Blood Splatter

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Durper
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Blood Splatter

Post by Durper » 10 May 2017, 10:42

Summary (a quick, 2-3 sentence summary):

When someone get's slashed or shot blood splatters on to the nearby people not just on the floor or via someone melee'ing someone or self-infliction.

Benefits (How this will benefit the server and game as a whole):

Immursion and ptsd.

Details (Description of how you think this would work, the benefits, etc):

Like when you knife yourself or stab/slash someone your hands and some clothes get bloody on your sprite and item sprites, that should also happen when your standing near someone getting shot or slashed, their blood "splattering" all over you, it shouldn't be too much just a bit for realism.

I just feel like getting impaled by a xeno's knife-hands would let out some spurts of blood in some directions, Also getting shot in un-armored areas like the arms, legs, and face would also have the same effect I assume.

Implementation (Optional, if you have an idea how to implement it):

Magic
Last edited by Durper on 10 May 2017, 10:54, edited 1 time in total.
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Credits go to: Evan Stelf

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McRipfist
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Re: Blood Splatter

Post by McRipfist » 10 May 2017, 10:45

+1 works for xeno to marine, why not marine to marine?
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TopHatPenguin
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Re: Blood Splatter

Post by TopHatPenguin » 10 May 2017, 11:09

+1 need more blood in Cm, someone grab a O- blood bag.


Generally though this'll be great, no longer shall the floors be clean forever they'll have blood on them.

misto
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Re: Blood Splatter

Post by misto » 21 Jul 2017, 17:14

+1 for a game based on a horror/action series, the amount of human blood present is lacking. you need more good big smears and puddles, not the pathetic little trails of drips and droplets.

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Bmc777
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Re: Blood Splatter

Post by Bmc777 » 22 Jul 2017, 00:49

Am all for giving marine players PTSD. Accepted.

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Snypehunter007
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Re: Blood Splatter

Post by Snypehunter007 » 25 Jul 2017, 00:30

Moved to the new GitLab suggestion system.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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