New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

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SmoothGuy
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New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by SmoothGuy » 07 Mar 2015, 13:13

Suggestion Title:

New Dropship Warp (Hyperspace) Mechanics

Summary (a quick, 2-3 sentence summary):

Reworked dropship mechanics for immersion and "actual dropship"

Benefits (How this will benefit the server and game as a whole):

Detail is important, small details create whole picture of the actual impression, it wont improve it THAT much, but can possibly add compontent that could make server by a bit step forward to improve .... In summary, more immersion, more of "actual" stuff instead of just illusion ..

Details (Description of how you think this would work, the benefits, etc):

Simple to explain, harder to implement, A dropship would upon tapping of the console start the countdown of four seconds, after an instant takeoff, dropship would teleport into empty Z level (considering that some of the Z levels are unused at the moment), where about 10 second delay would happen, with slight shake, simulating the hyperspace/warp section, then it would teleport to the destination, having the sound play off and simulate dock clamps, etcetera (Warning, sounds prepared for this are NOT lore friendly, they do not contain actual colonial marines sounds ..)

Implementation (Optional, if you have an idea how to implement it):
Sound of the full sequence (From tap of the console, into the docking, and docking finilization)
https://soundcloud.com/acroniscz/hyperspess
Visual PREVIEW of composition (For Devs orientation and timing)
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RE: New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by TopHatPenguin » 07 Mar 2015, 19:31

I really like this idea +1 from me :)
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RE: New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by Void00 » 07 Mar 2015, 20:15

Something similar is already in development for the new re-work of CM (that big update everyone is talking about ,yeah).

Not sure hyperspace would apply in the map's that are currently being produced , as it would make little sense (at least , talking for my map , that appears to be the closest to completion.)
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RE: New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by Mycroft Macarthur » 07 Mar 2015, 22:22

i could imagine this seriously delaying attempts to go back/forth from the sulaco in a hurry so if people need to bug out in a hurry or reinforce someone quickly this could do them harm, im all FOR it as long as it does not take any longer to move the shuttle then the already existing delay between launches.
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RE: New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by SmoothGuy » 08 Mar 2015, 05:17

MycroftMacarthur wrote: i could imagine this seriously delaying attempts to go back/forth from the sulaco in a hurry so if people need to bug out in a hurry or reinforce someone quickly this could do them harm, im all FOR it as long as it does not take any longer to move the shuttle then the already existing delay between launches.
That's a good tough personally, i dont think i'd take any much longer, considering that the "Shuttle is recharging" Would get completely away from concept, and this sequence would get instead of it, so that's cca 15 seconds, recharging the shuttle actually takes something about ten seconds i guess, not sure about that

But if you look at my sequence, it hits nearly 30 seconds in total, and the actual shuttle in moving state is from 4 seconds to 18~ seconds, wich is between those 14 seconds of transfer, regarding deletion of some aspects from shuttle as they are here now, i think it's even shorter then it is now
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RE: New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by coroneljones » 08 Mar 2015, 07:26

Maybe somewhat like the nuke ops shuttle?
It has a in-transit moment where it travels from locations,and you can choose the landing zones...might help against metaliums
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RE: New warp mechanics to the dropship (Delay,hyperspace,docking, actual sound)

Post by apophis775 » 04 Apr 2015, 22:21

Unnecessary at the moment.
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