Player name you use the most: Linda Clark
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- viewtopic.php?f=87&t=10693&p=113043#p113043 | Sticky-Ban Went Haywire; Immediately Removed
- Example: viewtopic.php?f=67&t=10027 | Griefing; 3-day ban
- Exact formatting is helpful but not required.
But of course.
Why should you be whitelisted?
The goal, as it's said of the CO, is less about winning the game, and more about making the round interesting. As a base, the game is balanced a bit more in the favor of xenomorphs as it is.
As a CO, I'll focus more on actually making a rather fun RP experience, that is outside of the usual Colonial Marines round. I plan to try and shake up the usual laid out plans for the maps, as it create a bit more of a unique round, instead of fortifying the same place, all the time, on repeat.
Dead chat are players too. And I do plan to get them involved if RP situations allow me to. ERTs are great for getting players back into the game, and we all enjoy having the chance to join one. I'm much more likely to call an ERT or inform High Command that we require aid, some way to keep the round going instead of just sitting around waiting for xenos to come up on the DS.
The CL can prove to be an interesting antag on some cases, which, of course make a more interesting round. I plan to engage in RP regarding them to create a chance that interesting situations might occur as I have done before as XO.
I've got a decently wide experience on Colonial marines of all departments and roles. I've worked engineering, knew the old engine, know the new set up we use now. Medbay I can do the surgeries off mind now, and know the use of the most common drugs without needing a guide (I keep one up JUST incase I come across one I don't know, better safe than sorry.) MPs I've been before, and I make sure to keep an eye on the current up-to-date marine laws. Cargo I've handled, I know how the beacons work. And of course, I've been all of the squad roles quite a bit, I understand how things work on the planet itself decently.
Finally; I just always keep guide open when I take an important role. Even if I never look at them, on the SLIGHT chance that I find myself confused on something, I can quickly check the already opened guide, and tend to resolve my confusion rather quickly!