Bug Description:
Certain items such as bags and containers take up the entire tile rather than the sprite outline. I haven't compiled a full list but some of the effected items are:
-Backpacks
-Loadbelts
-Cigarette packs
This also puts these items in priority over other loose items on the same tile.
Steps to reproduce:
1. Click on a tile occupied by a bag/loadbelt/fag pack
2. It'll activate the item rather than ignoring the click
Item tile priority
- McRipfist
- Registered user
- Posts: 345
- Joined: 30 May 2016, 15:47
- Location: Trenches, LV-624
- Byond: McRipfist
- phil235
- Registered user
- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Item tile priority
Should be fixed next server update.
- Ikmalmn
- Registered user
- Posts: 188
- Joined: 10 May 2016, 05:51
- Location: Malaysia
- Byond: Ikmalmn
Re: Item tile priority
I'll also going to add the scabbard. The tile hitbox was unusually large eventhough I was out of it.
Joe 'Soft' Veer - USCM Medic
- phil235
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- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Item tile priority
Fixed