Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
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Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
This post is about what your thoughts about the dropships so far and also about whats your favorite attachments and loadout for the dropships!!! and as a side post what if the devs were to add a few more weapons and other trinkets and gadgets to them or what you think would be great for these magnificent flying killing machines!!
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- Sargeantmuffinman
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
It's a really useful tool. Allowing smaller but varied orbital strikes!
I wish they'd add bomb bays. Something like the mini-rockets but with more bombs.
Or give the mini-rockets more rockets and a bigger AOE.
And also another thing, I'd like to have different sounds for incoming munitions. Since the Banshee is supposed to have a wailing scream.
I wish they'd add bomb bays. Something like the mini-rockets but with more bombs.
Or give the mini-rockets more rockets and a bigger AOE.
And also another thing, I'd like to have different sounds for incoming munitions. Since the Banshee is supposed to have a wailing scream.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
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I don't like cute things.
Good hunting.
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
The bomb bay sounds like a cool idea,it could be put on a dropship in the back center of the ship where you would put the compact smartgun at it would be alot more useful then haveing to have a on board smartgun while on a CAS mission.
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- jalen earl
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
Bomb bays sound like a great idea. Another potential use loading a crate into the bomb bay for supply drops in the event a squad loses their SL and beacons.
Also what about a motion tracker module for the front ports.
cluster bomb - with a delay on explosive fragments after initial smaller blast
Smart bomb - zeros towards movement on marked area
Flares and chaff - casts out half a dozen flares in all directions of the mark.
Just different options for cas to be more utility as well as raw firepower
Also what about a motion tracker module for the front ports.
cluster bomb - with a delay on explosive fragments after initial smaller blast
Smart bomb - zeros towards movement on marked area
Flares and chaff - casts out half a dozen flares in all directions of the mark.
Just different options for cas to be more utility as well as raw firepower
Mainly play - SL , SG , SO
A half assed heroic that plagiarizes all his war speeches
A half assed heroic that plagiarizes all his war speeches
- JennerH
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
Flares are by far the best idea
- Bath Salts Addict
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
The part fabricator definitely needs to generate points faster. Or at the very least, add a separate fabricator for CAS munitions and one for dropship parts. That way the points don't become a point of contention between the CAS pilots and transport pilots.
- Bronimin
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
I am happy with just the fuel enhancer and a single GAU-21 as transport and often enough I don't even get to use the GAU. What would you even want to purchase, if I might ask? I haven't been pilot many times and most often I am CAS. CAS is a miles better target for the cooling booster in my opinion, too. -- 30 second CAS cooldown is robust.
Eh on flares since you can only laser where you can see the turf anyway. I am a big fan of keeper missiles then follow-up banshee and minirocket if I can trust the SL to get a good laser. Haven't seen toe point of the laser pointer detector since it is too slow and aliens will just run away, but I suppose if SLs are bluffing with the pointer a lot then maybe xenos will ignore it sometimes and you can get a good rocket.
I like the high-velocity GAU rounds because I hear that they melt T1-T2 xenos. I stay away from fatties because I prefer having one and a half keeper/ banshee/ widowmaker missiles. Never used the incendiary rocket pods but they are probably good if you can get a laser on a crusher, smoke them with a keeper then follow up with the incendiaries. Cheaper than a banshee anyway and probably about as effective...?
Eh on flares since you can only laser where you can see the turf anyway. I am a big fan of keeper missiles then follow-up banshee and minirocket if I can trust the SL to get a good laser. Haven't seen toe point of the laser pointer detector since it is too slow and aliens will just run away, but I suppose if SLs are bluffing with the pointer a lot then maybe xenos will ignore it sometimes and you can get a good rocket.
I like the high-velocity GAU rounds because I hear that they melt T1-T2 xenos. I stay away from fatties because I prefer having one and a half keeper/ banshee/ widowmaker missiles. Never used the incendiary rocket pods but they are probably good if you can get a laser on a crusher, smoke them with a keeper then follow up with the incendiaries. Cheaper than a banshee anyway and probably about as effective...?
- jalen earl
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
Just another idea RE flares
So have it lase an area it just randomises a drop of a few. But when landed it fires a few 360 degrees around the dropship.
Another idea some kind of non lethal concussion bomb. Originally designed for anti personal engagements with upp causes a short aoe stun.
Maybe stretcher vendor inside the ship
Option for rear node cell or containment tube for violent colonists. Could also open up a bit of CL rp with infected marines.
So have it lase an area it just randomises a drop of a few. But when landed it fires a few 360 degrees around the dropship.
Another idea some kind of non lethal concussion bomb. Originally designed for anti personal engagements with upp causes a short aoe stun.
Maybe stretcher vendor inside the ship
Option for rear node cell or containment tube for violent colonists. Could also open up a bit of CL rp with infected marines.
Mainly play - SL , SG , SO
A half assed heroic that plagiarizes all his war speeches
A half assed heroic that plagiarizes all his war speeches
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
yeah i got a thought on what can be added to dropships
https://gitlab.com/cmdevs/ColonialMarines/issues/882
that was my thought on dropships
https://gitlab.com/cmdevs/ColonialMarines/issues/882
that was my thought on dropships
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Re: Thoughts on the development of the dropships so far,and thoughts on the attachements so far.(Discussion)
alot of these are great ideas for the drop ships and I hope to see a few of these implemented if the admins ever have a look at this topic and think about it some!!
Throwing knife kills on xenos:1
Power loader kills:5
Power loader kills:5