Player name you use the most: Luke 'PewPew' Compton
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- None
Why should you be whitelisted?
In terms of gameplay experience, I think I have a good track record when it comes to command, having played SO extensively and having XO as my main role. I also know my way around the ground positions, with quite a few rounds as standard and squad lead and I dabble in combat engineer. While not excessively familiar with medical roles, I have played doctor a few times and know my way around the other shipside roles; I've played MP and CMP quite a bit, I've been in requisitions a bunch and I've played a few rounds as MT as well.
On the gameplay side, I think I am a relatively competent commander that can provide fun rounds for those involved. I'm not going to say I'm here to cause a meta revolution and make different and weird strategies every round, but I think my standard strategy provides fun for everyone on the ground and I do shake things up a bit every so often via the use of different firebases, deployments and so on, while making logical decisions to the best of my ability in the context my character finds themselves in.
When I've found myself in command, I have relied on delegating, as I believe role and rank is there for a reason. I like to give SLs general objectives and allow them autonomy to organise their squad as they see fit, and rely on my SOs and SLs to sort the details out while I focus on strategy. I don't think it's beneficial to have the commander micromanaging departments and squads, as there are already people in place to do that and the commander butting in repeatedly disrupts this and may even make it unfun for the person whose role it is to lead that squad/department. That said, I do monitor all channels and oversee the operation of all units as much as I can. I am not afraid to step in and appoint if things are not running smoothly. Nobody likes having a bumbling SL/SO/Head that cannot organise their own department and it is the commander's duty to ensure that does not happen, both IC (to win) and OOC (to ensure people are having fun).
On the topic of roleplay, I think I can provide good, sensible, logical RP. I regularly play on an HRP server, though I do tone it down in Colonial Marines in an attempt to find a compromise between the often hectic pace of the game and the slower, more methodical pace RP requires. It believe that whenever possible, they should complement each other. For example, while I will not HRP my way through requisitions, I will throw in greetings and phrases to make it more enjoyable. I would also converse with the colonists and would appoint someone to oversee the ground op if I felt the conversation grave enough to require undivided attention.
If you've seen me in game, you'll probably know the kind of character I play. Luke is a very strict person. He is greatly loyal to the USCM and therefore holds himself and those around him to high standards. He will not hesitate to punish people if he believes they are failing the USCM, and refuses to allow military personnel to evac. However, this very view of the USCM also means that he truly believes marines are capable of living up to those standards, often to the point of clear denial. This belief leads him to attempt to push himself and others to their limits, leading to an aggressive style that relies on constant pushes on the ground and brigging threats on the ship in order to inspire and spur the marines under his command into action.
If this sounds reasonable to you, vote Luke Compton for Commander. If not, feedback is always greatly appreciated. Please be sure to pose any questions that may occur to you and I will answer them to the best of my ability.