Which endgame is better?

Generic, on-topic discussion about Colonial Marines.
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TehSpoderman
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Which endgame is better?

Post by TehSpoderman » 02 Nov 2017, 19:12

Was the old endgame better (the one with the big evac pods) or is the new one with SD better? Personally, I like the old one better
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Re: Which endgame is better?

Post by James5734 » 02 Nov 2017, 19:17

I too prefer the older version, to me its much more satisfying to finally pull out with the few remaining marines than it is to sit in an SD, praying to god that queen doesn't pull a successful screech only for a short 7 second animation to pop up for your troubles. Sure they're both very tense and can lead to great situations but still, I prefer the old.
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Re: Which endgame is better?

Post by Kerek » 02 Nov 2017, 19:21

I prefer the old evacuation thing, but when Feweh would sync up a ghetto self destruct. It was so nice knowing you escaped, AND boned the xenos.
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Re: Which endgame is better?

Post by Monoo » 02 Nov 2017, 19:21

Personally I prefer the new. The pods taking 20 minutes to fuel and launch made no sense from an IC perspective, and the design of the SD room makes for super fun last stands. If the xenos made it into even one escape pod, the game was pretty much over.
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Re: Which endgame is better?

Post by Ghostdex » 02 Nov 2017, 19:22

The old sulaco evac was great, I'll never forget trying to hold off the xeno horde for 20 minutes and failing, except for those rare occasions where we succeeded. It felt pretty good to get a successful evac, now it feels kinda eh, but it also seems more realistic with how it currently is. Man I miss the sulaco, rip.
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Re: Which endgame is better?

Post by Symbiosis » 03 Nov 2017, 07:47

Old was better. IMHO!
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Re: Which endgame is better?

Post by Steelpoint » 03 Nov 2017, 08:02

I prefer the new End Game, it never made sense why an Escape Pod should take twenty minutes to fuel, and three more minutes to actually launch. The new system makes surviving the whole massacre of the Almayer actually viable instead of a rare thing that never happens.

I will say the old system did have the benefit that the entire Marine force would be focused on one, clear, task. Whereas now you have a third of people running to CIC (the worst place to hold out), another third running to the SD room and everyone else running to the Escape Pods.

Honestly I wish the Almayer just blew up after the Escape Pods launched or something, it'd speed everything up.
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Re: Which endgame is better?

Post by WinterClould » 03 Nov 2017, 08:12

Steelpoint wrote:
03 Nov 2017, 08:02
I will say the old system did have the benefit that the entire Marine force would be focused on one, clear, task. Whereas now you have a third of people running to CIC (the worst place to hold out), another third running to the SD room and everyone else running to the Escape Pods.
It's actually much worse then that. We've got people in CIC, people in SD, Medbay, Escape pods, Briefing/Cargo even. Alllll over the place we got people thinking their spot is the ideal place to hold. It can get REALLY silly especially when CO's don't give clear orders on where to hold, and even then that only helps a little.

Anyone got a good video of if happening? I and a lot of other players have never seen the old endgame because we're to new.
If anyone's got some toss in as many as you guys can. I want to get a good idea and really see what it was all about.
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Re: Which endgame is better?

Post by Symbiosis » 03 Nov 2017, 09:16

WinterClould wrote:
03 Nov 2017, 08:12
It's actually much worse then that. We've got people in CIC, people in SD, Medbay, Escape pods, Briefing/Cargo even. Alllll over the place we got people thinking their spot is the ideal place to hold. It can get REALLY silly especially when CO's don't give clear orders on where to hold, and even then that only helps a little.

Anyone got a good video of if happening? I and a lot of other players have never seen the old endgame because we're to new.
If anyone's got some toss in as many as you guys can. I want to get a good idea and really see what it was all about.
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Re: Which endgame is better?

Post by Monoo » 03 Nov 2017, 10:26

WinterClould wrote:
03 Nov 2017, 08:12
It's actually much worse then that. We've got people in CIC, people in SD, Medbay, Escape pods, Briefing/Cargo even. Alllll over the place we got people thinking their spot is the ideal place to hold. It can get REALLY silly especially when CO's don't give clear orders on where to hold, and even then that only helps a little.

Anyone got a good video of if happening? I and a lot of other players have never seen the old endgame because we're to new.
If anyone's got some toss in as many as you guys can. I want to get a good idea and really see what it was all about.
Here you go: https://youtu.be/L7XyH3pOUW8
Skip to 2:42:00 to see the pods, and anywhere ~20 minutes before that to see a briefing defense

This is a little different than the endgame most guys are talking about here in that they successfully held brief until the pods could get away, usually the pods were heavily fortified and defended but the xenos would break in before the time ran out.
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Re: Which endgame is better?

Post by Stripetail » 03 Nov 2017, 19:34

I miss the old endgame so much, the Almayer is a beautiful ship, but I miss that incredible last stand at the escape pods. That final fight or die moment where defending properly meant you got to live through the events of the operation.

I feel like it's just.. too easy now. The moment the evacuation is called (unless we have some hardcore mother fuckers) 15-17 people will almost always instantly evac, even ditching civillians to do so. It's become an every man for himself scenerio and I really find that sad.

