Summary (a quick, 2-3 sentence summary): If a shotgun's tube is full but it hasn't been pumped, another shell to be loaded through the ejection port into the barrel.
Benefits (How this will benefit the server and game as a whole): Flavor mostly, also makes fully loading the shotgun slightly quicker as opposed to pumping it then continuing to load it. But mainly the flavor thing.
Details (Description of how you think this would work, the benefits, etc): When a shotgun is fully loaded, add another shell to it.
Implementation (Optional, if you have an idea how to implement it): Bang a wooden spoon against the code until it's implemented.
Shotgun ejection port loading
- Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Shotgun ejection port loading
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- Kavrick
- Registered user
- Posts: 273
- Joined: 16 Apr 2016, 02:36
Re: Shotgun ejection port loading
Seems rather redundant, you only have to do one extra action to load an extra round
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- Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Re: Shotgun ejection port loading
Please refer toKavrick wrote:Seems rather redundant, you only have to do one extra action to load an extra round
Edgelord wrote:But mainly the flavor thing
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- Kavrick
- Registered user
- Posts: 273
- Joined: 16 Apr 2016, 02:36
Re: Shotgun ejection port loading
I guess i personally see it as a "if its not broke dont fix it" sorta thing, not sure how difficult this would be to edit, but even then i feel like its so trivial that the time that would be used doing it could be spent better
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