Player name you use the most: Frankie Day
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- Predator Application 05 Feb 2017 - Denied
- Predator Application 09 Oct 2017 - Accepted
I do indeed.
Do you understand how the Battlefield Execution functions?
Yes.
The battlefield execution is the most important tool in the commander's arsenal, and as such should not be used in a cavalier manner. There are some cases in which marine law cannot help fast enough, efficiently enough, or harsh enough - these are the times for which the battlefield execution was introduced. The job of a commander is to free the marine team from chaos or stagnation, then the only way to do that is with authority – and the only thing that gives authority is consequence for disobedience.
For the sake of completeness, I'll summarize the Marine Law section on battlefield executions.
- A battlefield execution can be performed at any time, as long as the commander feels that the person being executed is a threat to the mission.
- No warning or procedure is required, save a reason why if asked.
- If military police disagree with the execution, they are to fax USCM High Command afterwards.
Yes. If I wanted to enforce marine law, I'd play MP instead. Additionally, I understand that the battlefield execution is not a tool for the enforcement of marine law and in most cases the assistance of MPs is preferred.
What do you think is the job of a Commander?
The job of a commander has many facets. In rounds with ineffectual Almayer staff, his job is to ensure that the entire marine team is not crippled due to the incompetence of the few. In rounds where chaos reigns supreme, his job is to be a point of stability and to rally the marines together. In rounds where all is well, his job is to foster roleplay for himself and others. Overall, the practical job of a commander is to understand what the marine team needs to enjoy itself and to do its best to ensure that it gets it.
If a member of your staff is disobeying orders, how would you handle it?
It would vary wildly based on the nature of the order and the severity of the situation in which it was given. Just as the grievance varies wildly on the sliding scale, so does the punishment. I'll list a few examples to clarify my meaning.
- Issue: Requisitions staff are slow and appear to not be paying attention to marine requests.
Solution: Radio requisitions staff, if ignored, head down in person and give them a major ass chewing. Wait. If requisitions does not improve, demote RO and promote a CT to Acting Requisitions Officer. Wait. If situation does not improve, send down an LT or MP to oversee the operation until further notice. Hand out brig sentences (but no demotions, if possible, so as not to reduce req efficiency even further) if necessary. - I: I order the XO to stay in the bridge while I head down to the brig to talk with the CMP during a time of relative quiet. He ignores me and later shows up at the CMP office to watch.
S: Order him to return to the brig and have an MP arrest him for insubordination if he ignores me again. - I: I order the XO to stay in the bridge at all costs while I head groundside during a heavy but winnable FOB assault. He ignores me and instead wanders down to the brig to observe proceedings.
S: Depending on my lieutenants, I have one of them take over the bridge and have the XO take over a squad channel. If he continues to ignore me, demotion, neglect of duty, and insubordination. I would also request (but not order, as I don't have that kind of jurisdiction) max insubordination time. - I: I order the XO to stay in the bridge while I deal with the situation mentioned above. The XO leaves the bridge with an LT in charge in order to handle an urgent matter which only he can resolve.
S: No punishment. I cannot know all situations, and if my orders are outdated or my information is wrong then I must adapt or allow my subordinates to adapt instead. - I: An LT is openly criticizing my leadership over radio or in the CIC.
S: Zero to two warnings to remain silent depending on whether or not he seems to be gathering a following and if so how large. If he continues speaking, execution. If he is being largely ignored, I would have him arrested for inciting a mutiny and insubordination and have him demoted to PFC. I would also ask that he have his radio removed while in custody. - I: An LT or the XO is giving orders that contradict mine unintentionally.
S: Attempt to clarify the problem kindly. If they are doing it because they're incompetent, I may assign them to a different post or demote them (preferably with no brig time). - I: An LT or the XO is willfully and intentionally giving orders that contradict mine and undermining my authority.
S: One warning. Afterwards, if the order is in the nature of "go to a different place than what the commander said", insubordination charge, demotion upon second offense. If the order is in the nature of "ignore/resist against the MPs/the commander" (an order I saw given once, actually), immediate execution.
I want to give Commander a spin so that I can see what sort of RP scenarios I could come up with. Chances are I'm going to give the XO the command duties whenever I can while I work on an RP plan for either the Almayer crew, the marine crew, or the marine team as a whole. My main hope is to create memorable, enjoyable moments and attempt to regularly capture the feel of “that was like a movie” that personally keeps me coming back to CM.