isn't it?
oh....why didnt you say so? of course its apart of being a human, while on that topic, lets add 5sec delay fail chance on reloading ammo on our weapons, opening backpacks and belts, turning on armor lights, picking up any item ever, fail chance 5sec delay PER STEP while walking (humans can fall sometimes)
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Re: Ointed Gauze

Post by David Attenbruv » 27 Apr 2017, 22:04

Simo94 wrote:oh....why didnt you say so? of course its apart of being a human, while on that topic, lets add 5sec delay fail chance on reloading ammo on our weapons, opening backpacks and belts, turning on armor lights, picking up any item ever, fail chance 5sec delay PER STEP while walking (humans can fall sometimes)
Well, that's my defense blown out of the water, you're on your own +1'ers.

I still plus +1 this suggestion though.
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Re: Ointed Gauze

Post by Halinder » 27 Apr 2017, 22:38

Sarah_U. wrote:Thing is, if you merge the items you'll loose the benefit of requiring only 1 item to threat something that didn't require both. Although, overall I'm for the idea that medical research should be able to produce some at the very least.
Okay, but with ointment and gauze, you still carry 5 packs of gauze and 5 packs of ointment minimum, or two item slots. There's nothing stopping you from just taking two packs of ointed gauze.
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Re: Ointed Gauze

Post by darkwahn » 27 Apr 2017, 23:29

Whelp, today I learned that ointment isn't just treatment for burns.

+1 To this suggestion because now I know, and that sounds useful/reasonable.
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Re: Ointed Gauze

Post by contactdenied » 27 Apr 2017, 23:40

Sarah_U. wrote:Thing is, if you merge the items you'll loose the benefit of requiring only 1 item to threat something that didn't require both. Although, overall I'm for the idea that medical research should be able to produce some at the very least.
In my time as a squad medic, I've not encountered many wounds that required only one of the two. Most marines usually get injured from xenoes or friendly fire, xeno hits can cause bleeding and leave you at risk of infection if you only apply gauze, acid spit burns and hurts like hell, friendly fire can leave just bruises if you're hit in the armor, but I see a fair amount of marines using AP rounds and some might be aiming for the head (even though headshots aren't effective on xenoes). Some marines also might not be able to carry both ointment and gauze, because they're carrying something more important. Mixing the two would make the whole healing thing easier for marines on a time constraint, and so marines aren't put at risk of infections very much.
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Re: Ointed Gauze

Post by Fortport » 01 May 2017, 10:57

I like this idea! It's intuitive and helps doctors keep up with the fast pace at which someone can receive several injuries. At least it's a little balanced too because it takes preparation and time to complete.

+1

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