Everyone's talking about tanks, but in the comics they weaponize loaders with machine guns and other things. Why don't we get some combat loaders up in here? It'll give research or engineering something to build, or we could just start with a set.
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PFC Rex Lombardi shouts, "Boys if you jump out of the dropship you are guarenteed a pass into the paratroopers regiment!"Philby0 wrote: They're so white they can colonise anything at will
Exactly, which basically means you can only use them if you carrying something and the Benos drop near you, we are talking about having some kind of exo-suit to be able to drop down with.
I'd be fine if it was for events only, putting it ingame as a feature seems like a bad idea.
Expert at friendly fire, girls and weapons.They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
they closed it before they even read itJennerH wrote: ↑11 May 2018, 13:54https://gitlab.com/cmdevs/ColonialMarines/issues/3045
It's done, upvote or downvote to your heart's content
what he said.NethIafins wrote: ↑10 May 2018, 17:05You can't use powerloader exactly because it is a non-combat Variant.
Comabt suits are basically almost same level of tech as WY combat synths, which is around 40 years later