Post
by MrJJJ » 22 May 2017, 01:40
We need a Sniper META now, where all spec's go snipers and murder crushers but FF so hard everyone is scared of leaving FOB
Seriously tho, because crushers don't really deflect anymore, about 5 marksman shots from a sniper rifle puts them at heavily injuried, 4 snipers firing at once can murder a crusher so quickly its kind of hilarious.
EDIT: I feel like this needs a lot more what i just said, so here we go.
For one, this really does show how much the Crusher is favored over any other caste, if you have 6 crushers in a highpop round, then that means the other castes are either too weak compared to the Crusher or have too little utility and more skill requirement (you don't need to do much as a crusher to even be ATLEAST decent, compared to a ravager, where you are still weak to explosives)
For the second point, this suggestion is probably not the solution, the solution is to find out WHY are they picked so often.
Is it because their tackle and stomp are far stronger than even a ravager's charge and boiler acid clouds?
Is it because their immunity to explosives makes them far more powerful than it should?
Is it because the flames are bugged, so they don't have much to fear?
Is it because not having a crusher is suicidal, as their role as a tank is so great that aliens almost never go into combat without one without suffering casualties?
etc and etc.
For a third point, this involves marines themselves
The only way to fight crushers would either to fire AP rockets at nearly the same time at a crusher, which is not very easy to pull off in the first place.
Shotgun is nearly worthless on them as i found out, even a sleeping crusher that was mature with my barrel charger still took 6 buckshot's to kill, with deflection chance, miss chance, giant armor and you personally missing, slugs with even barrel charger would have to chase a long way to murder one single crusher.
Sniper's are the most effective counter to think so far, their armor piercing damage with marksman bullets is completely insane when it lands, if you have 4 snipers shoot and nearly hit their targets always, even that 6 crusher horde could get decimated if done correctly.
But that's asking too much of marines, they aren't the smartest people on earth, not even averagely smart.
For the fourth and final point, the creativity.
Crusher's by nature, were made to be something like of a ram to a castle gate, a Destroyer to a Builder to say, they are able one of the 5 reasons why even the best FOB's will fall (The 4 other are, Marine Stupidity, Friendly Fire, Dumb Engineers doing everything wrong as hell and Retreat, may or may not include boiler gas and queen screech).
Now if you have 6 of them, you can essentially decimate any fort like a god, but wait, there is more!
You can tackle people for the longest duration EVER, then use a stomp on them to instant kill, no damage or limb removal or a lot of broken bones, and you can send people flying even with 6 momentum (although it does no damage until you reach above 9), which stuns them for about 5 seconds or so.
No other T3 caste can DO THAT ALL OF THAT.
Ravager can use a charge for basically the same, expect he has to time it right and the target has to be standing, so he can't just tackle them and charge and boom, his done his job, he also is not immune to explosives and fairly squishy for a T3 (or used to be, they are more tankier now but jesus...they get to low health so quick)
Queen has a nearly 7x7 stun that affects people inside it for 2 seconds and shakes your screen, stepping inside the radius, while the clock still ticks will stun you when it ends, for about 5 seconds before you can move/get up again, but this just only stuns and deafens for some time, nothing much else.
Boiler is a ranged type fighter, he sends artillery to decimate marines...if they are stupid enough to stay in it, try to run through it or get blocked by fellow marines, if the marines have sufficient space to move in, the best thing it will do is just make the marines unable to use a sentry or two and blind their view, its acid spray while useful, has RNG whenever or not marines fall down from it, so...
Praetorian...well i think everyone knows, its a meme at this point
(Yes i am counting it as a T3 despite it being T2 please forgive me)Carrier huggers seems to be limited, when he throws them they are stunned for far too damn long, even a baldie can hit it by the time it or run away before it becomes active, so the only way to properly use them is as traps...which kinda makes the Carrier from a tosser into a trapper...other than that they are just basically a faster drone that takes up a slot.
Hivelord is well... a builder, he isn't a fighter
See what i mean?
The Ravager, which is a second option, just doesn't seem worth it, who wants to be a squishy but deadly giant warrior when you can be a nearly unkillable tanky fast FOB destroyer that can ram and toss people around like ragbolls with even the slightest momentum and able to stomp them so hard, their limbs fly off?
I would prefer to be the latter.