Stop thinking minefield like : OPEN AREA BLOCKED.THEY CANNOT PASS HAHA.
It's a CLAYMORE LANDMINE, not a regular burried landmine.
A claymore is here to deny DIRECTIONAL THREAT. Therefore, it's meant to be placed on assaulting/flanking paths. The claymore shines in protecting chokepoints or "artificial chokepoints" or even "psychological chokepoints" (my favorite, I'll explain you, you'll like it too).
As said above, the tile triggering-range is 2 tiles. The mine-tile itself, and the tile facing. Which mean you can cover 2 tiles corridor easily.
But.. You can create artificial chokepoints and detect psychological chokepoints !
Artificial chokepoints, is just moving around crates or obstacles that'll FORCE your enemies to get on your 2 tiles radius and get cucked.
Psychological chokepoints are just.. the path that'll use the enemy, even if there is room around it.
Bwahaha, yep.
The enemy is psychologically as dumb as you (eh, you decided to play the USCM, don't blame me, you're dumb, I'm dumb too : it's a good thing !). The human mind is creating its own limits itself, it's fun !
What is the fucking meaning of what I just said ? I meant that if you are in a 4 tiles path, the enemy will mostly use 1 or 2 tiles at max. He won't use the 4. Meaning, that you don't even need to create artificial chokepoints, your enemy will create his own chokepoint for you.
The smarter is your enemy, the fewer those chokepoints appear, but you're a nice guy, and you'll help the fellow Xenos to find a way to deadchat, right ?
Here are some tips to invite Xenos to use a path you want them to use :
- Use a bait. (Tell a baldie that he triggered a mine and that if he moves he dies, or use yourself as a bait, or a fellow acolyte, I don't care)
- Use false garbage on the other sides of your paths (use flares, or OBVIOUS garbage) to make your enemy think that he must use the way you designed for him
- Use the potential hive direction*
*WOAAAH. WHAT THE FUCK IS THAT !
It's a landmark. When you progress on the colony, the USCM's main landarmk is the FOB. If you are on BR. The FOB at LZ1 is always NW. Meaning that from everywhere from the map, you just need to head North, West, or North West and you get to a friendly area.
But, according to enemy's location, you guess the potential hive direction (S-E caves ? Lambda ? Research ? South caves ?) You don't need to guess it right at the exact tile, just the global direction. It'll give you the most obvious fleeing path that the Xeno will use if panicked. Which means another psychological chokepoint on the most obvious fleeing path that the xeno will use.