Atmos is getting out of hand
- Felkvir
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Atmos is getting out of hand
We all know how absolutely terrible ZAS is. And if someone so much as fiddles with it, it can cause unimaginable havoc.
A good example was a round just now
This happens a lot, especially lately when there are no admins on. No one to track who did what, or to prevent this stuff. (Again, i offered to cover the times when no other staff is on. But that is another discussion between me and heads of staff..) Making invincible, invisible windows doesn't help either. (ruins a bit of immersion for me tbh)
Apop talked about redoing the system long ago but i have no idea how close to that they are. What we currently have certainly does not work, much less with what is supposed to be an action server. I don't want to be flinged around for the rest of the entire round, nor anyone else.
A good example was a round just now
This happens a lot, especially lately when there are no admins on. No one to track who did what, or to prevent this stuff. (Again, i offered to cover the times when no other staff is on. But that is another discussion between me and heads of staff..) Making invincible, invisible windows doesn't help either. (ruins a bit of immersion for me tbh)
Apop talked about redoing the system long ago but i have no idea how close to that they are. What we currently have certainly does not work, much less with what is supposed to be an action server. I don't want to be flinged around for the rest of the entire round, nor anyone else.
- Cairo283
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RE: Atmos is getting out of hand
It also doesn't help when people build mechs, as they don't start with a full air tank, and thus suck in all the air around them like a damn black hole.
- crazyh206
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RE: Atmos is getting out of hand
I may have caused that problem twice without knowing it would happen as i had no idea that they even did that and i didn't expect to have enough resources to build 2 ripleysCairo283 wrote: It also doesn't help when people build mechs, as they don't start with a full air tank, and thus suck in all the air around them like a damn black hole.
- Mycroft Macarthur
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RE: Atmos is getting out of hand
you cant hook up an oxygen tank to them or anything? any time i get in a mech i tell it to run off an internal tank and i breathe fine all round (not that i survive in them long given how garbage they are at combat)
- apophis775
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RE: Atmos is getting out of hand
We've been working on it.
Atmos, is pretty complicated.
Atmos, is pretty complicated.
flamecow wrote: "unga dunga me want the attachment" - average marine
- MrGabol100
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RE: Atmos is getting out of hand
Yeah, and the removal of the breaching rule doesn't help, seriously.
- Davidchan
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RE: Atmos is getting out of hand
Overpressure is far more dangerous than no pressure. Atmos needs... well a change. I'd like to see Marines given spacesuits more often (Kane was hugged through the faceshield of his suit after all)
Facehugger protection in general needs a change, how a marine helmet blocks facehugger but a gas mask doesn't is beyond me. Removing the helmet makes sense to a point, but if we shift from head to face protection, we could stock the marines with Spacesuits (not specifically hardsuits, but just pressure suits)
Either that, or just code marine armor to give extra protection against pressure.
Facehugger protection in general needs a change, how a marine helmet blocks facehugger but a gas mask doesn't is beyond me. Removing the helmet makes sense to a point, but if we shift from head to face protection, we could stock the marines with Spacesuits (not specifically hardsuits, but just pressure suits)
Either that, or just code marine armor to give extra protection against pressure.
- Mycroft Macarthur
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RE: Atmos is getting out of hand
space suits and hard suits actually dont offer any protection against overpressure (for some, weird reason), tried it a few times, activated mag boots will likewise not prevent you from getting knocked on your ass by overpressure (again, for some weird reason)
- crazyh206
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RE: Atmos is getting out of hand
Had to stop a guy who was going to build a 2nd ripley today when i had already built 1 as they would've fucked with the atmo so i hid the plasteel and he never got it finished
- SASoperative
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RE: Atmos is getting out of hand
Agreed. Atmos is FUCKING SHIT UP... How do you lot think I feel when it happens?
Why am I still here again?
Just your Former Head Staff stalking around from time to time I suppose.
Just your Former Head Staff stalking around from time to time I suppose.
- UnknownMurder
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RE: Atmos is getting out of hand
For once, I must agree with Felkvir.
- andre1999
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RE: Atmos is getting out of hand
I agree, atmos really has to be fixed, i saw a round that hade so fucked pressure, when the aliens hade the marines surrounded in the bridge, they couldn't even touch the doors because the just flew 5-8 tiles back when they got close, and once they got in, the two marines trapped flew backwards like a nuke just hit where the door was, one of them almost died of hitting a locker, a wall, a table and some other stuff, and if that wasn't enough, the thing that triggerd it, was a marine throwing ONE grenade, his corpse flew across breifing in around half a second.
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RE: Atmos is getting out of hand
I remember that round. It was hilariously frustrating for me and probably the aliens trying to tackle spam me.andre1999 wrote: I agree, atmos really has to be fixed, i saw a round that hade so fucked pressure, when the aliens hade the marines surrounded in the bridge, they couldn't even touch the doors because the just flew 5-8 tiles back when they got close, and once they got in, the two marines trapped flew backwards like a nuke just hit where the door was, one of them almost died of hitting a locker, a wall, a table and some other stuff, and if that wasn't enough, the thing that triggerd it, was a marine throwing ONE grenade, his corpse flew across breifing in around half a second.