Got to say, this was one of the worst event rounds I've been in imo. Don't do this again please.
Round start was rather normal (bar the MPs in improper uniform and the retarded pilot), deployment went smoothly, then the whole "marine law has been changed" to include de-limbing a marine who breaks the law and making it illegal to attach prosthetics to those who have committed an offence. While that was fine to start with (bar the proshetics part), later on it got retarded as you'll see.
As a CT i was lucky I was in a role that limited the ways I could really get into trouble without breaking current laws. Then as the round progressed, swearing, smoking were also added to the list of laws that will de-limb you. The effects were rather staggering really because it turned MPs and to some extent the commander, into some ugly form of valid hunter looking for limb removal procedures over the smallest of things. The effects on the round were harsh in that communications, (while normally quick to bog down into a mess) became completely paralyzed and as a cargo tech that effectively kills cargo's role in the game. Seeing as the RO handed me a command headset I saw why. Everyone who was being de-limbed, or was about to be, was in chat nearly constantly, over the whole limb removal laws, mutiny was on nearly everyone's tongues, (I even heard one was killed for it over general comms for merely suggesting it, which was further backed up by MPs also confirming it over their channel (whether procedure was followed or not is another beast in it's own right but I can say i don't recall an announcement over the death)). I can't give much outside of this seeing as I was penned into my department almost all round, partly due to wanting to avoid limbs being removed and partly due to my role being entirely inside the cargo bay so all I can give was accounts of IC talks with an MP who wanted out of that shit and comm chatter.
The round in short became something of a meme round with little RP inside of it. Parts of command was locked in the brig and de-limbed, marines as well and the worst part was that after the de-limbing they also spent time in a cell with nothing to really do (not really much you can do with a leg missing anyway). I think that as it was played out, most of the people snared into this rollercoaster round were either too busy dealing with combat or something (I have no idea what people do when they miss announcements) to notice the announcements only to find a cell and limb missing because of it. Which then lead to salt or the entire corps spiraling into the brig or further salt. Not to mention any deaths caused by this further fueling it.
On the flip side I would argue that marines and co. did this to themselves, seeing as you can just not swear or smoke by choice, the main issue I personally have is that due to admin permission for the event, the round turned into something where OTT was an understatement. There were no real limits as to what would be conceived as law breaking and could have been abused to hell by MPs falsely arresting someone over a cigarette or swearing at them. The fact that if a law was broken (even by accident), you were almost out of the round for the entire time upon being brigged and future combat capability was completely gimped / removed due to the missing leg or arm you had. The entire round was set up in a fashion to permit a mutiny and that was then later denied due to said xenos inbound, even though judging by comms, that murmurs of it was starting rather early into the rounds meme, (whether they Ahelped or not i have no clue).
Feweh wrote: ↑04 Feb 2018, 18:48
Further more, no rules or guidelines were breached by me. The Event ran technically 100% by the players, who turned the Almayer into a "Nazi" run Command staff. I simply made an event with strict and harsh MP law and the players ran with it and formed it into what it became.
I denied mutiny for a very simple reason. There were 110 Marines vs 50! Xenos. Had we allowed a mutiny, the entire round wouldve tanked instantly.
Going to have to ask, when did that even stop mutinies? I've been stuck in rounds where a mutiny has kicked off when the alamo left the station due to xenos calling it down and i'm on about the times when humans didn't really have favorable odds. The round obviously lead to a wipe yet reminded rather fun for both sides all the way in, with the stories marines would tell xenos afterwards, generating a chuckle or two after the round ended.
Also i'd point out that 110 marines would be an incorrect number to use seeing as marines missing limbs might as well die to a young runner (unless they had a gyro'd weapon on hand / a wheelchair to sit in) and that you only announced they be released so late into the round that they had no time to move and prep, mostly due to most of them being unable to move meaning they had to be dragged out of the brig. That and the laws in place, barred them from getting prosthetics if they were released earlier. On the other hand, you did send a team of mercs out to assist and bump the numbers a little, which the commander thankfully allowed to be above the law.
The round went as you planned really, sure command, the marines and MPs could have played this anyway they wanted, the lack of control over the entire event was rather tasteless and didn't really provide any element of fun for most people (see the valid hunting bit). Not to mention the fact that some people simply didn't notice the event kicking off until too late. It in my opinion was a poorly thought out event that shouldn't be tried again, which has only been made worse due to the 'attitude', if I'm allowed to perceive it as that, that you seemed to show during the round and this thread.