The Vanguard: Manual to Frontline combat.

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The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 20 Feb 2018, 11:15

Disclaimer: This is a little manual, wrote based on my experiences as a permanent Squad Marine player, it doesn't ENSURE success or survival, but contains tips and tricks that may help you the next time a xeno tries to make you it's scratching post, however, these must be put into practice in order to master them and even so, no training can prepare you for the Xeno scum.








VANGUARD

The vanguard (also called the advance guard) is the leading part of an advancing military formation. It has a number of functions, including seeking out the enemy and securing ground in advance of the main force.

The vanguard derives from the traditional division of a medieval army into three battles or wards; the Van, the Main (or Middle), and Rear. The term Vanguard originates with the medieval French avant-garde, i.e. "the advance guard". The vanguard would lead the line of march and would deploy first on the field of battle, either in front of the other wards or to the right if they stood in line.






VANGUARDISM IN CM

The most accurated Vanguardism in our Marine Corps is the fact we're all EXPENDABLE but what does it mean to be expendable? Simple, means you're as good as the man next to you, a cog in the killing machine the USCM is. When a cog expires or fails, another one replaces it and everything keeps going; The machine doesn't stop for a worn out cog and no cog should stop it's purpose because a fellow cog failed to do so; If killing yourself in some way ensures the Machine to succeed, then you MUST take the sacrifice with honor and pride, because a cog that worn out doing it's duty it's better than a durable cog that does shit to help the Machine to succeed in crushing it's enemies. The Machine (The USCM) builds it's path rolling over the cogs it lost in the way, remember that, embrace it, and feel proud of being part of that. Otherwise, you'll never be Vanguard.

Vanguardism doesn't limit itself to PFC's but if we're going to put a simple grunt and a Squad Leader in a balance, the SL is going to win, they're more valuable and needed than the regular boot, with this I want you to understand, the 'Vanguard' should limit itself to PFC's, smartgunners and specialists. Medics, engineers and SL must preserve themselves for the bigger picture.

Being part of the 'Vanguard' doesn't mean to rambo all your way up to your death but knowing when to charge and when to fall back, WITHOUT leaving the Frontlines. You're expected to die, yes, but that doesn't mean you should go and gift our enemy with an easy kill.



THE 5 KEYS TO BE A GOOD VANGUARD

1. a Vanguard is made by a group of men, it's not an one man army. Ensure you're assisted before charging.

2. Understand that, you are not special, you may and will die eventually. Only the luckiest of men survive a whole operation as Vanguard.

3. Even if your squad is grounded to stay in the back, you must remain with it. Be loyal to your squad because that's all you got

4. The best defense is a good offense.

5. Once you charge, there's no turning back unless you're moving back to charge again with bigger force.

EXAMPLES OF VANGUARD MARINES (Role models, if you need an idea of how to behave in combat, look for these)

1. Lisa "Hotshot" Taylor

2. John "Spartan" Murry

3. Dolthgar "Fire" Folk

4. Vanechka 'Sleepy' Penkina

5. Madison Delaney

6. Jackson Dee

7. Mark Kesserline

8. Uriel Turner

9. Cassius Klaus



These have been Vanguarding way before you and you can still see them around, so your best bet as an apprentice is to imitate whay they do.



YOUR TOOLSYOU'LL STICK TO THESE AND THESE ONLY, OTHERWISE YOU'RE NOT USEFUL IN THE FRONTLINES


1. PULSE RIFLE as MAIN weapon
Image

Your best bet out there, this baby is the Fist of the USCM, packed with 40 rounds of caseless ammunition, it has good range and good damage. Single fire to hit targets that are between allies or really far away and burst fire to spray targets that are dumb enough to charge at you, regarding attachments, this weapon alone is good enough but if you want to spice your Baby there's a suggestion list below. NEVER ATTACH THINGS THAT DECREASES YOUR FIRING SPEED MACROS: toggle-burst-fire / toggle-weapon-attachment

2. PUMP SHOTGUN as SUPPORT weapon
Image

A.K.A the Xeno Cucker, this little fella in the right hands creates fear among the most powerful xenos around, a single buckshot shot can put a full-health xeno into critical with ease and heavily cripple any xeno caste and a well placed slug will stun it long enough to be bursted to gibs or stunlocked to it's death, however, the range of the buckshot isn't long enough to be used as a main weapon unless you use slugs, Attachments for this one? Here are some suggestions:.
► Show Spoiler
MACROS: unique-action

2.A Loadout suggestions
► Show Spoiler


3.Equipment: Stuff you must wear before dropping otherwise you're good as dead.
► Show Spoiler



PFC TACTICS

Code: Select all

 0.1 ALWAYS, ALWAYS, ALWAYS, A L W A Y S TURN YOUR INTENT TO HARM BEFORE JOINING THE FIGHT; ALWAYS TRY TO POINT-BLANK YOUR FOES WHEN YOU'RE WIELDING THE SHOTGUN.

