More zombie rounds?

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
Ex0demon
Registered user
Posts: 58
Joined: 29 Jan 2017, 21:48
Location: The Warp
Byond: Corpus Crewman
Steam: Rubric Marine

More zombie rounds?

Post by Ex0demon » 26 Jun 2017, 15:21

When will we have another round of zombies? i liked too much it
Always away from his squad,always gets facehugged,and never fight a predator

FOR TZEENTCH!

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: More zombie rounds?

Post by Boltersam » 26 Jun 2017, 15:32

It's still being tested, so we'll see more as it's decided that another test is in order.

User avatar
Cl3arSky
Registered user
Posts: 5
Joined: 17 Jun 2017, 19:54

Re: More zombie rounds?

Post by Cl3arSky » 26 Jun 2017, 15:57

Have not seen it, are the zombies AI or ?

User avatar
Tidomann
Registered user
Posts: 449
Joined: 13 Jun 2017, 02:59
Location: Canada
Byond: Tidomann

Re: More zombie rounds?

Post by Tidomann » 26 Jun 2017, 16:00

I just enjoy reading the fact that so much was unknown and non meta.

Less zombie rounds please. The more you can change and tune in between test rounds the better it will be imo.

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: More zombie rounds?

Post by Boltersam » 26 Jun 2017, 16:08

Cl3arSky wrote:Have not seen it, are the zombies AI or ?
Essentially replacing Xenos with zombies, they're player controlled.

User avatar
Ex0demon
Registered user
Posts: 58
Joined: 29 Jan 2017, 21:48
Location: The Warp
Byond: Corpus Crewman
Steam: Rubric Marine

Re: More zombie rounds?

Post by Ex0demon » 26 Jun 2017, 16:25

Tidomann wrote:I just enjoy reading the fact that so much was unknown and non meta.

Less zombie rounds please. The more you can change and tune in between test rounds the better it will be imo.
MAN WTF lets text new things in this server,alien sometimes is boring
Always away from his squad,always gets facehugged,and never fight a predator

FOR TZEENTCH!

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: More zombie rounds?

Post by Boltersam » 26 Jun 2017, 16:27

Ex0demon wrote:MAN WTF lets text new things in this server,alien sometimes is boring
That's not what he means. He's talking about how mysterious everything is, how we don't know how they actually work, how the infection spreads. There ARE no metas or strategies to deal with them yet, and this is what makes them great.

User avatar
Ex0demon
Registered user
Posts: 58
Joined: 29 Jan 2017, 21:48
Location: The Warp
Byond: Corpus Crewman
Steam: Rubric Marine

Re: More zombie rounds?

Post by Ex0demon » 26 Jun 2017, 16:34

hmm,we REALLY need new rounds,like tribes,and this one,because the alien rounds are Always the same thing,we send the squads down,someone die,we say the aliens are hostile,we make a FOB,a whole squad dies,the aliens take the dropship,and the marines lose
Always away from his squad,always gets facehugged,and never fight a predator

FOR TZEENTCH!

User avatar
WinterClould
Registered user
Posts: 990
Joined: 11 Jun 2017, 02:30
Location: Boogie Wonderland
Byond: WinterClould
Steam: 『WinterClould』

Re: More zombie rounds?

Post by WinterClould » 26 Jun 2017, 22:16

Tribes, UPP attacks, Synths, everything I'm forgetting, and now zombies are what keep the game fresh. People might not like every special event every time but without them CM wouldn't be nearly as interesting and fun to play daily. I cant wait to see what gets changed and how the future zombie rounds will work. Testing for this will hopefully be slow and irregular so it stays mysterious and very special. If the game mode continues to kick as much ass as it did the first time its gonna be an awesome addition to the permanent roster of rare game modes. But even if it doesn't stick I think we've got enough right now that there isn't really a rush for new content.
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Image

User avatar
Ex0demon
Registered user
Posts: 58
Joined: 29 Jan 2017, 21:48
Location: The Warp
Byond: Corpus Crewman
Steam: Rubric Marine

Re: More zombie rounds?

Post by Ex0demon » 26 Jun 2017, 23:22

YOURE DISCO KING....
Always away from his squad,always gets facehugged,and never fight a predator

FOR TZEENTCH!

User avatar
WinterClould
Registered user
Posts: 990
Joined: 11 Jun 2017, 02:30
Location: Boogie Wonderland
Byond: WinterClould
Steam: 『WinterClould』

Re: More zombie rounds?

Post by WinterClould » 27 Jun 2017, 00:41

Ex0demon wrote:YOURE DISCO KING....
Yee boi
Chen "DiscoKing" Westinton Proud recipient of the "Realest Nigga on the Bloc" Award. My Dossier, it's good. Trust me. Read it.
Secondary Objective: Stay Safe, Stick Together, Kick the ass of anything that might need an ass kicking. If you find any booze bring it up to CIC for me please.
Not everyone who lost their life on Space Nam' died there. Not everyone who came home from Space Nam' ever left there.
Image

mtxvoron
Registered user
Posts: 19
Joined: 04 Aug 2016, 20:42

Re: More zombie rounds?

Post by mtxvoron » 12 Jul 2017, 19:54

Zombies was AWSOME!

User avatar
kooarbiter
Registered user
Posts: 175
Joined: 23 Jan 2017, 16:14
Byond: kooarbiter

Re: More zombie rounds?

Post by kooarbiter » 16 Jul 2017, 00:55

WinterClould wrote:Tribes, UPP attacks, Synths, everything I'm forgetting, and now zombies are what keep the game fresh. People might not like every special event every time but without them CM wouldn't be nearly as interesting and fun to play daily. I cant wait to see what gets changed and how the future zombie rounds will work. Testing for this will hopefully be slow and irregular so it stays mysterious and very special. If the game mode continues to kick as much ass as it did the first time its gonna be an awesome addition to the permanent roster of rare game modes. But even if it doesn't stick I think we've got enough right now that there isn't really a rush for new content.
dont forget WO and regular HG
The Acolyte of Salt, Jack "pent" Sugar, if I kill you with a pulse rifle it's an accident, if I kill you with quick clot It's on purpose
Image

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: More zombie rounds?

Post by misto » 16 Jul 2017, 03:12

i hope zombies mode has significant changes and updates before it is tested again, it needs a lot of improvement

Post Reply