Xeno icon update and removal of macros.

Our lives for the Queen!
Post Reply
User avatar
JDresdin
Registered user
Posts: 54
Joined: 05 Mar 2016, 02:46

Xeno icon update and removal of macros.

Post by JDresdin » 18 Sep 2017, 19:14

Discussion on how this new xeno update has screwed over xeno players (especially hunters and ravs) or not. I'm bad at macros.

I guess this is to casualize xeno play? But I can't see the logic in removing macros. It would also be nice to have a toggle to turn off the giant distracting 'toggle night vision' button. Or better yet revert the entire update, as it adds absolutely nothing (new players can read a xeno guide like everyone else) besides some pretty icons that take up precious screen real estate.

How it used to be for hunters = Pounce, click macro, impale. All while keeping cursor on the target. Repeat as plasma/time allows.

How it appears to be now = You're unable to have both tail readied and pounce readied, so first you have to click top left to ready pounce, then move cursor to target to pounce, then move cursor back to top left to ready tail attack, then aim back at target to impale.

Am I missing something here? This really turns me off playing CM (yea yea I know, 'well, bye'), as hunter and rav meming is my preferred role. Yep.

Macros are fine, just need to use .click instead... actually kind of makes macroing easier tbh. Well now I feel silly.
Last edited by JDresdin on 18 Sep 2017, 19:40, edited 2 times in total.

User avatar
Challenger
Registered user
Posts: 379
Joined: 05 May 2017, 19:31
Byond: digitalis

Re: Xeno icon update and removal of macros.

Post by Challenger » 18 Sep 2017, 19:25

First of all I'm pretty sure pouncing removed tailstab before this update so you were never tail stabbing anyone anyway.

Second you can probably still macro those UI elements, just do .click [name of the action button with spaces replaced with dashes]
(outdated) guides to: squaddie | medic loadouts | FOB design | macros.

User avatar
JDresdin
Registered user
Posts: 54
Joined: 05 Mar 2016, 02:46

Re: Xeno icon update and removal of macros.

Post by JDresdin » 18 Sep 2017, 19:28

Challenger wrote:
18 Sep 2017, 19:25
First of all I'm pretty sure pouncing removed tailstab before this update so you were never tail stabbing anyone anyway.

Second you can probably still macro those UI elements, just do .click [name of the action button with spaces replaced with dashes]
Yeah just realized the error and edited it, guess I've been pounce stabbin so long I don't really think about it consciously.

Wait wait.. we can still set the macros? I was told it was unpossible by admins. If this is true you're a goddamn hero and thanks for the info!

User avatar
JDresdin
Registered user
Posts: 54
Joined: 05 Mar 2016, 02:46

Re: Xeno icon update and removal of macros.

Post by JDresdin » 18 Sep 2017, 19:37

.click Tail-Attack-(20)(drain-while-active) , works!

will edit OP accordingly

User avatar
Bronimin
Registered user
Posts: 389
Joined: 15 Jun 2017, 21:58

Re: Xeno icon update and removal of macros.

Post by Bronimin » 18 Sep 2017, 21:40

.click macros do trigger the click delay, however, when the old macro from the action tab did not.

Post Reply