1. NEVER TRY TO BE A POINTMAN, INSTEAD, ADVANCE WITH YOUR UNIT AS A WHOLE. TRY TO BE IN THE SAME TILE THIS WAY YOU AVOID FF OR NEURO/ACID SPIT FROM THE SHADOWS.


2. IF YOU'RE ALONE AND SEE A RUNNER/LURKER SWITCH TO SHOTGUN. THEY'LL THINK TWICE BEFORE POUNCING YOU, GIVING YOU A SMALL CHANCE TO RUN BACK TO YOUR MARINES. SAME THING APPLIES WHEN YOU'RE IN GROUPS, XENOS DON'T RUSH INTO A MARINE/GROUP OF MARINES WHO HAS A SHOTGUNNER NEAR OF THEM.


3. IF THINGS GO CQC, SWITCH INTENT TO -HARM- , EVEN IF YOU'RE USING A PULSE RIFLE A POINT-BLANK SHOT STUNS THE TARGET, GIVES ADDITIONAL DAMAGE AND MOST LIKELY IT'LL FORCE HIM TO FLEE.


4. IF YOU GET FF'D DON'T LOSE TIME COMPLAINING OR TYPING, MOVE AWAY AND KEEP FIRING OR HEAL.


5. DON'T PANIC! IF A RUNNER POUNCES ON A MARINE DO-NOT-FIRE, WAIT FOR THE MARINE TO MOVE OR THE RUNNER TO GET IN AN OPEN SPOT. IF A HUNTER POUNCES ON A MARINE, SWITCH TO SHOTGUN, STAND NEXT TO IT AND BUCKSHOT IT CLICKING ON THE TILE --BEHIND-- IT, SO YOU HIT HIM WITH ALL THE SHELLS.


6. MELEE DAMAGE PIERCES ARMOR, IF YOU HAVE A BAYONET AND A CRUSHER,RAVAGER GOES TOE-TO-TOE WITH YOU, YOUR BEST CHOICE IS TO STAB THE MOTHERFUCKER WHILE ESCAPING, OTHERWISE, DODGE AND RUN BACK TO YOUR MARINES.


7. BOILERS SUCCEED ACCORDING TO THE AMOUNT OF FEAR THE GAS CLOUD CAN CREATE AMONG THE MARINES. HOW DOES THIS WORKS? SIMPLE: A MARINE PUSH TAKES PLACE, THE FIRST WAVE PUSH IN AND GETS CUT OFF BY THE GAS CLOUD, THE PEOPLE BEHIND STOP THE PUSH TO ESCAPE THE GAS, THE MARINES THAT GOT CUT OFF STOPS THEIR ATTACK AND WAIT IN ANXIETY FOR THE GAS TO CLEAR, THEY'LL LIKELY GET STOMPED. RINSE AND REPEAT. -HOW TO STOP THIS?- DON'T LET THE GAS FOOL YOU, UNLESS IT'S A DIRECT HIT THE DAMN THING WON'T KILL YOU, RUN THROUGH THE GAS TO THE OTHER SIDE AND START SHOOTING THE INCOMING XENO FORCES, THEY'LL FLEE AS SOON THEY SEE YOU DIDN'T STOPPED THE PUSH, NOW ONCE YOU ALL CROSSED THE CLOUD GO STRAIGHT FOR THE BOILER, BECAUSE YOU WON'T SURVIVE A SECOND RUN THROUGH A GAS CLOUD.


8. IF ANOTHER MARINE HAS A BETTER SHOT THAN YOU, LET HIM SHOOT AND SAVE YOUR AMMO. SINGLE FIRE TO END DOWNED XENOS SURROUNDED BY ALLIES.


9. PLAY WITH THE FIRE MODE, SINGLE FIRE AND BURST FIRE HAVE THEIR PROS AND CONS, KNOW YOUR SITUATION AND CHOOSE THE BEST MODE.


10. ALWAYS MOVE IN FRONT OF THE SMARTGUNNER, HE CAN SHOOT OVER YOU AND YOU SERVE HIM MORE AS A MEATSHIELD THAN A SIDEKICK


11. SPECS WILL HAVE ALWAYS PRIORITY OVER YOU DUE TO HIS EQUIPMENT, HE'S A VERY SPECIAL ASSET MAKE SURE HE SURVIVES, EVEN IF HE'S AN USELESS TRASH.

