Colonial Marines and the Benos winrates are not what you think.

Generic, on-topic discussion about Colonial Marines.
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MacBlaze
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Colonial Marines and the Benos winrates are not what you think.

Post by MacBlaze » 01 Feb 2018, 12:39

Havent you heard that xenos win 90% of the time because of mechanics and there is absolutely nothing a marine can do about it? Yeah, we all have heard that from industrial salt manufacturers. Its actually a lot further from the truth. Marines have won 3x as much as benos in the month of January, and that might continue on into this month. I have seen that benos are less smart and seem to have bad leadership. They make bad moves like leaving behind face raped peoples in nests, and not working together to wreck marine outfits. Marines from what I can tell are still badlies with some robust people sprinkled in, but the command structure seems to be same with marines having good people. Its amazing how salty people as xenos say marines are overpowered almost 2 years ago on reddit, when actually their win rates right now seem to be proving that claim in not mechanics, but in smarts of the players. Xenos seem to have forgotten their strengths and or advantages and how to utilize them. TL;DR smart players play marines, and dumb ones play xenos.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by RobBrown4PM » 01 Feb 2018, 12:46

Out of curiosity, has anyone compiled a win/loss sheet or page for the server? I think such a thing would be wonderful.
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MacBlaze
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by MacBlaze » 01 Feb 2018, 12:55

slc97 wrote:
01 Feb 2018, 12:43
Oh boy, time to nerf Marines.
Shit I shouldnt of posted please admin no no no, its just the marines are smarter than the benos and the benos are dumb.
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MacBlaze
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by MacBlaze » 01 Feb 2018, 12:57

RobBrown4PM wrote:
01 Feb 2018, 12:46
Out of curiosity, has anyone compiled a win/loss sheet or page for the server? I think such a thing would be wonderful.
Something like 30 something for xenos and 100+ for marines. Insane honestly, I hope its not nerfed because for gods sake stupidity is something you cannot fix. Literally if you make a better xeno then humanity will dream up a better idiot.
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"Not all MP's are power-hungry authoritarians with a need to show their dominance over the average marine"
"Okay, too many people are talking here, were going to have race based voice talking, Heinz, your last because your black" -The Fuhrer Jan 2018
"A marine must always be alert, or else some baldie son of a bitch will sneak up on him and shoot him point blank in the head with buckshot!"

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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Lukey111 » 01 Feb 2018, 13:05

1 month later...

"WHY DO THE XENOS KEEP WINNING!" - random person
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by nekcy » 01 Feb 2018, 13:06

slc97 wrote:
01 Feb 2018, 12:43
Oh boy, time to nerf Marines.
NooOOoooOOoo~ :cry:

I played as a xeno few times and from what I've seen it's a bit of a mess, not a lot of rp and some toxic players.
Maybe it's because they don't have THE LAW xenos with stunbatons on their asses?
But also I've played in some good xeno rounds where the Queen was always talking and giving good flanks.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Wubs4Scrubs » 01 Feb 2018, 13:28

I think the dev team is throwing around the idea of giving the marines bolt action rifles to help balance out the win percentage.

Oh also Ice Colony only.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by JennerH » 01 Feb 2018, 13:36

Just change it from marines to CLF, and have them start in the colony
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by misto » 01 Feb 2018, 13:41

xenos are having hard time adapting to not having screech crutch to lean on 100% of the time, i take it? and the queen update was looking so good at first, the xeno teams seemed to be learning how to think and work together properly for a while there.

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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Sulaboy » 01 Feb 2018, 13:52

Marines:104 Xenos:37
That's what Feweh said in some thread a marine was talking about to many marine nerfs.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by misto » 01 Feb 2018, 13:57

devs need to consider upgrades to xeno gameplay (not just the queen!) instead of flat marine nerfs. a way to slightly adjust and customize your xeno's stats, for instance.

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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Simo94 » 01 Feb 2018, 14:31

Constant frontline Queen screeching removal prank (gone wrong) (gone sexual) (arrested and deported prank).mp4
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by biscuitsakimbo » 01 Feb 2018, 14:53

Baldies are cowards, baldies are cowards, baldies are cowards and fools. But at least because they're bad, it makes me feel more badass when they watch me put in work. If you feel like you're disadvantaged vs a random ayy as a humble marine, it's just because you haven't played enough to exploit their weaknesses and multiply your strengths. Ayys can get easy kills, but so can marines, and we've been winning a lot lately because Winter Break is over and the kiddos are back in classes. The ratio of robust marines to baldies is higher than it was a few months ago.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Lumi Pharon » 01 Feb 2018, 14:59

Are self destructs considered a marine or xeno win, or a draw? Because although with the latest change to crashlanding/locked SD means I have literally not seen a single SD hold (successful of otherwise) since the change, before that a lot of successful xeno rounds end in an SD fight one way or another.

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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Symbiosis » 01 Feb 2018, 15:01

Alright Xenos, I can't play 24/7. Pick it up during low/mid pop times!

Biggest way to buff Xenos without hurting the "fun" factor of Marines is evolution time. Halve the time for all but Ancient Evolution.

Or reduce damage from fire.

Or make boiler gas go over the autism forts the Marines are calling FOBs nowadays.

I'll do my best to make a "How to kill all the Marines" guide soon...
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Skimmy2 » 01 Feb 2018, 15:12

Symbiosis wrote:
01 Feb 2018, 15:01
Or reduce damage from fire.
T R I G G E R E D

Though I am curious about the disparities, if any, between lowpop and highpop. I always thought lowpop was when marines won a little bit more, though then again, 3 days ago I thought the xeno winrate was atleast in the 60s.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by spartanbobby » 01 Feb 2018, 16:02

Wubs4Scrubs wrote:
01 Feb 2018, 13:28
I think the dev team is throwing around the idea of giving the marines bolt action rifles to help balance out the win percentage.

Oh also Ice Colony only.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by solidfury7 » 01 Feb 2018, 16:22

Symbiosis wrote:
01 Feb 2018, 15:01
Alright Xenos, I can't play 24/7. Pick it up during low/mid pop times!

Biggest way to buff Xenos without hurting the "fun" factor of Marines is evolution time. Halve the time for all but Ancient Evolution.

Or reduce damage from fire.

Or make boiler gas go over the autism forts the Marines are calling FOBs nowadays.

I'll do my best to make a "How to kill all the Marines" guide soon...
Ancient Xenos are the most unfun mechanic going. An ancient anything can kill a PMC team in a matter of seconds.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Symbiosis » 01 Feb 2018, 16:35

solidfury7 wrote:
01 Feb 2018, 16:22
Ancient Xenos are the most unfun mechanic going. An ancient anything can kill a PMC team in a matter of seconds.
Yeah, I get that. In some hands. Speaking matter of factly here, most of the heavy lifting is done by a small group of Xenos that constantly engage and kill the Marines. If I'm a Mature Crusher holding the line, eventually I'll make a mistake or over extend and suddenly the Xenos crumble. (Just my observation)

I'm able to keep reinforcements from getting to the front as a Hunter, but I'll eventually make a mistake.

You've got so very many Young/Mature Runners dying far too easily and far too many young/mature sentinels that block retreating Xenos.

I'm just throwing ideas out there, heh. That's all.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by BadApple » 01 Feb 2018, 17:36

Do we have numbers on new players? I have noticed more than usual.

They hurt xenos more than marines, as there are unlimited PFC slots and finite xenos.

I have noticed xenos not capturing easy captures, T3's acting dumb.

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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Heckenshutze » 01 Feb 2018, 17:40

I'm tired of these kind of threads, we just had one yesterday.
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by oprayx73 » 04 Feb 2018, 20:54

i swear to you its a leadership issue.
its insanely evident and obvious when a team steamrolls
the other due to massive teamwork and cohesion.

when a good queen takes the helm, marines face a fucking terribly hard upward battle, especially when their hivelords fortify beautifully, their boilers precisely cut off enemies, their hunters and runners attack supply lines etc.

when a good CO leads the charge, xenos face a very fearsome, large, and diverse threat, especially when their requisitions team communicates well with SL's who organize and gather their squads objectives and needs.
their SO's balance their hands on and off control, their specialists who make key picks, their engineers who create life-saving supply lines and the doctors who make sure those marines get a second chance out there, etc.

i for one believe there is simply a balance of skill that needs to be found. Right now there is enough give for a completely skilled team to seriously whoop some ass

TL:DR, both teams have MASSIVE support structures and opportunities for amazing teamwork, when taken advantage of they become really strong. Marines just happen to have the statics and playerbase to back up such a structure.
Cut them xenos up with yer machete! :D

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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Shuffl3 » 19 Feb 2018, 13:52

slc97 wrote:
01 Feb 2018, 12:43
Oh boy, time to nerf Marines.
lol
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Re: Colonial Marines and the Benos winrates are not what you think.

Post by Miranda » 19 Feb 2018, 15:30

oprayx73 wrote:
04 Feb 2018, 20:54
when a good CO leads the charge, xenos face a very fearsome, large, and diverse threat,
CO? Nope, not even close. It's SLs who actually matter +PO and RO coop. CO is just a funny rp guy who sometimes go down to die! He is as usefull to marines on ground as one more gunner. Same with XO and SO.

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