Bug Description: If you throw/fire a grenade diagonally past a wall, it will bounce off and fuck you over.
Steps to reproduce:
1. Have a grenade.
2. Throw it or fire it from UGL/GL.
3. Have a bad day.
Diagonal repulsion
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Diagonal repulsion
this isn't so much a bug as a difference in programming.
Bullet/spit programming is designed to be more fluid, allowing them to be fired around corners and with great variation in trajectory.
However, thrown objects (like grenades and knives) behave with more primitive programming, in that you can only really throw them towards tiles in a straight line. If anything happens to be in the way (such as a girder or a crate), it'll bounce off it and rest where it land.
Of course, you can still throw over barricades and the like.
Bullet/spit programming is designed to be more fluid, allowing them to be fired around corners and with great variation in trajectory.
However, thrown objects (like grenades and knives) behave with more primitive programming, in that you can only really throw them towards tiles in a straight line. If anything happens to be in the way (such as a girder or a crate), it'll bounce off it and rest where it land.
Of course, you can still throw over barricades and the like.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU