Req strategy : spreading or focusing ?
- Kesserline
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Req strategy : spreading or focusing ?
Let's take an example :
Beginning of the round, high-pop.
You have 240 points available.
_________________________________________________________
You can either go Heavy Weapons + regular attachments to the battalion :
- 3 HW crates (NV : net value : 102)
- 1 muzzle attachment crate (for BCs on HPRs and RCs on BR) (NV : 34)
- 3 big ammo boxes (for HPR loadout) (NV : 42)
- 1 BFA crate (for your BR attachy) (NV : 24)
Total cost of your early operation : 202 points.
You have enough points for your early metal/plasteel/sandbags first drop (especially if you grab the crates from firing range and upper engineering).
Especially because you have at least also 30 minutes to wait before the first drop, making the gain of even more points until you really need to order shits.
OR
Going full attachments for the battalion :
Two ways of doing that :
- 2 muzzle attachments crates (the advantage of having more EBs and RCs alongside BCs) NV : 88
- 2 underbarrel attachments crates (good for having BFAs and resplenishing a little your gyro and FG pools) NV : 88
- 2 rails attachments crates (good for the QFs + Rail scopes and resplenishing a little your RDS and MH pools) NV : 88
You have a total of 4 BCs/EBs/Supress/RCs, 4 BFAs/Gyros/FGs, 4 QF/Scopes/RDS/MH added to your attachments-pool, allowing you to supply about 22 weapons.
Total cost of the operation : 264 points. Difficulties to do it quickly, you need to let time between each elevator dance for the tick-rate-points. But you can do it. Yet, this will handicap your first building-materials order of the early round.
Second way is the focusing on the handsome and critical attachments
- MUZZLES, focusing on BCs, EB and RCs : X2 BCs (NV : 48), 1 EB and 1 RC (NV 48)
- UNDERBARREL, focusing on BFA, Gyro and FG : BFA x2 (NV : 48), Gyro 1 and FG 1 (NV : 48)
- Rail, focusing on QF, RDS and MH : QF x2 (NV : 48), RDS x1 and MH x1 (NV : 48)
You have a total of 52 attachments, for about 26 weapons geared :
- 4 BCs, 10 EBs, 5 RCs
- 6 BFAs, 5 Gyros, 10 FGs
- 4 QFs, 10 RDS and 8 MH
Total cost for the operation : 288 points. Impossible to do it quickly without ruining the early buidling-materials orders. Yet, you're set for the ENTIRE operation, especially with late waking marines.
____________________________________
What would you think is best for an early round ?
More attachments battalion-wide with about 20 % to 25% more of marines who can have a decent loadout on their weapons ? (Of course, you can order a little less to have more flexibility on the first supplies orders)
Regular shit + specific badassness for only 6 marines ?
Beginning of the round, high-pop.
You have 240 points available.
_________________________________________________________
You can either go Heavy Weapons + regular attachments to the battalion :
- 3 HW crates (NV : net value : 102)
- 1 muzzle attachment crate (for BCs on HPRs and RCs on BR) (NV : 34)
- 3 big ammo boxes (for HPR loadout) (NV : 42)
- 1 BFA crate (for your BR attachy) (NV : 24)
Total cost of your early operation : 202 points.
You have enough points for your early metal/plasteel/sandbags first drop (especially if you grab the crates from firing range and upper engineering).
Especially because you have at least also 30 minutes to wait before the first drop, making the gain of even more points until you really need to order shits.
OR
Going full attachments for the battalion :
Two ways of doing that :
- 2 muzzle attachments crates (the advantage of having more EBs and RCs alongside BCs) NV : 88
- 2 underbarrel attachments crates (good for having BFAs and resplenishing a little your gyro and FG pools) NV : 88
- 2 rails attachments crates (good for the QFs + Rail scopes and resplenishing a little your RDS and MH pools) NV : 88
You have a total of 4 BCs/EBs/Supress/RCs, 4 BFAs/Gyros/FGs, 4 QF/Scopes/RDS/MH added to your attachments-pool, allowing you to supply about 22 weapons.
Total cost of the operation : 264 points. Difficulties to do it quickly, you need to let time between each elevator dance for the tick-rate-points. But you can do it. Yet, this will handicap your first building-materials order of the early round.
Second way is the focusing on the handsome and critical attachments
- MUZZLES, focusing on BCs, EB and RCs : X2 BCs (NV : 48), 1 EB and 1 RC (NV 48)
- UNDERBARREL, focusing on BFA, Gyro and FG : BFA x2 (NV : 48), Gyro 1 and FG 1 (NV : 48)
- Rail, focusing on QF, RDS and MH : QF x2 (NV : 48), RDS x1 and MH x1 (NV : 48)
You have a total of 52 attachments, for about 26 weapons geared :
- 4 BCs, 10 EBs, 5 RCs
- 6 BFAs, 5 Gyros, 10 FGs
- 4 QFs, 10 RDS and 8 MH
Total cost for the operation : 288 points. Impossible to do it quickly without ruining the early buidling-materials orders. Yet, you're set for the ENTIRE operation, especially with late waking marines.