SPEC TACTICS

Code: Select all

1. RPG SPEC: * ALWAYS MAKE SURE YOU HAVE NOBODY BEHIND YOU AND CLOSE TO THE BLAST RADIOUS
* USE YOUR AMMO WISELY, READ BEFORE USING. THINK SMART. AT ROCKETS FOR RAVAGERS AND QUEENS. WP ROCKETS TO CRUSHERS. TRY NOT TO WASTE THE ROCKETS ON LOWER CASTES (SPITTERS AND SENTINELS ARE AN EXCEPTION, KILL ALL THOSE FUCKERS)
* DO NOT TRASH YOUR ROCKET'S CASE. STORE IT AND TAKE THEM TO RO FOR A QUICK REFILL

2. SCOUT SPEC: *IT'S IMPERATIVE FOR YOU TO BE ON THE FRONTLINES AS THE BOTTLE-OPENER, DO NOT WASTE YOUR PRECIOUS AMMO ON UNWORTHY SCUM, SAVE YOURSELF FOR THE BIG TARGETS: T3'S AND ELITE/ANCIENT T2'S. YOU'RE ALSO THE WALL THAT KEEPS THE MARINES FROM THE SPITTING BASTARDS SO KEEP THEM AT BAY. YOU'RE A VERY VALUABLE ASSET MEANING THAT YOU MUST TRY TO SURVIVE AT LEAST FOR MOST OF THE OP. USE STANDARD GRUNTS AS MEATSHIELDS THEY'LL UNDERSTAND.

3. SNIPER SPEC: *KEEP AT BAY BOILERS, SENTINELS, SPITTERS AND PRAETORIANS. YOU'RE THE ONLY ONE THAT CAN KEEP THEM AWAY FROM OUR GRUNTS
* SAVE AMMO FOR THE BIG TARGETS, INCENDIARY ARMOR SPECIALLY FOR THE CRUSHER ONLY. IGNORE T1'S UNLESS THEY'RE BEING TOO MUCH OF A PROBLEM.
* YOU'RE NOT A FRONTLINE COMBATANT, ALWAYS STAY BEHIND THE LINES USING YOUR GRUNTS AS MEATSHIELDS

4. GRENADIER SPEC: *AREA OF DENIAL, YOU'RE THE MOST USEFUL LINE-BREAKER IN THE FORCE, IF THE XENOS ARE CORNERED BEHIND THEIR DEFENCES AND STRUCTURES YOU'RE THE ONLY ONE THAT CAN MAKE THEM COME OUT OR FLEE.
* YOUR BEST SCENARIO IS A BOTTLENECK. KEEP THE XENOS FROM PUSHING OR SHAKING OFF THE MARINE MOMENTUM WITH YOUR MIGHTY GRENADES. DO NOT WORRY IF YOU DON'T DIRECT HIT ANY XENO, YOUR JOB IS TO ACTUALLY KEEP THEM AWAY.
* DO NOT WASTE GRENADES ON T1's UNLESS THEY'RE A REALLY PAIN IN THE ASS.
* (meta-target) HUNT THE QUEEN, SHE'S YOUR BIGGEST GAME YET.

5. FLAMER SPEC: *KNOW YOUR STRENGHTS AND YOUR WEAKNESSES, SOME TYPE OF FLAME IS TO BE USED ONLY TO CLEAR WEEDS, LIGHT PATHS AND CUT OFF WAYS AND THE OTHER RESERVED ONLY TO BE APPLIED ON THE XENOS.

* (meta-target) HUNT THE CRUSHER, IT'S YOUR PRIMARY OBJECTIVE

* TRY NOT TO CRUSH MOMENTUM FOR FLAMING AN AREA PREVENTING MARINES TO KEEP PUSHING

SMARTGUNNER TACTICS

Code: Select all

1. THIS IS MY RIFLE, THERE ARE MANY LIKE IT, BUT THIS ONE IS MINE: NEVER -EVER- MODIFY YOUR SMARTGUN. YOUR VANILLA VERSION OF IT IS THE ONE TO GO WHEN WE'RE GOING TO THE FRONTLINES, YOU'LL NEED THE SPEED TO ACTUALLY DO YOUR JOB: COVERING FIRE.

