LZ2 (Ice Colony)
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
LZ2 (Ice Colony)
Do you think that LZ2 in Ice will still be underground when it gets reworked or do you think it will be aboveground? You can also talk about what you want to change when Ice gets reworked for the AyyLmao
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: LZ2 (Ice Colony)
It'll still have some underground kind of place to the very least. It would make no sence ot make ICE completly outdoor as it'd just result in making it a super one-sided turtle-fest.
Although, I'd see it with a single Z-Level with an underground section and an outdoor section (Base is carved into the rock of a mountain as to shelter it from the wind and elements. Directly leads outside from a main entrance area with security checkpoint(s)).
Or so, that's a design I had in mind about it.
Although, I'd see it with a single Z-Level with an underground section and an outdoor section (Base is carved into the rock of a mountain as to shelter it from the wind and elements. Directly leads outside from a main entrance area with security checkpoint(s)).
Or so, that's a design I had in mind about it.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler