New Medbay Layout Feedback

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Surrealistik
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New Medbay Layout Feedback

Post by Surrealistik » 15 Jan 2018, 15:33

First off, this is a massive improvement, and it's good to see that the need for additional surgery theatres and cryobeds for easy SSD disposal has at last been acknowledged, as well as the need to delineate the power grid; kudos Spooky.

Some minor tweaks I'd like to see:

#1: Moving the Chemistry Medvend beside the Chemmaster, so a chemist can access the fridge, chemmaster, chemdispenser and Medvend simultaneously; the grinder can be moved over, or moved to where that MedVend currently is.
#2: Addition of sleepers beside the scanners near surgery to help with surgery prep and aftercare. Also for maintaining the health of patients during waiting.
#3: Moving the CMO office upstairs, and replacing its current position with sleepers/more cryotubes. Right now it occupies prime real estate near the hangar bay but doesn't really offer much.
#4: Moving one of the sleepers in the public area next to the 'public' scanner north of chemistry as both sides now see traffic.
#5: Fuel tank/dispenser for the welding kit, and space cleaner/sterilizine dispensers we can refuel spray bottles at (like the pepper spray refillers for MPs).
#6: Sink for chemistry.
Last edited by Surrealistik on 16 Jan 2018, 02:48, edited 4 times in total.
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Re: New Medbay Layout Feedback

Post by oprayx73 » 15 Jan 2018, 15:34

Swap the cafe upstairs with the CMO's office. Why would the professors office be in the middle of the whole mess? Also, the mini cafe makes 100% more sense to be downstairs where hungry post-op marines are.
It doesn't add or remove anything, just makes things belong where they are supposed to be.
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Re: New Medbay Layout Feedback

Post by Bronimin » 15 Jan 2018, 15:41

It's a break room, not a cafe.

The CMO office is ostensibly so that the chief medical officer can sit in there, do paperwork or track the monitoring computer or update crew records and still have a finger on the pulse of the medbay. I like it personally.

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Re: New Medbay Layout Feedback

Post by Surrealistik » 15 Jan 2018, 15:48

Bronimin wrote:
15 Jan 2018, 15:41
It's a break room, not a cafe.

The CMO office is ostensibly so that the chief medical officer can sit in there, do paperwork or track the monitoring computer or update crew records and still have a finger on the pulse of the medbay. I like it personally.
The problem with the 'finger on the pulse' idea is that it can't really monitor anything substantive from its position.
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Re: New Medbay Layout Feedback

Post by oprayx73 » 15 Jan 2018, 15:50

Give it a sec computer with sole access to medbay cams and im down with it
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Re: New Medbay Layout Feedback

Post by WinterClould » 15 Jan 2018, 15:52

Needs more trash cans. Just more easy to reach places for marines to throw away their bullshit.

Feels like a massive improvement over all though. I like it a lot.
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Re: New Medbay Layout Feedback

Post by Oaks » 15 Jan 2018, 16:23

Looks great in both a functional and aesthetic sense! Can't wait to see doctors chasing larva around those nice, spacious OR's.

From a marine perspective, I just hope that wounded don't get left out in the lobby, since a standard can't open the doors to the surgery hallway from the outside anymore, with there being no buttons.
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Re: New Medbay Layout Feedback

Post by Surrealistik » 15 Jan 2018, 16:51

Oaks wrote:
15 Jan 2018, 16:23
Looks great in both a functional and aesthetic sense! Can't wait to see doctors chasing larva around those nice, spacious OR's.

From a marine perspective, I just hope that wounded don't get left out in the lobby, since a standard can't open the doors to the surgery hallway from the outside anymore, with there being no buttons.
This is the reason I was against making surgery access doctor only.
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Re: New Medbay Layout Feedback

Post by Bronimin » 15 Jan 2018, 16:58

Station an MP there, anyone that runs through the surgery door without a doctor is trespassing.

Better the lobby is crowded than the surgery hallway IMO.

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Re: New Medbay Layout Feedback

Post by Feweh » 15 Jan 2018, 17:03

Surrealistik wrote:
15 Jan 2018, 16:51
This is the reason I was against making surgery access doctor only.
You're thinking power-gaming as perspective as usual, rather than logical access on a military ship.

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Re: New Medbay Layout Feedback

Post by Surrealistik » 15 Jan 2018, 17:17

Feweh wrote:
15 Jan 2018, 17:03
You're thinking power-gaming as perspective as usual, rather than logical access on a military ship.
Realism compromises are made in CM's design all the time for the same of gameplay and fun; improved access to prevent people from just dying/becoming brain dead out in the lobby (something that still happens even now despite the access because people are lazy and don't drag bodies far enough) when doctors are overwhelmed is far from the most problematic or questionable compromise made.

I don't feel too strongly about this change personally, but my considerations aren't purely about powergaming.
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Re: New Medbay Layout Feedback

Post by Feweh » 15 Jan 2018, 17:28

Surrealistik wrote:
15 Jan 2018, 17:17
Realism compromises are made in CM's design all the time for the same of gameplay and fun; improved access to prevent people from just dying/becoming brain dead out in the lobby (something that still happens even now despite the access because people are lazy and don't drag bodies far enough) when doctors are overwhelmed is far from the most problematic or questionable compromise made.

I don't feel too strongly about this change personally, but my considerations aren't purely about powergaming.
You're not thinking of the big picture though, you're missing the understanding of how that lock door plays well for gameplay and structure.

It stops the common marine from bursting in kool-aid man style and annoying doctors, it allows larva a chance to escape before 20 marines in the lobby barrel down onto it.

Things like that need to be taken into account.

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Re: New Medbay Layout Feedback

Post by Surrealistik » 15 Jan 2018, 17:59

Feweh wrote:
15 Jan 2018, 17:28
You're not thinking of the big picture though, you're missing the understanding of how that lock door plays well for gameplay and structure.

It stops the common marine from bursting in kool-aid man style and annoying doctors, it allows larva a chance to escape before 20 marines in the lobby barrel down onto it.

Things like that need to be taken into account.
I get it, I mean there's a tradeoff where you're probably going to have more people dying/going braindead in medbay as a result. My opinion is that the pros don't outweigh the cons, because it really sucks to be taken out of the round due to being out of sight/out of mind, especially when you're so close to being saved.
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Re: New Medbay Layout Feedback

Post by Dumblike » 15 Jan 2018, 18:14

I think the CMO office is really out of place, and instead, putting hot food vendors/cryotubes would be better for aesthetics and utility
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Re: New Medbay Layout Feedback

Post by Jroinc1 » 15 Jan 2018, 18:19

Feweh wrote:
15 Jan 2018, 17:03
You're thinking power-gaming as perspective as usual, rather than logical access on a military ship.
I mean, on my ship, like the REAL one I serve on, nothing is locked save the armory and a few other special places (the reactor ROOM (the NON-people, face-melty area), a coupla MA areas... chair supply, vent spaces...).

But we really have no reason to go any of those places, and there are actual consequences to doing stupid shit, unlike CM.
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Re: New Medbay Layout Feedback

Post by 4thsurviver » 15 Jan 2018, 18:25

Surrealistik wrote:
15 Jan 2018, 17:59
I get it, I mean there's a tradeoff where you're probably going to have more people dying/going braindead in medbay as a result. My opinion is that the pros don't outweigh the cons, because it really sucks to be taken out of the round due to being out of sight/out of mind, especially when you're so close to being saved.
It might cut back on that when you consider that now the doctors always have to go out to the lobby to retrieve wounded rather then assume the wounded are coming to them. It always did bug me the way marines had to walk into the surgery hallway and annoy the doctors to get help or try and fight for their attention. I like the idea of the lobby being used as a lobby.
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Re: New Medbay Layout Feedback

Post by Surrealistik » 15 Jan 2018, 20:46

4thsurviver wrote:
15 Jan 2018, 18:25
It might cut back on that when you consider that now the doctors always have to go out to the lobby to retrieve wounded rather then assume the wounded are coming to them. It always did bug me the way marines had to walk into the surgery hallway and annoy the doctors to get help or try and fight for their attention. I like the idea of the lobby being used as a lobby.
The problem is more when the doctors are overwhelmed.

With the old medbay, the casualties for the most part would usually be brought within eyeshot of the surgery rooms; now this is much more difficult, so when medbay is on all cylinders, the risk of this is probably going to increase.
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Re: New Medbay Layout Feedback

Post by Sulaboy » 16 Jan 2018, 02:00

Medbay does get very hectic when the wounded role in. I still think the answer is less marines needing treatment the two ways I can see to do this would be having more dead marines or make injuries less crippling. I'd be fine with removing defibrillators because of the time needed to work with a dead marine, also a greater fear of death might convince marines to stick together more often. In the end I'm not sure what is the solution to this problem, but I'm sure that with time something could be found that reaches a balanced conclusion.
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Re: New Medbay Layout Feedback

Post by Bronimin » 16 Jan 2018, 02:34

Absolutely fantastic, love the much bigger ORs -- they make surgery hell far more tolerable.

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Re: New Medbay Layout Feedback

Post by Marine Tickler » 16 Jan 2018, 10:44

Can someone post before and after images so we can view the changes?

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Re: New Medbay Layout Feedback

Post by JennerH » 16 Jan 2018, 12:21

One change I'd like is 4 medical backpacks instead of 2, 1 for each OR. Currently grabbing tools from the tables feels kinda slow and clunky to me at least, and I feel powergamy when I have to bug a medic for a spare medic bag or 2
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Re: New Medbay Layout Feedback

Post by Bronimin » 16 Jan 2018, 12:58

Marine Tickler wrote:
16 Jan 2018, 10:44
Can someone post before and after images so we can view the changes?
Before:
► Show Spoiler

After:
► Show Spoiler
Not pictured: one sleeper to the left of the cryo tubes
Those two chairs outside the OP theatres are something the doctors put up, too.

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Re: New Medbay Layout Feedback

Post by A normal peep » 16 Jan 2018, 20:38

Bronimin wrote:
16 Jan 2018, 12:58
Before:
► Show Spoiler

After:
► Show Spoiler
Not pictured: one sleeper to the left of the cryo tubes
Those two chairs outside the OP theatres are something the doctors put up, too.
I think the New one is really better for marines and aliens as Feweh said before

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Re: New Medbay Layout Feedback

Post by HKO20006 » 16 Jan 2018, 22:15

Image
Taken right after marine evac from LV so this might be an edge case, notice
Sharing of a surgery room
Dead dead SL on the floor (I guess he was DOA?)
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Re: New Medbay Layout Feedback

Post by Blade2000Br » 17 Jan 2018, 07:07

HKO2006 wrote:
16 Jan 2018, 22:15
Image
Taken right after marine evac from LV so this might be an edge case, notice
Sharing of a surgery room
Dead dead SL on the floor (I guess he was DOA?)
I read medbay overwhelmed and then saw literally 6-7 marines wounded, one perma dead and 4 marines having surgery...

This is not overwhelmed, not even by one bit lol.
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