So these combat synths during the HG round happening are pretty facking badass.
i think a good event would be a team of WEY-YU PMCs planetside defending a top secret research installation from xenos and marines.
they could have a team of say 2-3 combat synths plus a dozen or so PMCs and a scientist or 2 who have to hold out for the round to defend the companies secrets or reach a compromise with the USMC to work together and survive.
seeing as combat synths are so powerful they could be told by admins that they are restricted to stay within the perimeter of the place they are set to defend.
I know that the synth guidelines say they cant use weapons but lets face it.
WEY-YU does some shady shit. they know about the aliens and cover up and deny knowledge of them. they most definitely have combat synths available for high risk/top secret operations.
WHO THINKS THIS WOULD BE AN AWESOME EVENT, EH?
back me up, guys.
COMBAT SYNTHS! BOOYAH!
- Amitt0
- Registered user
- Posts: 60
- Joined: 12 Nov 2017, 17:30
- Byond: Amitt0
COMBAT SYNTHS! BOOYAH!
I play primarily as Era "Hannibal" Barca: PFC, SG, (NOW MEDIC! AMAZING! )Peter Watts: MP/CMP main and sometimes survivor/MT
RP enthusiast,cautious fighter and appreciative community member.
Embrace the suck.
RP enthusiast,cautious fighter and appreciative community member.
Embrace the suck.
- Vispain
- Registered user
- Posts: 459
- Joined: 13 Sep 2017, 19:43
- Location: U. S. A
- Byond: Vispain
Re: COMBAT SYNTHS! BOOYAH!
It doesn't happen much but occasionally in events and even, more rarely, a random round a synth may end up becoming (basically) a combat synth due to unique actions during the round and admin action. Its basically always in antag form.
Examples of Antag Combat Synth in Events/HungerGames:
The round you refer to.
UPP and CLF Events
Examples of Antag "Combat" Synth in Normal Rounds:
Synth goes rogue
Mini-Event (no actual real event, but mini-event): For example, I remember a normal round where my squad found CLF in the Prison Classified Area. With them was a medical/combat synth. I've also seen similiar situations with UPP during mini-events.
Examples of Antag Combat Synth in Events/HungerGames:
The round you refer to.
UPP and CLF Events
Examples of Antag "Combat" Synth in Normal Rounds:
Synth goes rogue
Mini-Event (no actual real event, but mini-event): For example, I remember a normal round where my squad found CLF in the Prison Classified Area. With them was a medical/combat synth. I've also seen similiar situations with UPP during mini-events.
St Joseph of Cupertino - Patron saint of air travelers, aviators, astronauts, people with a mental handicaps, test takers and poor students.
Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar
Commander Jacque Devereaux AKA SSGT Cassius 'Santa' Klaus Predator: Pau'Tar
- Amitt0
- Registered user
- Posts: 60
- Joined: 12 Nov 2017, 17:30
- Byond: Amitt0
Re: COMBAT SYNTHS! BOOYAH!
Well i guess it wouldnt have to be a huge ''EVENT'' but i think my idea is simple, easily implemented and would be super fun for the PMC/SYNTH players on the ground.
I play primarily as Era "Hannibal" Barca: PFC, SG, (NOW MEDIC! AMAZING! )Peter Watts: MP/CMP main and sometimes survivor/MT
RP enthusiast,cautious fighter and appreciative community member.
Embrace the suck.
RP enthusiast,cautious fighter and appreciative community member.
Embrace the suck.
- oprayx73
- Registered user
- Posts: 192
- Joined: 23 Apr 2016, 19:56
Re: COMBAT SYNTHS! BOOYAH!
http://avp.wikia.com/wiki/Combat_androi ... r-wiki-rec
It'd take good spriting & coding to actually create accurate combat androids.
They're humanoid in shape, but look very ugly. Their exoskeleton is hardened, and they are mostly only skilled
in combative and tactile ways. They also only communicate in very simple tactical-lingo. It'd be cool to see them use
parts of equipment from these groups:
It'd take good spriting & coding to actually create accurate combat androids.
They're humanoid in shape, but look very ugly. Their exoskeleton is hardened, and they are mostly only skilled
in combative and tactile ways. They also only communicate in very simple tactical-lingo. It'd be cool to see them use
parts of equipment from these groups:
Cut them xenos up with yer machete!
Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te
Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: COMBAT SYNTHS! BOOYAH!
Those are mercenaries.oprayx73 wrote: ↑10 Feb 2018, 15:22http://avp.wikia.com/wiki/Combat_androi ... r-wiki-rec
It'd take good spriting & coding to actually create accurate combat androids.
They're humanoid in shape, but look very ugly. Their exoskeleton is hardened, and they are mostly only skilled
in combative and tactile ways. They also only communicate in very simple tactical-lingo. It'd be cool to see them use
parts of equipment from these groups:
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- LocalizedDownpour
- Registered user
- Posts: 403
- Joined: 15 Apr 2016, 04:02
Re: COMBAT SYNTHS! BOOYAH!
I thought those were the loot box crates the devs were working on?
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: COMBAT SYNTHS! BOOYAH!
Robot mercs
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
- oprayx73
- Registered user
- Posts: 192
- Joined: 23 Apr 2016, 19:56
Re: COMBAT SYNTHS! BOOYAH!
yea, that's kind of why i said from these groups. it'd be cool if they borrowed full equipment from these merc types, to distinguish themselves. Maybe just straight up give mercs a combat synth for events.
Cut them xenos up with yer machete!
Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te
Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: COMBAT SYNTHS! BOOYAH!
I need a combat synth that says at one point in the round 'talk to the hand' and 'I'll be back'.