2. ALWAYS, ALWAYS, ALWAYS STAY BEHIND THE GRUNT LINE. YOU CAN SHOOT OVER TEAM MATES AND YOUR M56 SIGHT GIVES YOU AN ADVANTAGE IN SPOTTING ENEMIES. USE ALL OF YOUR SQUAD AS YOUR MEATSHIELD.

3. DO NOT DISH OUT YOUR EMPTY POWERPACK, GIVE IT BACK TO RO FOR A QUICK REFILL.

4. BURST-FIRE SUNUVABITCH.

5. SHOOT SHOOT SHOOT SHOOT SHOOT SHOOT SHOOOT!!!!!!!

Congratulations! If you have followed this manual and has resulted useful to you, you're now a certified Vanguard, ultimate badass, bug stomper, equal opportunity ass-kicker!


Good hunting, No marine victory has been achieved without sacrifices AND REMEMBER to collect your dead comrades dog tags and put them in the memorial slab.


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Last edited by Heckenshutze on 17 Jul 2018, 10:27, edited 31 times in total.
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Re: The Vanguard: Manual to Frontline combat.

Post by AverageSpitter » 20 Feb 2018, 13:10

Gonna try this next time i play muhreen, it sounds promising enough
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Re: The Vanguard: Manual to Frontline combat.

Post by xywenx00 » 20 Feb 2018, 13:35

Seems like a interesting playstyle. Might assemble a vanguard as SL sometimes.
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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 20 Feb 2018, 13:45

Gyroscopic Stabilizer:
► Show Spoiler
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 20 Feb 2018, 14:20

Surrealistik wrote:
20 Feb 2018, 13:45
Needs more Tony Lotrick under examples.

Also attachment loadout suggestions, preferably via this format or similar:

Gyroscopic Stabilizer:
► Show Spoiler
Added to the manual.


Wasn't Tony an engineer?
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Re: The Vanguard: Manual to Frontline combat.

Post by AverageSpitter » 20 Feb 2018, 14:58

10/10 just did it and survived my first whole marine round, Keep up god's work
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Re: The Vanguard: Manual to Frontline combat.

Post by simonset55 » 20 Feb 2018, 15:04

Isn't this pretty much how any PFC should play? i know that's how i play at least.

I assume this vanguard needs to be strong and hard hitting effecient soldiers, and as a loadout for your rifle i can clearly suggest the QF + EB combo, foregrip too if req is nice to you. It demolishes xenos due to how quick and hard hitting it is. Maybe you should also highlight how you should always be in front of the smartgunner, since he can fire through you. I dunno, just wanted to add in what works for me if it counts for anything.
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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 20 Feb 2018, 15:44

simonset55 wrote:
20 Feb 2018, 15:04
Isn't this pretty much how any PFC should play? i know that's how i play at least.

I assume this vanguard needs to be strong and hard hitting effecient soldiers, and as a loadout for your rifle i can clearly suggest the QF + EB combo, foregrip too if req is nice to you. It demolishes xenos due to how quick and hard hitting it is. Maybe you should also highlight how you should always be in front of the smartgunner, since he can fire through you. I dunno, just wanted to add in what works for me if it counts for anything.
Utility PFC; it's been weakened considerably though since the nerf to PFC healing and loss of the MEDHud, but flare/ammo monkeys with tools and spare medical supplies are still pretty decent.

And QF is decent, but tbh, nothing is better than the Gyro for front line skirmishing (as evinced by the best performing PFCs). You can use Gyro and QF in tandem, but you'll pretty much never hit anything.
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 20 Feb 2018, 18:12

simonset55 wrote:
20 Feb 2018, 15:04
Isn't this pretty much how any PFC should play? i know that's how i play at least.

I assume this vanguard needs to be strong and hard hitting effecient soldiers, and as a loadout for your rifle i can clearly suggest the QF + EB combo, foregrip too if req is nice to you. It demolishes xenos due to how quick and hard hitting it is. Maybe you should also highlight how you should always be in front of the smartgunner, since he can fire through you. I dunno, just wanted to add in what works for me if it counts for anything.
Added your recommendation.


Yeah, PFC's are supposed to be the Vanguard, supposed.. But you can see 2/3 of them are cowards or just not strong enough to keep fighting on the frontlines for a extended period of time.. Or just aren't properly geared to do so, that's the reason you see most of the veterans doing this task instead of some random boot.
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Re: The Vanguard: Manual to Frontline combat.

Post by Miranda » 20 Feb 2018, 18:53

Nice guide!

But i noticed that we have TON of marines with stocks this days. SOME EVEN PUT SKELETON WITH QF.
So funny to see this monster guns after ayys push lol.
Also if you use QF+EB don't ever use burst, you will be firing slower that way.

