Player name you use the most: Joseph Murta
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
- viewtopic.php?f=87&t=12765&p=136813#p136813 | PO Ban - Strayed too far from LV LZ2 drop pod.; Lifted.
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
Yes.
Do you understand how the Battlefield Execution functions?
Yes, I've witnessed multiple BEs and even been subjected to a bit of an unorthodox BE myself (Russian Roulette style). I understand the finer details, that I am not to BE the CMP or MPs and detained prisoners, and that I should announce any BEs as soon as possible.
Do you understand you are not above Marine law, or allowed to enforce it yourself?
Yes.
What do you think is the job of a Commander?
I believe the job of the Commander is to bring as much enjoyment to the round for marines under their command as possible. Not necessarily to WIN the round for the marines, but to provide them with a good experience, not something that leaves them walking away from the round frustrated or disappointed - at least not as a result of rubbish Command. To me that means to interact with marines in a way that enhances their round, be it cracking a joke or two with lowly privates before Briefing starts or being quick to sort out supplies for a squad leader.
I think the worst thing a Commander can do is make themselves the antagonist or "bad guy" in the eyes of the marines, not because it decreases the chances of marines winning (although it certainly does) but because it by and large reduces their enjoyment of the round, their trust in Command and just generally brings the mood down for the marine side.
I also think the Commander should be someone who puts the enjoyment of others above their own- sometimes it might be tempting to grab the CO smartgun and drop to fight on first contact because shooting aliens is fun, but if that means leaving marines with inadequate commanding and support which will then ruin their round, it's not the way to go.
The Commander should be someone who can stay on top of things- no matter how chaotic the round gets, they should be keeping up on current events as best they can with the information available to them, and responding in good time. There are few things more frustrating for a groundside marine, SL or shipside staff than Command that is slow to respond or worse, completely unresponsive.
With that in mind, a Commander should also be someone who can keep up a good standard of roleplay even when it feels like everything is going wrong. That means keeping a cool head OOC and not letting the stresses of the round get to you, which can be difficult especially in a role as demanding as CO.
If a member of your staff is disobeying orders, how would you handle it?
It depends on where they are, to what extent they're disobeying orders and the severity of it.
Generally speaking, if someone disobeyed orders while aboard the Almayer and with no hostiles aboard, and I was unable to convince them after a couple requests to obey orders, I would have MPs handle them (or admins if they were breaking rules in the process of disobeying orders.) If they disobeyed orders while deployed groundside or otherwise somewhere MPs couldn't reach, I'd make sure they were reported, demoted if necessary and do what I could to get the orders accomplished some other way.
If someone were intentionally disobeying my orders while hostiles were present or MPs were unavailable, I would take matters into my own hands and might BE them depending on the severity of it or if they were intentionally stopping my orders from being followed - for example, if I told the only engineer in a defence "plug that hole in the cades!" but they didn't do it and said "it's too dangerous!", I wouldn't just pull my Mateba out and blow their head off, I'd adapt to having to fight with a hole in those cades and maybe seal it up myself. But if I told an SL to move their squad somewhere while I was leading groundside and they refused, I'd take control of their squad and BE the SL if they attempted to stop me or counteract my orders.
Those examples lack some detail and context so they probably don't exactly reflect what I'd do in those scenarios, but as a rule I'd take this approach - if MPs or other staff can handle it or I can persuade whoever's disobeying my orders to stop disobeying my orders in good time, then I'll do that. But if MPs can't handle it and time is of the essence, I'll take the tough approach and if the person disobeying my orders is directly obstructing me from getting those orders accomplished, I will likely BE them to move things along.
Why should you be whitelisted?
I believe I am competent in command and combat roles, have a good understanding of all roles in general and would be a solid Commander that doesn't treat marines as pawns in a strategy game or victims to be exploited for my own amusement. I would like for marines to see "Commander Joseph Murta on deck!" and be pleased to know they're in good hands for that round, whether or not their whole squad ends up dying horribly- at least they'll do it with a Commander that has their backs.
I am capable of a high level of RP, having been at it for way too long (Garry's Mod serious RP servers in 2010, good ol' days), though usually I don't get the chance to show it in full as I mostly play combat roles which mean limiting my RP to "say" and emotes lest a xeno come around a corner and pounce me in the midst of typing.
And while I don't like to play this card usually since there are a good deal of people who've joined even early this year that are probably better players and members of the community than I am, I've been playing CM on and off since 2015 and like to think I'm a trusted player who people can rely on.