____________________________________
What would you think is best for an early round ?
More attachments battalion-wide with about 20 % to 25% more of marines who can have a decent loadout on their weapons ? (Of course, you can order a little less to have more flexibility on the first supplies orders)
Regular shit + specific badassness for only 6 marines ?
- Bronimin
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Re: Req strategy : spreading or focusing ?
Neither, order 8 boxes of Suppressors x10 and grenade the attachments vendor accidentially
- GoliathTheDespoiler
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Re: Req strategy : spreading or focusing ?
I just don't order attachments and do as requested.
On highpop you get alot of orders quickly, so its best to just save up or stockpile resources/points.
Attachments do like almost nothing, anyway, the USCM use them so snowflakes feel spehsul
On highpop you get alot of orders quickly, so its best to just save up or stockpile resources/points.
Attachments do like almost nothing, anyway, the USCM use them so snowflakes feel spehsul
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Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
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- Kesserline
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Re: Req strategy : spreading or focusing ?
Attachments do things. But people need to understand them.
I trained with only a MH pulse rifle at my first rounds. And then, I studied the attachments to get optimized loadouts depending on how I want to play.
Attachments are useful. There is neat difference between a Battle rifle vanilla and a RC+BFA Battle rifle. In terms of accuracy and DPS.
Saying that attachments are for snowflakes is a ego-argument, flattering yourself for not using them.
Not using them is not a good thing itself. Not needing them is.
We don't have the same high-pop rounds. Most of mines, Command let me live my life and I only get sporadic orders from LTs. You don't have orders in the first 30 minutes except building-materials.
After that delay, the first orders may concern Spec ammo (nade, sniper and RPG) depending on the skill and the survivability of said specs. Then, you need mostly regular bags of ammo, 100 stacks of metal to send.
And rarely : plasteel.
I usually, if the B18 is good, enforce a battalion-wide restriction on nade to allocate them specifically to the spec. And when he dies, I lift the restriction and proceed to distribute grenades again.
Req rounds are very linear.
I trained with only a MH pulse rifle at my first rounds. And then, I studied the attachments to get optimized loadouts depending on how I want to play.
Attachments are useful. There is neat difference between a Battle rifle vanilla and a RC+BFA Battle rifle. In terms of accuracy and DPS.
Saying that attachments are for snowflakes is a ego-argument, flattering yourself for not using them.
Not using them is not a good thing itself. Not needing them is.
We don't have the same high-pop rounds. Most of mines, Command let me live my life and I only get sporadic orders from LTs. You don't have orders in the first 30 minutes except building-materials.
After that delay, the first orders may concern Spec ammo (nade, sniper and RPG) depending on the skill and the survivability of said specs. Then, you need mostly regular bags of ammo, 100 stacks of metal to send.
And rarely : plasteel.
I usually, if the B18 is good, enforce a battalion-wide restriction on nade to allocate them specifically to the spec. And when he dies, I lift the restriction and proceed to distribute grenades again.
Req rounds are very linear.
- Symbiosis
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Re: Req strategy : spreading or focusing ?
Attachments provide a noticeable benefit; but I almost never spend points on them.
Heavy Weapons Crates are alright. I like them mostly because it's fun for the player getting them. The A19 bullets are also pretty strong. Never give to a Spec.
Biggest "bang for buck" would be, IMHO, Grenades, Rockets, and Sniper Ammo. Specifically rockets. (super cheap for instant click stun!)
I'm not a fan of giant FOB's without reasons, so I generally only order 30 plasteel and 100 metal.
Heavy Weapons Crates are alright. I like them mostly because it's fun for the player getting them. The A19 bullets are also pretty strong. Never give to a Spec.
Biggest "bang for buck" would be, IMHO, Grenades, Rockets, and Sniper Ammo. Specifically rockets. (super cheap for instant click stun!)
I'm not a fan of giant FOB's without reasons, so I generally only order 30 plasteel and 100 metal.
Cliff "Chubs" Campbell
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- Arbs
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Re: Req strategy : spreading or focusing ?
Imo it's best to place priorities so to say. From the most essential to the least essential items.
Most essential: Building materials (Metal, plasteel, sandbags) and other necessary stuff for the operation (ammo etc)
Less essential but also important: Specialist ammo (grenades, rockets, sniper ammo), attachments
Least essential: Heavy weapons, extra expenses and so on.
Requests from other departments of the ship (research, medical and so on) can be prioritized according to their importance to the operation. For as long as you cover the essential needs of the FOB and keep marines and specialists supplied on ammo, you're doing good. Once that's sustainable, use any extra points for less essential expenses.
Most essential: Building materials (Metal, plasteel, sandbags) and other necessary stuff for the operation (ammo etc)
Less essential but also important: Specialist ammo (grenades, rockets, sniper ammo), attachments
Least essential: Heavy weapons, extra expenses and so on.
Requests from other departments of the ship (research, medical and so on) can be prioritized according to their importance to the operation. For as long as you cover the essential needs of the FOB and keep marines and specialists supplied on ammo, you're doing good. Once that's sustainable, use any extra points for less essential expenses.
