JanMuf's commander application

Should I be whitelisted?

Poll ended at 07 May 2017, 18:27

Yes
11
65%
No
6
35%
 
Total votes: 17

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

JanMuf's commander application

Post by JanMuf » 30 Apr 2017, 18:27

Byond ID:

Ze Muffinman


Player name you use the most:

Random name every round


Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:

viewtopic.php?f=68&t=9809&p=102841#p102841 Applied when there was a serious lack of mods, admins were not desperate enough to take in basically a random person with a shitty app


Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?

Yes, whitelist is a privilege that may be taken away.


Why should you be whitelisted?

I have played on colonial marines on-off since 2015. I have played in every role except something like corporate liaison or researcher. My belief is that a good commander will motivate the marines and keep them updated on the current situation and progress, but the most important job of the commander is to whip leadership positions and get them to do their job and if someone needs help or is incompetent then get them the help they need. For example in a lot of rounds requisitions is fucked up with an attachment riot and you have to calm down the marines or get the MP's to unfuck the situation.

In my opinion a good round with good fights is better than a victory, so under no circumstances should marines evacuate the planet at first sight of danger and then just sit on the ship getting rowdy and beating up the XO. Taking matters into your own hands is a great way to get marines frustrated. You should be communicating at all times and delegating, not doing things yourself. If all fails the CO goes down with the ship meaning he's the first one on the pod to escape after transferring command to the XO. I have IRL military leadership experience so expect realism: Incompetence, alcoholism and shifting blame onto others and somehow with help of sun tzu quotes and some miracles get the job done.

I am as good in writing applications as I am in writing my tinder profile, I never get laid but bear with me. That is all.[/b]
Last edited by JanMuf on 30 Apr 2017, 18:58, edited 2 times in total.

User avatar
TheMusician321
Registered user
Posts: 576
Joined: 25 Aug 2016, 01:39
Byond: TheMusician321
Steam: 50ShadesOfIcedTea

Re: JanMuf's commander application

Post by TheMusician321 » 30 Apr 2017, 18:35

Good app but I've never ever seen your Ckey before, it would help to have a static player name so that people can recognize you more, Waiting on others opinions before giving my plus 1 on this
Image Image
Image

Ed 'Wafflecone' Martin bites the Mature Hunter (251)!

I play as Ed 'Waffles' Martin or his sister, Amaryllis 'Pancakes' Martin.

Never Forget, Dust Raider. 10/15/17.

User avatar
taketheshot56
Registered user
Posts: 583
Joined: 04 Apr 2017, 01:33
Location: Safe in the CIC
Byond: taketheshot56

Re: JanMuf's commander application

Post by taketheshot56 » 30 Apr 2017, 18:40

Curious to know what your military leadership experience is.
"I like to live in the present sir. The past is for pussies...and Airmen."

Part of the Commanders council. Pm me with your concerns loyal consituents.
Image

User avatar
Mister Jeether
Registered user
Posts: 334
Joined: 23 Apr 2016, 08:50
Location: USS Almayer R&D
Byond: Jeether

Re: JanMuf's commander application

Post by Mister Jeether » 30 Apr 2017, 18:42

I'm neutral for now,but what would you do in the following situations?:

1: A mutiny is taking place because they blame you for their comrade deaths in the planet, there is a whole squad of angry marines outside CIC, you are surrounded,only with a single MP and your trusty SOs with you. What would you do?

2: The marines have been wiped out by the aliens and the dropship has not launched, PO is dead in his cockpit, the shuttle is flooded with xenos. What would you do?

3: What would you do before briefing, and how would you plan your 4 squads? (I know you are here,Renomaki).
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: JanMuf's commander application

Post by JanMuf » 30 Apr 2017, 20:36

TheMusician321 wrote:Good app but I've never ever seen your Ckey before, it would help to have a static player name so that people can recognize you more, Waiting on others opinions before giving my plus 1 on this
I have thought about a static name but I think it is way more fun when nobody has any prejudice against you when you as RO denied an attachment or as medic left them to die to save yourself. Just like aliens are fun when you simply have a number and you have no idea who the queen is I prefer to play with a random name so I can change my behavior as I want. One round I can be slightly pacifistic and left leaning swede and the next one a die-hard marine that gets a boner from combat.
taketheshot56 wrote:Curious to know what your military leadership experience is.
Without going into details company-level comms and intelligence NCO.
Mister Jeether wrote:I'm neutral for now,but what would you do in the following situations?:

1: A mutiny is taking place because they blame you for their comrade deaths in the planet, there is a whole squad of angry marines outside CIC, you are surrounded,only with a single MP and your trusty SOs with you. What would you do?

2: The marines have been wiped out by the aliens and the dropship has not launched, PO is dead in his cockpit, the shuttle is flooded with xenos. What would you do?

3: What would you do before briefing, and how would you plan your 4 squads? (I know you are here,Renomaki).
1: If you can deal with the mutiny AND continue the mission afterwards, I'd deal with the mutiny. For example if I have loyal marines etc. left. If there is an out of control mutiny, the best thing to do is inform USMC and "step down" to deescalate the situation since you can always court martial everyone later but lost cause is a lost cause.

2: Dropship is lost so I leave it as it is since there is no knowledge of aliens being able to pilot it. You contact USMC and prepare a counter-asssault force, with PMC's if you need to. MT's and CT's can be issued a rifle, assigned to a squad and thrown into a meatgrinder and so on. Keep the round going.

3: Before briefing you assign an SO to a squad and assign XO to deal with any shenanigans that arise. There are no two same rounds so depending on the position of the stars and the moon you make a plan and share it with command first. Asking the SO's and SL's what they suggest we do is a great start, while military is not a democracy you can still ask for input when making your decisions. Variety and fun is more important than winning so no 3 squads holding LZ1 and being a turtle. Somewhat different plan every round, but obviously setting up an FOB is a great start.

User avatar
taketheshot56
Registered user
Posts: 583
Joined: 04 Apr 2017, 01:33
Location: Safe in the CIC
Byond: taketheshot56

Re: JanMuf's commander application

Post by taketheshot56 » 30 Apr 2017, 20:56

Alright lets throw out several scenarios that are rather unique but happen quite often.

#1 You spawn in as commander at the beginning of the round, one of your SOs is none other than the infamous Bill Carson, almost immediately he begins his 'work' belittling marines and RPing as the pompous officer he always does. When you get to briefing, the memes begin, people wont be quiet they continue to bitch about Carson being command staff and he isnt helping either. You are at the point of having half the platoon go do their own thing as they are tired of Bills BS over comms and his insulting of marines, at this point you are not facing a mutiny, the squads just refuse to follow orders and are going about the ship doing their own thing. What do you do? ((To clarify I am using Bill as an example for something Ive been seeing alot of recently, squads are fiercely loyal towards certain SLs and sometimes if things arent going well squads just fuck off. Some SOs also take the officer position to heart and push away marines I wanna see how you handle this.))

#2 You join the round 30 mins in. Everyone is planetside, due to the XOs incompetence the MTs have set up a bar and just wont answer comms, the SOs are on the verge of pulling their hair out due to XO baldness. Alpha has been completely wiped out due to a bad order given by the XO and the marines are in a fury, Bravo is on the way up on the dropship and are going to mutiny when they reach CIC, the XO has fucked up hard in his power trip and even the MPs have retreated to the brig and refuse to answer his calls to fortify CIC. You are in a tough spot, how do you defuse the situation? ((Having a commander join midgame is one of the most relieving things that can be seen on the text box, XOs can be some of the best commanders inspiring troops, but they can also be new players thirsting for power who dont understand the position. Its something that happens here and there and I want to see how you handle it.))
"I like to live in the present sir. The past is for pussies...and Airmen."

Part of the Commanders council. Pm me with your concerns loyal consituents.
Image

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: JanMuf's commander application

Post by NoahKirchner » 30 Apr 2017, 21:01

It is sort of concerning to not know what your character name is, as that's really all that I go off of when judging people. Have you ever used a static name or is it always random, and has always been random?
► Show Spoiler

User avatar
TheDonkified
Registered user
Posts: 581
Joined: 11 Dec 2016, 19:02
Byond: TheDonkified

Re: JanMuf's commander application

Post by TheDonkified » 30 Apr 2017, 21:05

Just a minor tidbit, but the Colonial Marines are the USCM, not the USMC.
lother jomes

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: JanMuf's commander application

Post by JanMuf » 30 Apr 2017, 21:08

taketheshot56 wrote:Alright lets throw out several scenarios that are rather unique but happen quite often.

#1 You spawn in as commander at the beginning of the round, one of your SOs is none other than the infamous Bill Carson, almost immediately he begins his 'work' belittling marines and RPing as the pompous officer he always does. When you get to briefing, the memes begin, people wont be quiet they continue to bitch about Carson being command staff and he isnt helping either. You are at the point of having half the platoon go do their own thing as they are tired of Bills BS over comms and his insulting of marines, at this point you are not facing a mutiny, the squads just refuse to follow orders and are going about the ship doing their own thing. What do you do? ((To clarify I am using Bill as an example for something Ive been seeing alot of recently, squads are fiercely loyal towards certain SLs and sometimes if things arent going well squads just fuck off. Some SOs also take the officer position to heart and push away marines I wanna see how you handle this.))