What I would love to see is if the Almayer had a 'FEW' escape cryo pods for the civillians and possibly higher ups. (CIC.) No more than two or three located in medical. These pods would function as they currently do. Where one can lock or hold the shuttle, manually launch if needed.

The remaining forces on the ship would then need to defend life boats that are capable of holding dozens of people at a time, while they detach clamps, fuel, lock coorinates onto the nearest USMC base, and finally take off.
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Re: Which endgame is better?

Post by TheMusician321 » 03 Nov 2017, 20:51

Old one was better imo, the tension filled moments as the xenos charge down the hallway as the civilians got into the pods and we had to hold for 20 minutes against the tide of death and destruction.
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Re: Which endgame is better?

Post by Helgraf » 03 Nov 2017, 20:55

I personally like the old one better for the reasons that Waffles mentioned.
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Re: Which endgame is better?

Post by OatzAndHoes » 04 Nov 2017, 23:15

Old evac was a lot better IMO. Barely any marines evac anymore because all it means is that you'll be out of the game sooner. Sure it has RP benefits but so does SD. I'd honestly prefer if the CO had an option to either activate SD or the pods, but not both. Justify it with some secret wey-yu quarantine protocol or something. It would make for a lot more interesting RP and give COs a tough decision to make in endgame. Eliminate the xeno threat and but kill all your men and destroy the ship, or evacuate your men but let the xenos take over. Also this would mean bringing back the 20 minute escape timing, but I'm sure that could be justified IC with the escape pods being damaged by a previous engagement or something.

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Re: Which endgame is better?

Post by Heckenshutze » 05 Nov 2017, 15:24

The one with the "God has a hard on for marines..."
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Re: Which endgame is better?

Post by James5734 » 05 Nov 2017, 19:11

I kind of like Jkincaid's explanation of the Pods need time to lock on to a course so that they can launch and make their way to a USCM base.
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Re: Which endgame is better?

Post by jalen earl » 06 Nov 2017, 17:26

OatzAndHoes wrote:
04 Nov 2017, 23:15
Old evac was a lot better IMO. Barely any marines evac anymore because all it means is that you'll be out of the game sooner. Sure it has RP benefits but so does SD. I'd honestly prefer if the CO had an option to either activate SD or the pods, but not both. Justify it with some secret wey-yu quarantine protocol or something. It would make for a lot more interesting RP and give COs a tough decision to make in endgame. Eliminate the xeno threat and but kill all your men and destroy the ship, or evacuate your men but let the xenos take over. Also this would mean bringing back the 20 minute escape timing, but I'm sure that could be justified IC with the escape pods being damaged by a previous engagement or something.

Just a simple roll for a systems error for one or the other would be good for a change up or the option to board the distress beacon ship as a rescue
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Re: Which endgame is better?

Post by Feweh » 06 Nov 2017, 19:37

Old EVAC system had to go, made no sense from a lore perspective.

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Re: Which endgame is better?

Post by Thatnewguy1 » 15 Nov 2017, 12:44

Something I don't like with the new endgame. say some freelancers board the ship that's set itself to self-destruct. they always just book it to the sd and go down with the ship. Why? The old end gave the idea that if the mercs escaped with the Marines they would be paid afterward. Blowing themselves up with the marines, however, has them lose everything for nothing at all.
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Re: Which endgame is better?

Post by solidfury7 » 15 Nov 2017, 12:52

Give COs the ability to activate SD without calling pods and I'll be happier.
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Re: Which endgame is better?

Post by shyshadow » 15 Nov 2017, 12:58

solidfury7 wrote:
15 Nov 2017, 12:52
Give COs the ability to activate SD without calling pods and I'll be happier.
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Re: Which endgame is better?

Post by JennerH » 15 Nov 2017, 13:41

Thatnewguy1 wrote:
15 Nov 2017, 12:44
Something I don't like with the new endgame. say some freelancers board the ship that's set itself to self-destruct. they always just book it to the sd and go down with the ship. Why? The old end gave the idea that if the mercs escaped with the Marines they would be paid afterward. Blowing themselves up with the marines, however, has them lose everything for nothing at all.
Can't the freelancers board their shuttle and leave? The one they came in on I mean
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Re: Which endgame is better?

Post by Thatnewguy1 » 15 Nov 2017, 13:44

Jenner wrote:
15 Nov 2017, 13:41
Can't the freelancers board their shuttle and leave? The one they came in on I mean
they can, but they must follow the merc leaders order's, so you don't have a choice most of the time
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Re: Which endgame is better?

Post by Steelpoint » 15 Nov 2017, 13:46

The shuttle ERTs board in leaves after a short period so its unreliable as a evac method.

Honestly in the rare times I'm a ERT leader I keep my men on standby to take a evac pod, we have no reason to go down with the ship.
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Re: Which endgame is better?

Post by Ms.Degrasse » 15 Nov 2017, 14:34

Are you there to wreck the xenos at all costs?
Or is your character more interested in saving his/her skin?

...The new system gave a new roleplay/gameplay choice to players.

Even reduced the "endgame dead chat's salt content" noticeably. ;)

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