give xenomorphs severable limbs and the ability to regenerate lost limbs.
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give xenomorphs severable limbs and the ability to regenerate lost limbs.
Summary (a quick, 2-3 sentence summary): you have a working limbs and limb severing system in place for humans, why cant poor impoverished xenos have limbs too?
Benefits (How this will benefit the server and game as a whole): both teams can now enjoy the endless fun of having their limbs removed
Details (Description of how you think this would work, the benefits, etc):
since it would be too cruel to make them defenseless if both their arms are shot off, and too cruel to make them fall over immobile if both legs are shot off, let us say that all xenomorphs can crawl with their arms and scratch with their legs, for the purposes of this post.
each lost limb would decrease their speed somewhat, only rendering them very slow/immobile if they become a limbless torso.
having your tail shot off disables tail attack power
having your head shot off is bad news even for xenos, uh oh!
even if rendered limbless they should still be able to spit, screech, and have a bite for a melee attack
xx plasma cost to regen your lost limbs
since the charger's whole gimmick is centered around their mobility, armor up their limbs as you see fit
since carrier's whole gimmick is centered around throwing huggers, armor up their arms as you see fit
etc etc
Implementation (Optional, if you have an idea how to implement it):
Benefits (How this will benefit the server and game as a whole): both teams can now enjoy the endless fun of having their limbs removed
Details (Description of how you think this would work, the benefits, etc):
since it would be too cruel to make them defenseless if both their arms are shot off, and too cruel to make them fall over immobile if both legs are shot off, let us say that all xenomorphs can crawl with their arms and scratch with their legs, for the purposes of this post.
each lost limb would decrease their speed somewhat, only rendering them very slow/immobile if they become a limbless torso.
having your tail shot off disables tail attack power
having your head shot off is bad news even for xenos, uh oh!
even if rendered limbless they should still be able to spit, screech, and have a bite for a melee attack
xx plasma cost to regen your lost limbs
since the charger's whole gimmick is centered around their mobility, armor up their limbs as you see fit
since carrier's whole gimmick is centered around throwing huggers, armor up their arms as you see fit
etc etc
Implementation (Optional, if you have an idea how to implement it):
- YungCuz
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Didnt something like this get suggested before but it never really got accepted?
http://i.imgur.com/b9XSpih.png Ayyliums
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- MrJJJ
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Preety much, cool as it would be to see, i just know the dev response at this point
- driecg36
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
It'd be a neat gimmick for specific castes to have weak points at certain places, but that would just become another tedious meta strat instead of something cool/fun to do. Unless it were randomized every round, but that would make no sense whatsoever.
On top of the spriting/coding work this would require, and how annoying switching what body part your aiming for mid combat is, I'm gonna have to -1 this.
On top of the spriting/coding work this would require, and how annoying switching what body part your aiming for mid combat is, I'm gonna have to -1 this.
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- dylanstrategie
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
I doubt we're ever going to do this. Losing a limb would mean death for a Xeno, especially a leg which would logically cause them to collapse or move extremely slowly. Obviously, a headcap would be instantly lethal. Small Xenos are already brittle enough and go down to a small amount of focused fire. Large, evolved Xenos take more effort (as they should) and can stall the Marines if handled badly. While we can make adjustments here and there to make sure that no caste is overwhelmingly powerful, making big castes this weak with no counterpart would completely shaft the Xenos
It should also be noted that Xenos can get crippled from damage already, they move slower when wounded and any amount of damage blocks plasma regeneration until fully healed. In my opinion, this is already enough. Marines seriously underestimate how fast they can gun down Xenos in most conditions, and being wounded as a Xeno puts you in a very dangerous situation (closer to going into crit, no plasma regen, move slower so harder to escape if you take more hits, more risk from large damage attacks like explosions or spec weapons)
It should also be noted that Xenos can get crippled from damage already, they move slower when wounded and any amount of damage blocks plasma regeneration until fully healed. In my opinion, this is already enough. Marines seriously underestimate how fast they can gun down Xenos in most conditions, and being wounded as a Xeno puts you in a very dangerous situation (closer to going into crit, no plasma regen, move slower so harder to escape if you take more hits, more risk from large damage attacks like explosions or spec weapons)
- jusa297
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Researcher could get a corpse and find their weak spotdriecg36 wrote:It'd be a neat gimmick for specific castes to have weak points at certain places, but that would just become another tedious meta strat instead of something cool/fun to do. Unless it were randomized every round, but that would make no sense whatsoever.
