Fun video i looked at while browsing reddit's game dev area. I was always curious at how the exact math was calculated to get the weird game effects in the gba and n64. Turns out, theres a video for everything, and its not too shabby:
Mode 7 by Retro graphics explained channel (youtube)
GoTo 16:09 if you dont want to hear all the mathy stuff (which is cool) and just want to see what it REALLY looks like when you were playing snes games
Video: How retro games calculated graphics.
- KingKire
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Video: How retro games calculated graphics.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- TheDonkified
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- manezinho
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Re: Video: How retro games calculated graphics.
Always interesting to see the inner workings.
In Game: Andrew Bryson
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
(PS: Deadchat is best chat.)
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
(PS: Deadchat is best chat.)
- NethIafins
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Re: Video: How retro games calculated graphics.
His latest video on lag and blanking is the best
Brother!
Do you remember our home and mother?
I'll die, don't bother.
It's just like walking on water.
- Cold Rain, Swirekster 2017, Twisted Insurrection OST