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Re: The Vanguard: Manual to Frontline combat.

Post by YourNeutralness » 20 Feb 2018, 23:19

Is the idea with using a gyro that you have a gyro'd shotgun in one hand and a gyro'd rifle in the other? Otherwise I can't really see how it is that helpful unless you are a medic or engineer.

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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 21 Feb 2018, 02:35

YourNeutralness wrote:
20 Feb 2018, 23:19
Is the idea with using a gyro that you have a gyro'd shotgun in one hand and a gyro'd rifle in the other? Otherwise I can't really see how it is that helpful unless you are a medic or engineer.
Shotgun and rifle both work, as can an off-hand SMG to a lesser extent.

The entire idea is to basically double your fire rate/DPS by shooting, then quickly swapping to the off-hand weapon to shoot it (while the first weapon is on cooldown), rinse and repeat; all this while you're moving around at full speed because no wield slowdown.
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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 21 Feb 2018, 04:53

Two other killer loadouts:

Burst Fire Assembly:
► Show Spoiler

Barrel Charger:
► Show Spoiler
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 21 Feb 2018, 08:49

Surrealistik wrote:
21 Feb 2018, 04:53
Two other killer loadouts:

Burst Fire Assembly:
► Show Spoiler

Barrel Charger:
► Show Spoiler
Added to the manual, and some extra stuff useful too
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Re: The Vanguard: Manual to Frontline combat.

Post by JennerH » 21 Feb 2018, 11:05

Don't forget the Spicer!
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 22 Feb 2018, 12:54

Jenner wrote:
21 Feb 2018, 11:05
Don't forget the Spicer!
► Show Spoiler
Not sure if a standard flamer is of any use now since the Pyro spec, gotta try that first then I could add it to the manual.
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Re: The Vanguard: Manual to Frontline combat.

Post by JennerH » 22 Feb 2018, 16:11

Heckenshutze wrote:
22 Feb 2018, 12:54
Not sure if a standard flamer is of any use now since the Pyro spec, gotta try that first then I could add it to the manual.
Yeah, dunno how good it is now...
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 02 Mar 2018, 09:32

Jenner wrote:
22 Feb 2018, 16:11
Yeah, dunno how good it is now...
Yeah actually not that good, walked by accident on normal fire and didn't even lowered my health, just the "you get burned!" text.

Regardless, it's nice to see some people are following this manual. That and the add of the mortar has given some marine majors even in a row.
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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 02 Mar 2018, 13:55

Heckenshutze wrote:
02 Mar 2018, 09:32
Regardless, it's nice to see some people are following this manual. That and the add of the mortar has given some marine majors even in a row.
TBH when mortar does heavy lifting it's usually in all the wrong ways as yet another defensive/turtle tool.
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 02 Mar 2018, 14:04

Surrealistik wrote:
02 Mar 2018, 13:55
TBH when mortar does heavy lifting it's usually in all the wrong ways as yet another defensive/turtle tool.
Then we can say it's all marine muscle at it's best! Hurray
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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 02 Mar 2018, 14:26

Heckenshutze wrote:
02 Mar 2018, 14:04
Then we can say it's all marine muscle at it's best! Hurray
I'd say more queen/beano stupidity that marine muscle can capitalize on.

Most marine wins are predicated on devastating beano misplays.
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Re: The Vanguard: Manual to Frontline combat.

Post by Heckenshutze » 02 Mar 2018, 15:12

Surrealistik wrote:
02 Mar 2018, 14:26
I'd say more queen/beano stupidity that marine muscle can capitalize on.

Most marine wins are predicated on devastating beano misplays.
True but I know we might have been preparing boots better for battle than before, at least that's what I like to believe.
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Re: The Vanguard: Manual to Frontline combat.

Post by Vispain » 03 Mar 2018, 01:13

With Pfcs in particular you got the cannon fodder and you got the vanguard (aka heroes). The line is often very blurred.
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Re: The Vanguard: Manual to Frontline combat.

Post by Dolth » 05 Mar 2018, 06:40

Okay I just noticed I was quoted in that manual.

Anyway, good tutorial I just hope people WILL eventually read that. Now from my experience, marines gotta understand how important is it to assist people instead of bodyblocking that frontline with 16 marines in a 4x4 tile-space.

But still. Good tutorial.
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Re: The Vanguard: Manual to Frontline combat.

Post by Surrealistik » 05 Mar 2018, 14:16

Dude the formatting on those attachment loadouts is all kinds of fucked.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

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