Random Toxic Damage

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Breen
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Random Toxic Damage

Post by Breen » 23 Jun 2017, 10:48

Bug Description:
As a medic I have been seeing extreme toxic damage appear randomly on downed marines, usually when trying to defib them. They were not OD'd. This toxic damage is so extreme that saving them is impossible. Where does this RANDOM toxic damage come from? Many other medics have been seeing the same thing as me and are also just as dumbfounded.

Steps to reproduce:
1.Play medic one round
2.Try to defib dead marines
3.I guarantee you shall see the same thing we are

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jusa297
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Re: Random Toxic Damage

Post by jusa297 » 23 Jun 2017, 10:49

Liver failure, perhaps?
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MrJJJ
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Re: Random Toxic Damage

Post by MrJJJ » 23 Jun 2017, 10:56

How much damage was it? specifically?

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Chuckachu
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Re: Random Toxic Damage

Post by Chuckachu » 23 Jun 2017, 10:59

Doesn't the statis bags make toxin damage?
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MrJJJ
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Re: Random Toxic Damage

Post by MrJJJ » 23 Jun 2017, 11:06

Chuckachu wrote:Doesn't the statis bags make toxin damage?
Nope, genetic damage, which can be cured via cryo

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Bronimin
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Re: Random Toxic Damage

Post by Bronimin » 23 Jun 2017, 14:27

I remember someone saying that heart failure inflicts 300 tox damage immediately as a way to stop marines from being revived after chestbursting. Is the difibrilator inflicting heart damage, too?

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Breen
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Re: Random Toxic Damage

Post by Breen » 23 Jun 2017, 14:35

It was always like 90+ easy, could be as high as 170ish. Marines died straight from burns or brute, no organ damage, no OD.

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Bronimin
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Re: Random Toxic Damage

Post by Bronimin » 23 Jun 2017, 14:42

I'd be tempted to try injecting the patients with spaceacillin before defibbing just to see if it is some whacky infection code. The Spaceacillin stops the tox buildup from infections, AFAIK (they do in Bay).

I've only played one medic round in my life on Colonial Marines, however.

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Re: Random Toxic Damage

Post by Symbiosis » 23 Jun 2017, 14:58

Blood loss. Causes massive organ failure and Oxy damage. Probably what you're seeing.
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Re: Random Toxic Damage

Post by Challenger » 23 Jun 2017, 15:33

yeah below 50ish blood percentage inflicts massive toxin damage
this is a recentish change that was listed absolutely nowhere and presumably exists to prevent running around at 0% blood with a dexalin plus IV drip
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Breen
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Re: Random Toxic Damage

Post by Breen » 23 Jun 2017, 15:49

Whats the best way to treat blood loss in the field though?

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Chuckachu
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Re: Random Toxic Damage

Post by Chuckachu » 23 Jun 2017, 15:55

Slow way is what I caleld MarineBlood Pills (iron/suger 20u each)
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Re: Random Toxic Damage

Post by alekfenrir » 23 Jun 2017, 16:07

Fast way is carry a needle and find people who are universal donar, and infuse the poor sod on the ground with a little from others. And don't mix up blood types. Leads to more bad things.
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Re: Random Toxic Damage

Post by Symbiosis » 23 Jun 2017, 16:33

Breen wrote:Whats the best way to treat blood loss in the field though?

Keep dead O- bodies laying around. Drain them with a syringe. Get the patient to around 70% and send them topside for Medbay blood. Iron+Sugar pills require a living patient and it's difficult for a patient with sub 50% blood to stay alive long enough for the blood pills to have an effect.
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Re: Random Toxic Damage

Post by alekfenrir » 23 Jun 2017, 16:40

Otherwise, burgers and burritos are an okay short term fix, if they're awake and there are no needles around.
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Re: Random Toxic Damage

Post by Dolth » 23 Jun 2017, 18:28

Or be AB+ and drain blood from anyone if you are in need. Yes. I am a dick.
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Casgair
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Re: Random Toxic Damage

Post by Casgair » 23 Jun 2017, 23:41

Chuckachu wrote:Slow way is what I caleld MarineBlood Pills (iron/suger 20u each)
Things may have changed since I last played, but if the reagents code hasn't been touched sugar doesn't do balls for blood loss. What it does do, however, is convert to/substitute for Nutriment, which is essential for getting from being starved and slowly moving to just kind of hungry and walking at regular speed.

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Re: Random Toxic Damage

Post by Kwin_Original » 27 Jun 2017, 07:08

Some ronds ago, I played as a marine and got constantly raising toxin levels. Blood was okay and there were no internal damages, only little burns (all correctly treated). I didn't know where it came from and the medics couldn't help me either. It was a bit annoying to swallow/inject Dylovene every couple of minutes. Maybe the problem is related to the bug reported here.
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Re: Random Toxic Damage

Post by jusa297 » 27 Jun 2017, 09:40

You all are forgetting the most obvious thing. You just have cancertsu in game.
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Re: Random Toxic Damage

Post by Stripetail » 27 Jun 2017, 12:47

Perhaps they were bitten by a Yiren in their dreams.
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Re: Random Toxic Damage

Post by Challenger » 27 Jun 2017, 16:35

You went into the water in engineering on Big Red, it's radioactive
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Re: Random Toxic Damage

Post by MrJJJ » 30 Jun 2017, 12:48

Challenger wrote:You went into the water in engineering on Big Red, it's radioactive
No it isin't?

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Re: Random Toxic Damage

Post by jusa297 » 30 Jun 2017, 16:08

MrJJJ wrote:No it isin't?
Yes it is.
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Re: Random Toxic Damage

Post by Garrison » 30 Jun 2017, 16:15

Breen wrote:Whats the best way to treat blood loss in the field though?
Food is also a useful means of getting someones blood back up.
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Re: Random Toxic Damage

Post by Dolth » 30 Jun 2017, 16:33

Or be ab+ and get a doc to syringe your ass. Or find a dead O-.
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