On top of the spriting/coding work this would require, and how annoying switching what body part your aiming for mid combat is, I'm gonna have to -1 this.
Best interaction with i've had:
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
- driecg36
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Huh, I suppose that could make an interesting mechanic actually.jusa297 wrote:Researcher could get a corpse and find their weak spot
I do feel like it would eventually just become a tedious hurdle that's done every round, or it would screw the marines on low pop with no researcher, but I could also see it being pretty fun.
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- Nick123q23
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Yes, please. +1. This would make combat with xenos much more fun. Their limbs shouldn't explode off until they're near dead (about to fall into crit), and even then, if it's only one limb the xeno can keep on fighting, even with their acidic blood spraying everywhere.
There's examples of limbless xenos still functioning all around in the lore.
Hell, legless xenos even crawl towards their prey in an attempt to bite them, terminator-style.
There's examples of limbless xenos still functioning all around in the lore.
Hell, legless xenos even crawl towards their prey in an attempt to bite them, terminator-style.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
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- Boltersam
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
This isn't a bad idea. Have a randomised weak spot for each caste and give the Researcher clues on where it is, but require three bodies for a definite answer.jusa297 wrote:Researcher could get a corpse and find their weak spot
Let's say it's the right leg, for a Runner.
Clue one: "You can discern a weakness somewhere below the head....."
Clue two: "There's some sort of fragile spot in one of the legs...."
Clue three: "Eureka! There's a flawed bone structure in the Right Leg!"
And by hitting the weak spot, the Xeno receives more damage than normal. It seems like an idea that rewards research and aiming at the correct limb.
- phil235
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Xeno dismemberment will never happen because of how many different poses each xenos can make. Unlike humans who have a single pose, standing, that's just rotated 90 degree to do the dead/unconscious/resting poses.
- Jroinc1
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
What if people were willing to give you sprites?phil235 wrote:Xeno dismemberment will never happen because of how many different poses each xenos can make. Unlike humans who have a single pose, standing, that's just rotated 90 degree to do the dead/unconscious/resting poses.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- jusa297
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
He said it isn't bad! Oh my god! I'm having a fangirl moment! Sempai!Boltersam wrote:This isn't a bad idea. Have a randomised weak spot for each caste and give the Researcher clues on where it is, but require three bodies for a definite answer.
Let's say it's the right leg, for a Runner.
Clue one: "You can discern a weakness somewhere below the head....."
Clue two: "There's some sort of fragile spot in one of the legs...."
Clue three: "Eureka! There's a flawed bone structure in the Right Leg!"
And by hitting the weak spot, the Xeno receives more damage than normal. It seems like an idea that rewards research and aiming at the correct limb.
Best interaction with i've had:
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
- Crab_Spider
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
*slaps Jjsa* get a hold of yourself. Anyway, I'm not against randomized weak points since that itself would ensure Marines don't fucking meta the shit outta it. And if Marines try to do the procedure themselves, wellll I think the staff can see where this is going.jusa297 wrote:He said it isn't bad! Oh my god! I'm having a fangirl moment! Sempai!
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Jory13
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
+1 hell yeah, we see this across multiple games and films, why can't we have this in our game?
- Crab_Spider
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Because this is a 2D single plane shooter and this would be too punishing for both sides.Jory13 wrote:+1 hell yeah, we see this across multiple games and films, why can't we have this in our game?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Snypehunter007
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
Unnecessary and lore breaking I think as well. Xenos aren't starfish.
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Re: give xenomorphs severable limbs and the ability to regenerate lost limbs.
depends on which lores youre adhering to
this article explicitly mentions a caste that can regen limbs http://avp.wikia.com/wiki/Warrior i guess from avp extinction?
many other hits i got when searching the topic are from forum discussions on the topic and they are a mixed bag of yeses and nos
this article explicitly mentions a caste that can regen limbs http://avp.wikia.com/wiki/Warrior i guess from avp extinction?
many other hits i got when searching the topic are from forum discussions on the topic and they are a mixed bag of yeses and nos