#2 You join the round 30 mins in. Everyone is planetside, due to the XOs incompetence the MTs have set up a bar and just wont answer comms, the SOs are on the verge of pulling their hair out due to XO baldness. Alpha has been completely wiped out due to a bad order given by the XO and the marines are in a fury, Bravo is on the way up on the dropship and are going to mutiny when they reach CIC, the XO has fucked up hard in his power trip and even the MPs have retreated to the brig and refuse to answer his calls to fortify CIC. You are in a tough spot, how do you defuse the situation? ((Having a commander join midgame is one of the most relieving things that can be seen on the text box, XOs can be some of the best commanders inspiring troops, but they can also be new players thirsting for power who dont understand the position. Its something that happens here and there and I want to see how you handle it.))
A commanders power is absolute. If SO or anyone else is fucking around and does not listen to me then he is issued a rifle, demoted to private and sent off to fight the lizards tied up to a chair if needed. If shit has hit the fan and they are going to raid the CIC and there is nothing I can do about it, it's time to inform USCM, go to the mess hall and get drunk. My only weapons are the USCM thing, the annoucement thing and my words over the radio or my personal presence. If my words are not enough then there is nothing you can do about the situation except wait for it to solve itself, which has happened to me when commanding before the whitelist thing. Getting lynched is not a great idea, hiding and commanding from the toilet is better.

I get USCM and USMC and UMSC and whatever confused all the time, I don't care and neither should you as long as we understand each other. I used to play ages ago as Janel Jackson sometimes but random for ages now.

User avatar
TheDonkified
Registered user
Posts: 581
Joined: 11 Dec 2016, 19:02
Byond: TheDonkified

Re: JanMuf's commander application

Post by TheDonkified » 30 Apr 2017, 21:17

JanMuf wrote:I get USCM and USMC and UMSC and whatever confused all the time, I don't care and neither should you as long as we understand each other. I used to play ages ago as Janel Jackson sometimes but random for ages now.
Yeah, it's not that big of a deal. It's just a little RP thing.
lother jomes

User avatar
Mister Jeether
Registered user
Posts: 334
Joined: 23 Apr 2016, 08:50
Location: USS Almayer R&D
Byond: Jeether

Re: JanMuf's commander application

Post by Mister Jeether » 30 Apr 2017, 21:48

JanMuf wrote:
1: If you can deal with the mutiny AND continue the mission afterwards, I'd deal with the mutiny. For example if I have loyal marines etc. left. If there is an out of control mutiny, the best thing to do is inform USMC and "step down" to deescalate the situation since you can always court martial everyone later but lost cause is a lost cause.

2: Dropship is lost so I leave it as it is since there is no knowledge of aliens being able to pilot it. You contact USMC and prepare a counter-asssault force, with PMC's if you need to. MT's and CT's can be issued a rifle, assigned to a squad and thrown into a meatgrinder and so on. Keep the round going.

3: Before briefing you assign an SO to a squad and assign XO to deal with any shenanigans that arise. There are no two same rounds so depending on the position of the stars and the moon you make a plan and share it with command first. Asking the SO's and SL's what they suggest we do is a great start, while military is not a democracy you can still ask for input when making your decisions. Variety and fun is more important than winning so no 3 squads holding LZ1 and being a turtle. Somewhat different plan every round, but obviously setting up an FOB is a great start.


In number 1,what if the marines denied your offer and started to use lethals in the Command staff? What would you do?

In the second one, you intrigued me, because a Commander would NEVER NEVERsend their personnel to the fight, he would try to PROTECT the personnel, according to their role aboard the vessel.

About the third one, these are only the BASICS of what every XO or CO would do, how would you treat your Marines and your fellow command staff? The answer i expected, from such a experienced CO as you say you are, is checking each squad, with their number of active personnel, assign them to the right roles in the round, if a squad that has no engineers be assigned to the FoB Duty and a squad to make a huge push against the aliens with no medics could result in a shitfest.

I'm really, really in doubt about your app, i will wait your response to give my final word.
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

User avatar
OatzAndHoes
Registered user
Posts: 243
Joined: 10 Apr 2016, 12:27

Re: JanMuf's commander application

Post by OatzAndHoes » 01 May 2017, 00:10

Random name
Real military experience
I'll give you +1 off of those 2 points alone.

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: JanMuf's commander application

Post by JanMuf » 01 May 2017, 00:36

Mister Jeether wrote:In number 1,what if the marines denied your offer and started to use lethals in the Command staff? What would you do?

