The Colonial Marines Gitlab drinking game

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Butlerblock
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The Colonial Marines Gitlab drinking game

Post by Butlerblock » 27 May 2018, 16:40

Colonial Marines Gitlab Drinking Game(tm)
  • Drink whenever someone tells a dev how to balance a game
  • Drink whenever someone suggests an outrageously large feature or revamp
  • Drink whenever someone reports a client-sided bug
  • Finish your drink whenever a non-bug non-quality of life suggestion gets merged
Game ends when the win rates are 70/30 for at least a week.
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Papa_Pollard
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Re: The Colonial Marines Gitlab drinking game

Post by Papa_Pollard » 27 May 2018, 16:44

Its only been 3 minutes and I need a new liver.

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TheMaskedMan2
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Re: The Colonial Marines Gitlab drinking game

Post by TheMaskedMan2 » 27 May 2018, 16:53

I'm actually dead now, thanks.
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Sulaboy
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Re: The Colonial Marines Gitlab drinking game

Post by Sulaboy » 27 May 2018, 18:01

:thumbdown: If this is a suggestion follow the format
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Re: The Colonial Marines Gitlab drinking game

Post by Snypehunter007 » 27 May 2018, 19:29

Butlerblock wrote:
27 May 2018, 16:40
Colonial Marines Gitlab Drinking Game(tm)
  • Drink whenever someone tells a dev how to balance a game
  • Drink whenever someone suggests an outrageously large feature or revamp
  • Drink whenever someone reports a client-sided bug
  • Finish your drink whenever a non-bug non-quality of life suggestion gets merged
Game ends when the win rates are 70/30 for at least a week.
Its a good thing I'm a robot, because if I'd be long dead by now with how long I've been looking over suggestions.
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WinterClould
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Re: The Colonial Marines Gitlab drinking game

Post by WinterClould » 27 May 2018, 20:06

Drink each time a suggestion is wordlessly closed without being added while having positive votes and not being outrageous to impliment.
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ThatKazakhDude
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Re: The Colonial Marines Gitlab drinking game

Post by ThatKazakhDude » 28 May 2018, 06:26

DONT do it, you will probably die of alchohol poisoning

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