About events

Generic, on-topic discussion about Colonial Marines.
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Felkvir
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About events

Post by Felkvir » 10 Mar 2015, 07:46

"3. Rebels


This mode, probably requires the MOST setup, and admin support. The players are split into 2 groups, with more rebels than marines. The rebels spawn on the bridge of the Nostromo. The event admin will need to set all the rebels as Revolutionaries, and spawn REBEL CRATES for them."


I remember an admin way back who tried using this sort of 'event' ... Sgt. something.. I'm sure some of you will remember who i'm talking about. From what i see events are very rare now (recent causes?), but i don't understand why this should be one of them. Not only is it unoriginal and out of place .. Imagine how this is going to turn out. Marines get an incentive to murder human beings instead, admins get the joy of players complaining via ahelp about what the fuck is going on, it goes off the rails or people don't understand it etc..


And i get that humans vs humans can be done but there are SO MANY different ways to do it than this. "rebels" sounds like a random tossed substitute for the idea of human enemies. What are they rebels of even? If they took over the station why would they allow the distress signal to be sent. If it draws away from the concept of colonial marines, which is USCMC vs Xenomorphs, how are you going to keep players interested in a half-hearted attempt at an event that has proven to fail several times?

I think the server has degraded too much in the event department. Too much conflict and wasted potential, or good staff lost. The only person i recognize at the moment who never gave a shit about the endless spiral of confusion and bad leadership is Coroneljones who is also the only person officially designated an event admin here along with Octagon. Headmins oversee ALL the staff and general server affairs, and work with the server host (tsk). They also make final decisions like promotions etc.. They don't handle events, nor do developers. Appoint event admins for this and make sure they know their stuff. If you try to handle all these things yourself it's not gonna do you any good.

Also i'll leave this here so other people can suggest their own custom events instead.

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RE: About events

Post by TopHatPenguin » 10 Mar 2015, 11:36

I have said my opinion before on this event and i will say it again.. this event is just a match of search and destroy on CoD but with SS13 so it turns into a massive clusterfuck.
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RE: About events

Post by Redfield5 » 11 Mar 2015, 12:08

I'd find the event to be much more bearable if there was more RP; negotiations, taking EPWs (Enemy Prisoners of War), psychological warfare, more leadership. In a real-life counter-terrorism scenario, there could be dialogue between the two forces. Hell, everything could be organized beforehand, with regards to the rebels.

For example, you could check the Banter Squad roster and request that some players be available on a weekend to play as rebels. Generally, the players in that clique are capable of decent role play, in addition to being skilled in tactical combat. With an OPFOR like that, you would have quite a reliable rebels force.

This is just my opinion on the matter.
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RE: About events

Post by warwolf0315 » 11 Mar 2015, 12:13

Redfield5 wrote: I'd find the event to be much more bearable if there was more RP; negotiations, taking EPWs (Enemy Prisoners of War), psychological warfare, more leadership. In a real-life counter-terrorism scenario, there could be dialogue between the two forces. Hell, everything could be organized beforehand, with regards to the rebels.

For example, you could check the Banter Squad roster and request that some players be available on a weekend to play as rebels. Generally, the players in that clique are capable of decent role play, in addition to being skilled in tactical combat. With an OPFOR like that, you would have quite a reliable rebels force.

This is just my opinion on the matter.
I agree actually people in banter are pretty damn good at Rp which would make communication between opfor and blufor possible. I doubt a random group of players would do very good compared to banter. when it came to communication anyway
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RE: About events

Post by Felkvir » 11 Mar 2015, 12:37

Banter squad, maybe ... But what about the rest of the server? A lot of people are allowed to play here simply because those kinds of roleplay elements are not needed of them. I imagine setting all this up beforehand being very tedious even with a lot of staff, and then it just seems forced.

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RE: About events

Post by coroneljones » 11 Mar 2015, 14:51

Damn banter...taking all the glory,the angry infantry watches...

On rebels,squad leaders or an officer could probably serve as negotiators..sadly with the custom id name rule you cant "legit" assign one,that can be identified

That and negotiations arent that good..since most of the time that i have seen rebels,the event guy activates the nuke,giving the marines limited time
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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RE: About events

Post by apophis775 » 12 Mar 2015, 12:18

We've been running rebels WAY since sgt.dickface left.

I re-designed the rebel mode, and it's adjusted to be more balanced. Mainly, it's a test of an upcoming game-mode.

In fact, last time we ran rebels, the rebels somehow managed to get ahold of the commanders E-gun, and were stunning/cuffing marines to hold them as hostages and negotiate for the release of rebels captured by the marines.

Also, Typically, whoever runs rebels, gives some hostages to one side, or does something to spice it up.

However, Felk, I'm not sure if you can accuratly judge a rebel round, as you haven't been in one since we did the big rebalance of how they work. I have received, nearly ALL positive feedback, with the new system for rebel rounds, since jan when we started using it.
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RE: About events

Post by Felkvir » 12 Mar 2015, 12:37

apophis775 wrote: We've been running rebels WAY since sgt.dickface left.

I re-designed the rebel mode, and it's adjusted to be more balanced. Mainly, it's a test of an upcoming game-mode.

In fact, last time we ran rebels, the rebels somehow managed to get ahold of the commanders E-gun, and were stunning/cuffing marines to hold them as hostages and negotiate for the release of rebels captured by the marines.

Also, Typically, whoever runs rebels, gives some hostages to one side, or does something to spice it up.

However, Felk, I'm not sure if you can accuratly judge a rebel round, as you haven't been in one since we did the big rebalance of how they work. I have received, nearly ALL positive feedback, with the new system for rebel rounds, since jan when we started using it.
Ehh, i figured it would have improved. I just wasn't sure how much ... Forgive me, then. I wouldn't mind seeing how you've made it work.

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RE: About events

Post by LordeKilly » 12 Mar 2015, 12:59

apophis775 wrote: We've been running rebels WAY since sgt.dickface left.

I re-designed the rebel mode, and it's adjusted to be more balanced. Mainly, it's a test of an upcoming game-mode.

In fact, last time we ran rebels, the rebels somehow managed to get ahold of the commanders E-gun, and were stunning/cuffing marines to hold them as hostages and negotiate for the release of rebels captured by the marines.

Also, Typically, whoever runs rebels, gives some hostages to one side, or does something to spice it up.

However, Felk, I'm not sure if you can accuratly judge a rebel round, as you haven't been in one since we did the big rebalance of how they work. I have received, nearly ALL positive feedback, with the new system for rebel rounds, since jan when we started using it.

Apop, you forgot that last time we did rebels, it was Oliver. That event went south REALLY fast, it turned into deathmatch station 13 and we had endless ahelps.
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RE: About events

Post by UnknownMurder » 12 Mar 2015, 15:17

LordeKilly wrote:
Apop, you forgot that last time we did rebels, it was Oliver. That event went south REALLY fast, it turned into deathmatch station 13 and we had endless ahelps.
This is true. Everyone abandoned the hostage just to fight. And when hostage ran to Marines, he was ignored.

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RE: About events

Post by apophis775 » 13 Mar 2015, 01:37

Sometimes it goes bad.

But I remember the time, they gave the hostage a backpack fulled with remote grenades, and he suicide-bombed the bridge on the Sulaco.

Nor the time, they boobytrapped marine bodies with prox poly-acid grenades.
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RE: About events

Post by Raikyh » 14 Mar 2015, 04:50

It's funny how the idea I dropped to one of the admins got so popular.

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