In the second one, you intrigued me, because a Commander would NEVER NEVERsend their personnel to the fight, he would try to PROTECT the personnel, according to their role aboard the vessel.

About the third one, these are only the BASICS of what every XO or CO would do, how would you treat your Marines and your fellow command staff? The answer i expected, from such a experienced CO as you say you are, is checking each squad, with their number of active personnel, assign them to the right roles in the round, if a squad that has no engineers be assigned to the FoB Duty and a squad to make a huge push against the aliens with no medics could result in a shitfest.

I'm really, really in doubt about your app, i will wait your response to give my final word.
You are asking whether I have a specific script I'd follow each time as CO. No, there is no script. The CO plays around with the bigger picture while the SO's and SL's play around with the details, so I will not be personally checking whether a squad can do something, I will ask someone whose job it is. If I micromanage, I will stretch myself thin and ruin it.

I will also have different personalities, sometimes I will be a bitter veteran, sometimes a fresh by-the-book, sometimes unconventional tactics and strategy and so on. More variety to the usual "drill" marines are used to.

User avatar
TheMusician321
Registered user
Posts: 576
Joined: 25 Aug 2016, 01:39
Byond: TheMusician321
Steam: 50ShadesOfIcedTea

Re: JanMuf's commander application

Post by TheMusician321 » 01 May 2017, 03:06

JanMuf wrote:

1: If you can deal with the mutiny AND continue the mission afterwards, I'd deal with the mutiny. For example if I have loyal marines etc. left. If there is an out of control mutiny, the best thing to do is inform USMC and "step down" to deescalate the situation since you can always court martial everyone later but lost cause is a lost cause.

2: Dropship is lost so I leave it as it is since there is no knowledge of aliens being able to pilot it. You contact USMC and prepare a counter-asssault force, with PMC's if you need to. MT's and CT's can be issued a rifle, assigned to a squad and thrown into a meatgrinder and so on. Keep the round going.

3: Before briefing you assign an SO to a squad and assign XO to deal with any shenanigans that arise. There are no two same rounds so depending on the position of the stars and the moon you make a plan and share it with command first. Asking the SO's and SL's what they suggest we do is a great start, while military is not a democracy you can still ask for input when making your decisions. Variety and fun is more important than winning so no 3 squads holding LZ1 and being a turtle. Somewhat different plan every round, but obviously setting up an FOB is a great start.

Good answers for 1 and 3 but as for #2, MTs and CTs cannot be just given a rifle and assigned to a squad, then sent to a meat grinder, there's specific rules that prevent you from doing exactly this, as MTs are only allowed to go build the FOB, CTs are only allowed to go down if given permission by the RO, even then they're only allowed to deliver supplies, reading through your other responses you seem to be pretty good, you have my +1.
Image Image
Image

Ed 'Wafflecone' Martin bites the Mature Hunter (251)!

I play as Ed 'Waffles' Martin or his sister, Amaryllis 'Pancakes' Martin.

Never Forget, Dust Raider. 10/15/17.

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: JanMuf's commander application

Post by JanMuf » 01 May 2017, 03:53

TheMusician321 wrote:Good answers for 1 and 3 but as for #2, MTs and CTs cannot be just given a rifle and assigned to a squad, then sent to a meat grinder, there's specific rules that prevent you from doing exactly this, as MTs are only allowed to go build the FOB, CTs are only allowed to go down if given permission by the RO, even then they're only allowed to deliver supplies, reading through your other responses you seem to be pretty good, you have my +1.
One of the jobs of the commander is to feed reports upstairs (USCM via console), they can give permission to do whatever is needed and sometimes do.

User avatar
Mister Jeether
Registered user
Posts: 334
Joined: 23 Apr 2016, 08:50
Location: USS Almayer R&D
Byond: Jeether

Re: JanMuf's commander application

Post by Mister Jeether » 01 May 2017, 12:11

JanMuf wrote:You are asking whether I have a specific script I'd follow each time as CO. No, there is no script. The CO plays around with the bigger picture while the SO's and SL's play around with the details, so I will not be personally checking whether a squad can do something, I will ask someone whose job it is. If I micromanage, I will stretch myself thin and ruin it.

I will also have different personalities, sometimes I will be a bitter veteran, sometimes a fresh by-the-book, sometimes unconventional tactics and strategy and so on. More variety to the usual "drill" marines are used to.
Well, after all that, i think i will need to go with a huge plus.

