U4 Firebomb Launcher

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Mobius_None
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U4 Firebomb Launcher

Post by Mobius_None » 22 Jun 2017, 11:56

Summary (a quick, 2-3 sentence summary): The U4 Firebomb launcher fires Napalm-B in Aliens: Colonial Marines. Instead of having the miniflamethrower, which rarely (if ever) see use, the U4 would be a reliable alternative to the standard U1 UGL found on the M41A by default.
Benefits (How this will benefit the server and game as a whole):
It would give the USCM an alternative to the standard UGL and remove an attachment with nigh effectiveness from the game.
Details (Description of how you think this would work, the benefits, etc):
The U4 would function exactly like the UGL except it would launch incendiary grenades.
Implementation (Optional, if you have an idea how to implement it):
It's worth a shot and should be very very easy to implement, have the standard UGL launch an M40 HIDP instead of the HE variant.
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Redikalzip
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Re: U4 Firebomb Launcher

Post by Redikalzip » 22 Jun 2017, 13:19

We have a fire-nades in the GL. B18 and GL. And mini-flthz too :)
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Re: U4 Firebomb Launcher

Post by Snypehunter007 » 22 Jun 2017, 17:17

So you want to basically have two UGL launching attachments?

Why?
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Mobius_None
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Re: U4 Firebomb Launcher

Post by Mobius_None » 22 Jun 2017, 18:29

For variety, one fires HE and one is incendiary. It would give another attachment worth considering rather than one that always remains fully stocked (miniflame) every round.
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Jeser
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Re: U4 Firebomb Launcher

Post by Jeser » 24 Jun 2017, 02:11

Actually, I like this idea. As Req staff, I hand out miniflamer rarely and not even in every round, so you can definitely say it's unpopular at all. Having incendary variant of stnadard UGL is nice idea. For example, as engie, I'd prefer incendary UGL, because I'll use it as area denial so I can run away why aliens wait for fire to calm down.

Just make their amount same as UGL.
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Re: U4 Firebomb Launcher

Post by Mobius_None » 24 Jun 2017, 02:14

Jeser wrote:Actually, I like this idea. As Req staff, I hand out miniflamer rarely and not even in every round, so you can definitely say it's unpopular at all. Having incendary variant of stnadard UGL is nice idea. For example, as engie, I'd prefer incendary UGL, because I'll use it as area denial so I can run away why aliens wait for fire to calm down.

Just make their amount same as UGL.
As an engi main you hit it right in the nail why I suggested this.
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caleeb101
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Re: U4 Firebomb Launcher

Post by caleeb101 » 24 Jun 2017, 07:00

+1 because it's easier to hit with Incendiary nades.
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Re: U4 Firebomb Launcher

Post by Nick123q23 » 24 Jun 2017, 23:12

This would be pretty cool, actually. +1 for variety.
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Re: U4 Firebomb Launcher

Post by Snypehunter007 » 24 Jun 2017, 23:45

Denied.

Incendiaries are effective against xenos already and we don't need to distribute them to every marine.
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