___________________
Commander Alan Jones
- spookydonut
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Re: Req strategy : spreading or focusing ?
Spend all your round start points on metal, stamp invoices and you've got a lot of points left over.
- Kesserline
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Re: Req strategy : spreading or focusing ?
You're a bit missing the point.
The thing is setting your early operation/round.
I set the example of the 240 starting points of a high-pop. Spending 240 points on metal would mean 3000u of metal.
This the beginning of your round 1200 to 1230.
The thing is setting your early operation/round.
I set the example of the 240 starting points of a high-pop. Spending 240 points on metal would mean 3000u of metal.
This the beginning of your round 1200 to 1230.
- Steve_Rhino
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Re: Req strategy : spreading or focusing ?
I spread the supplies. I send to Medical, Engineering, and the Key segments of the marine combat force (Aka Squad leaders, Specalists, Medics, and Engineers).
600 metal, 6 Rockets, 12 Inc sniper magazines, Grenades, Supply beacons, Medical supplies, Ammo boxes (M41A Normal & AP). 52/240 points left.
Maths and reasoning underneath.
The juicy bits:
For Special-operations marines:
If the commanding officer orders you not to buy anything:
600 metal, 6 Rockets, 12 Inc sniper magazines, Grenades, Supply beacons, Medical supplies, Ammo boxes (M41A Normal & AP). 52/240 points left.
Maths and reasoning underneath.
The juicy bits:
► Show Spoiler
► Show Spoiler
► Show Spoiler
- Cry of Wolves
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Re: Req strategy : spreading or focusing ?
I'm remembering this for future RO plays.Steve_Rhino wrote: ↑21 Dec 2017, 14:07I spread the supplies. I send to Medical, Engineering, and the Key segments of the marine combat force (Aka Squad leaders, Specalists, Medics, and Engineers).
600 metal, 6 Rockets, 12 Inc sniper magazines, Grenades, Supply beacons, Medical supplies, Ammo boxes (M41A Normal & AP). 52/240 points left.
Maths and reasoning underneath.
The juicy bits:For Special-operations marines:► Show SpoilerIf the commanding officer orders you not to buy anything:► Show Spoiler► Show Spoiler
- Steve_Rhino
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Re: Req strategy : spreading or focusing ?
Glad it was that good! I look forward to seeing you as RO and how you play & improve on it! (Just please don't kick me outta line :P)
(A tip. When RO, your biggest strength is communication! Keep your cargo techs busy! Entrust them with responsibility and fun things to do. They'll generally be at their best then in my terms of playing. I'd suggest never put the crates on the pads until ready. I have seen too many times it be launched without anyone saying it was ready).
The most important part as well, have fun!
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Re: Req strategy : spreading or focusing ?
While I would PREFER to spread the love, the reality is that focusing on kitting out robust marines round start is far, far more effective points wise.
Attachments (and for that matter, basically everything you buy with points) are force multipliers - so you can get a dramatic difference when given to robust or even simply competent marines, where as the general population is a lottery in terms of if the person you're giving shit to will actually be able to make the most of it.
Attachments (and for that matter, basically everything you buy with points) are force multipliers - so you can get a dramatic difference when given to robust or even simply competent marines, where as the general population is a lottery in terms of if the person you're giving shit to will actually be able to make the most of it.
- Solarmare
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Re: Req strategy : spreading or focusing ?
You only really needed to have supplies ready beforehand when you had the cargo shuttle and it would take 4 minutes for the things an SO asked for if you had it just arrive. With the new elevator there's really not much of a need since you can do it as quick as you can order now. If you really wanted too, good to have metal in stock and a stack of plasteel with MA41 ammo backpacks.
Never order attachment crates though, unless you're floating a hundred points or such into an op.
Never order attachment crates though, unless you're floating a hundred points or such into an op.
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Forum Rule #2: Do NOT post in an appeal if you are not contributing as a witness, if you are keep it simple and easy to read.
Planet Earth is blue, and there's nothing left to do.
Forum Rule #2: Do NOT post in an appeal if you are not contributing as a witness, if you are keep it simple and easy to read.
- Steve_Rhino
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Re: Req strategy : spreading or focusing ?
I find emergency essential supplies at hand really useful. If you're dipping into lower points later on, you always have these supplies on hand to send down. Plus you can keep up to date on stock easily. Such as metal etc. That said, I might have one stock of Plasteel or such, but everything else is gonna be made-to-order rather than pre-ready.
Attachment crates I *might* order at times, like RDS's if we're not through the Req rush and running low. 10 for 24 points. Not great, but it's pretty much 2.4 points for happy marines.
Attachment crates I *might* order at times, like RDS's if we're not through the Req rush and running low. 10 for 24 points. Not great, but it's pretty much 2.4 points for happy marines.
- Jonesome
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Re: Req strategy : spreading or focusing ?
Nothing like a sadomasochistic RO.
- spookydonut
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Re: Req strategy : spreading or focusing ?
You really don't need to order much plasteel, engineers waste so much of it on pointless plasteel barricades, metal is much cheaper and better for FOB construction.