+1
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

User avatar
taketheshot56
Registered user
Posts: 583
Joined: 04 Apr 2017, 01:33
Location: Safe in the CIC
Byond: taketheshot56

Re: JanMuf's commander application

Post by taketheshot56 » 01 May 2017, 12:29

After reading these answers I will give you a +1 but I really recommend you take a name instead of random as its much more familiar and helps marines identify with command.
"I like to live in the present sir. The past is for pussies...and Airmen."

Part of the Commanders council. Pm me with your concerns loyal consituents.
Image

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: JanMuf's commander application

Post by JanMuf » 01 May 2017, 13:51

taketheshot56 wrote:After reading these answers I will give you a +1 but I really recommend you take a name instead of random as its much more familiar and helps marines identify with command.
That is exactly what I want to avoid. I don't want marines to expect a certain commander just by looking at a name.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: JanMuf's commander application

Post by NoahKirchner » 01 May 2017, 16:07

JanMuf wrote:That is exactly what I want to avoid. I don't want marines to expect a certain commander just by looking at a name.
I am actually, on second thought, more than willing to respect this approach. It's a good idea and you've got my +2 for it.
► Show Spoiler

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: JanMuf's commander application

Post by apophis775 » 01 May 2017, 17:51

JanMuf wrote:
I get USCM and USMC and UMSC and whatever confused all the time, I don't care and neither should you as long as we understand each other. I used to play ages ago as Janel Jackson sometimes but random for ages now.

This right there, is why I'm going to vote No.

Because attention to detail issomething commanders need to be aware of. Also, it's a bit offensive to say you don't care and others shouldn't about naming when our dev team puts so much work into details like that. I could see if it was something rare, but USCM and USMC are very well known abbreviations. One if our game, United States Colonial Marines, the other is United States Marine Corps. Similar yes, but not so dissimilar to not care about using them improperly.

Also, Commanders are sort of expected to not constantly change their name so players can understand who they actually are.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: JanMuf's commander application

Post by JanMuf » 01 May 2017, 17:54

apophis775 wrote:This right there, is why I'm going to vote No.

Beyond attention to detail being something commanders need to be aware of. Also, it's a bit offensive to say you don't care and others shouldn't about naming when our dev team puts so much work into details like that. I could see if it was something rare, but USCM and USMC are very well known appreviations. One if our game, United States Colonial Marines, the other is United States Marine Corps. Similar yes, but not so dissimilar to not care about using them improperly.

Also, Commanders are sort of expected to not constantly change their name so players can understand why they actually are.
More like traces of dyslexia than not caring, they are so similar to the usual USMC that I personally do not notice when the typo is there and I don't think I am alone.


EDIT: First time I read your message I read it as "who they actually are", the second time when I read it I got confused since "why they actually are" makes zero sense whatsoever. Neither does your second sentence make sense either. Are you really down-voting for getting the order of two letters confused sometimes? Was it ICMP or IMCP protocol? I work in tech and use the abbreviation every day but have no idea which one is it without looking it up or trying to think what it stands for.

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: JanMuf's commander application

Post by apophis775 » 01 May 2017, 21:30

There were some auto-cowrecks from my phone.

Like I said, it was generally the attitude of "Oh I don't care what it's actually called" which is why I voted no.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: JanMuf's commander application

Post by Renomaki » 01 May 2017, 22:19

I honestly am not really all that impressed with how you plan to prepare for briefings...

Yes, it is nice to have an SO or two provide you some squad info so you know who has what at round start, but in the 10-15 minutes before briefing, you could try to get a fair bit more done if you can. From sending the XO (if around) to perform an inspection and inform you of the statuses of each department (most importantly Cargo and Medical), to grabbing in-game pen and paper and writing a nice speech in advance to make briefings more interesting, I feel you still have to work on a few things, yeah?

On the fence for now.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
UnknownMurder
Registered user
Posts: 2243
Joined: 15 Dec 2014, 08:03
Location: Ascension

Re: JanMuf's commander application

Post by UnknownMurder » 02 May 2017, 15:44

apophis775 wrote:There were some auto-cowrecks from my phone.

Like I said, it was generally the attitude of "Oh I don't care what it's actually called" which is why I voted no.
This.

I believe that the Commanders who do not care what is called will not care about the true RP and do not understand the story including the backstory of Alien universe. Oh, and I suggest you to get more involved in forums and your own marine name for yourself. It helps not to look like a new player.
Image

User avatar
solidfury7
Registered user
Posts: 737
Joined: 28 Jul 2016, 20:54

Re: JanMuf's commander application

Post by solidfury7 » 03 May 2017, 10:26

I can't really vote for someone who I don't really know much about and that the main niche they fill is > No static name
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer

Locked