Bug Description:The sprite layer of a sentry is below that of barricades, so they can be completly covered by barricades, making it impossible for xenos to get rid of them short of rushing them and having a big number of xenos die.
Steps to reproduce:
1.Build a sentry
2.Build plasteel barricades covering the west, east and south.
3.Enjoy a sip of soda while the sentry kills every xeno attempting to close in, while the xeno is completly confused about what is firing at it.
Solid Sentry
- Szunti
- Registered user
- Posts: 293
- Joined: 10 Dec 2015, 17:18
Re: Solid Sentry
I can second it. I saw a south looking closed plasteel barricade, opened it and was surprised I'm blocked by a hidden south looking sentry. I don't think it's fair for xenos.
- phil235
- Registered user
- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Solid Sentry
Changing the layer of the plasteel barricade when facing south isn't feasible as the turret would look very awkward if it appeared above the barricade sprite. The only solution is to prevent the placement of turret on the same tile as plasteel barricade, and prevent folded plasteel barricade to be unfolded if a turret is on top of it.
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- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Solid Sentry
well, perhaps an adjustment to the size of the plasteel barricade's sprite could help