Exploding Light Tubes

Locked
User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Exploding Light Tubes

Post by Crab_Spider » 31 Aug 2017, 09:07

Bug Description: Placing Phoron in a light tube and inserting it in the fixture will make it explode if the lights are turned on, if off, the tube will behave normally until the lights are manually turned on, in which case it explodes. This has been in for quite some time but due to the rare nature of phoron and how there's no reason for others to have it on their person, it's not able to be done on the field.


Steps to reproduce:
1. Grind up phoron
2. Extract it via syringe
3. Inject solution in light tube
4. Place tube in fixture
5. Watch as you get blown up because of this remnant of bay code.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
carlarc
Registered user
Posts: 204
Joined: 18 Jun 2016, 01:50
Byond: carlarc
Steam: carlarc
Contact:

Re: Exploding Light Tubes

Post by carlarc » 31 Aug 2017, 09:42

i don't see how this is an issue
I like hand labelers.

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Exploding Light Tubes

Post by Crab_Spider » 31 Aug 2017, 09:45

carlarc wrote:i don't see how this is an issue
Not every bug has to be a balance issue.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Bronimin
Registered user
Posts: 389
Joined: 15 Jun 2017, 21:58

Re: Exploding Light Tubes

Post by Bronimin » 31 Aug 2017, 10:06

Hey there's this mechanic that could possibly be used by a resourceful engineer and researcher combo to reck some xenos

Let's remove it.

User avatar
xywenx00
Registered user
Posts: 405
Joined: 01 Aug 2015, 17:46
Location: Germany, Baden-Württemberg
Byond: Xywenx

Re: Exploding Light Tubes

Post by xywenx00 » 31 Aug 2017, 10:11

This doesn't seem like a bug and more like a feature.
ImageImageImage

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Exploding Light Tubes

Post by Steelpoint » 31 Aug 2017, 10:12

This is an intentional feature from old SS13.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Exploding Light Tubes

Post by Snypehunter007 » 31 Aug 2017, 13:28

Why are you injecting phoron into light bulbs anyways?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: Exploding Light Tubes

Post by Wubs4Scrubs » 31 Aug 2017, 15:55

Snypehunter007 wrote:Why are you injecting phoron into light bulbs anyways?
It's the more dangerous replacement for neon
Image

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Exploding Light Tubes

Post by Snypehunter007 » 10 Sep 2017, 15:28

So not a bug.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked