Alien emote cooldown too long

fix pls
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Rhydic
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Alien emote cooldown too long

Post by Rhydic » 19 Jul 2017, 15:32

Bug Description:
The new alien emote cooldown is too long and interferes with automatic emotes, resulting in multiple unavoidable "STOP SPAMMING" lines in chat. So far this has happened both when charging repeatedly as a crusher and when being shot multiple times in general. It can throw me off too since I often rely on the roar in combat as an audible indicator that I started charging, and having it misfire half of the time causes me to mess up charges. It's also generally longer than it needs to be to prevent spamming, in my opinion.

Steps to reproduce:
1. Charge as a crusher.
2. Charge as a crusher again within 20 seconds or so.
3. Note the "STOP SPAMMING" lines which will repeatedly appear every time your roar attempts to trigger at maximum momentum.

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apophis775
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Re: Alien emote cooldown too long

Post by apophis775 » 19 Jul 2017, 15:44

The cooldown is 10 seconds.
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NoahKirchner
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Re: Alien emote cooldown too long

Post by NoahKirchner » 19 Jul 2017, 16:33

apophis775 wrote:The cooldown is 10 seconds.
Yes, but it triggers for emotes you get from being shot too. The hisses and the roars, and from the crusher reaching max momentum like in the post.
► Show Spoiler

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Bronimin
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Re: Alien emote cooldown too long

Post by Bronimin » 19 Jul 2017, 17:35

A single second would probably be enough, surely? It's just to stop aliens from spamming dance ten times a second.

Rhydic
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Re: Alien emote cooldown too long

Post by Rhydic » 19 Jul 2017, 20:02

apophis775 wrote:The cooldown is 10 seconds.
even so, it is still too long to avoid interfering with injury and charging emotes in most situations, especially when charging in bullet swarms
Bronimin wrote:A single second would probably be enough, surely? It's just to stop aliens from spamming dance ten times a second.
the dance chatline was removed so it doesn't even show up in the chat anymore

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