Make xenos slower based on health

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Nyeshivuu
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Make xenos slower based on health

Post by Nyeshivuu » 14 Jun 2017, 02:05

Summary (a quick, 2-3 sentence summary):Make it so xenos get slower as they get wounded more

Benefits (How this will benefit the server and game as a whole):Seeing a xeno take a grenade and 8 m4a1 bullets only for them to get up and run away as if they weren't wounded makes me saltier than a pickle, and it would make it so xenos have actual risk involved with hit and run tactics

Details (Description of how you think this would work, the benefits, etc):Make it so there is risk involved with charging into a group of marines, taking 16 bullets and running away easily

Implementation (Optional, if you have an idea how to implement it):Slow xeno movement based on health.
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DeadLantern
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Re: Make xenos slower based on health

Post by DeadLantern » 14 Jun 2017, 02:26

Maybe Xenos can have acid blood trails like real blood?
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misto
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Re: Make xenos slower based on health

Post by misto » 14 Jun 2017, 04:27

some say they already slow down when injured, but i dont have any way to measure it

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caleeb101
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Re: Make xenos slower based on health

Post by caleeb101 » 14 Jun 2017, 06:01

..They already slow down when injured. The problem is lag sometimes causes it to kick in a bit later, similar to how sometimes after you get hit by a crusher, you'll be fine for a moment and then suddenly you'll be in crit. But yeah, they do slow down.
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Snypehunter007
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Re: Make xenos slower based on health

Post by Snypehunter007 » 14 Jun 2017, 18:27

Duplicate: viewtopic.php?f=59&t=7344

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