Experienced Knowledge Thread

Generic, on-topic discussion about Colonial Marines.
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GenericUsername
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Experienced Knowledge Thread

Post by GenericUsername » 31 May 2018, 19:24

This is a thread where we post advice for other players based on things that happened to us, so our mistakes don't go in vain (or at least someone can have a laugh at our stupidity)

I'll start: when trying to threaten someone by pointing a gun at them, check that you're on AIM mode more than once. That way you don't risk giving validation for the other guy to shoot you down while you shit your pants fearing you'll be banned
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Re: Experienced Knowledge Thread

Post by Lumdor » 31 May 2018, 19:25

Cigars and cigarettes give you a tiny speed boost, so smoke up if you wanna go fast.
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Re: Experienced Knowledge Thread

Post by Jakkkk » 31 May 2018, 19:55

Press R to catch things that are thrown at you, went through a long time without knowing this and it could've saved me big time.
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Re: Experienced Knowledge Thread

Post by Casany » 31 May 2018, 20:53

You can put a machete in your helmet. It’s a big that hasn’t been fixed in a year and the mods don’t care about it.

Also, you can knock predators out with a boot knife and take their masks and kill them. Or with a claymore. And if you have throwing knives it only takes like 5 to crit an elite spitter, and if you break both a predators hands it can’t hurt you.
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Re: Experienced Knowledge Thread

Post by Retrokinesis » 01 Jun 2018, 14:48

Some medical tips for people wanting to try it that I wish people had told me when I first started playing doctor/medic:

- It takes a few seconds for the scanner to register medication in someone's system after it's administered. This is why you don't treat another medic's patient, since you don't know what they gave them and might overdose them accidentally. And because it's just rude.
- Any amount of organ damage is potentially dangerous and should be treated. Don't look at 5 heart or eye damage and assume it's as insignificant as 5 brute damage.
- The anesthesia tank won't work on a patient with punctured lungs. Administer oxy and tram, fix their lungs, then activate internals if you have a lot more surgery to do.
- 'Unknown substance detected' is usually completely irrelevant, since it includes things like drinks and nicotine.
- The sleepers can perform dialysis and are how you fix an OD without a smoke purge kit. It also works on corpses so, in cases of super lethal OD like QC, it's sometimes easier to just let them die, stick their corpse in the sleeper, defib them, and stabilize afterwards. Make sure to have an IV handy.
- You don't need to touch the settings on the cryotube freezers; the default configuration works, even if it doesn't look like it. Just make sure you put a beaker of cryomix in before you use them.
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Re: Experienced Knowledge Thread

Post by Rohesie » 02 Jun 2018, 01:12

Retrokinesis wrote:
01 Jun 2018, 14:48
- Any amount of organ damage is potentially dangerous and should be treated. Don't look at 5 heart or eye damage and assume it's as insignificant as 5 brute damage.
To be fair 5 heart damage won't kill a marine per se, but without a constant supply of peridaxon it will make them go hungry over time, and thus slower and less combat effective. Also risking husking the patient in the middle of battle is further heart damage is acquired, rendering defibs useless.
Organ damage is the most missed out ailment of marines, and lots of them are released from surgery with it. Always double-check.
Retrokinesis wrote:
01 Jun 2018, 14:48
- The anesthesia tank won't work on a patient with punctured lungs. Administer oxy and tram, fix their lungs, then activate internals if you have a lot more surgery to do.
- The sleepers can perform dialysis and are how you fix an OD without a smoke purge kit. It also works on corpses so, in cases of super lethal OD like QC, it's sometimes easier to just let them die, stick their corpse in the sleeper, defib them, and stabilize afterwards. Make sure to have an IV handy.
The first suggestion can be conjugated with the second: see, you can perform surgery on dead patients and fix their organs, IBs and whatnot. No need for anesthesia, naturally. Just don't take too long without a defib, least their time expires.
Retrokinesis wrote:
01 Jun 2018, 14:48
- 'Unknown substance detected' is usually completely irrelevant, since it includes things like drinks and nicotine.
99% of the times this is true. 1% it is not, as oxycodone, iron, space drugs and other substances with OD thresholds will also appear as unknown substances, and you won't know the current concentration in the patient's blood.
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Re: Experienced Knowledge Thread

Post by ThatKazakhDude » 02 Jun 2018, 05:07

This one might sound obvious, but still,do NOT get dronk near lz

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Re: Experienced Knowledge Thread

Post by caleeb101 » 02 Jun 2018, 05:36

- clear weeds and sticky resin no matter how long it takes, pushing through them is like a xeno running behind marine barricades and then wondering why they were so easy to kill. weeds slow you down a little bit and resin slows you down a lot.

- flare flare flare, can't shoot what you can't see

-if you're bored as a PFC and you're on FOB duty, see if you can find a wrench and strip some stuff for metal on the planet. you'd be surprised how much metal you can find and the engineers will appreciate it.

-take peoples armor off if you're bringing them to a medic to be defibbed and they're busy, the few seconds it takes could be the difference between life and death.

-bring a bayonet if you can, the extra damage really does matter sometimes

-bring a bootknife to clear weeds/any other obstructions (wooden walls etc). plus, you're much less likely to stab someone with a boot knife than you are to accidentally fire your rifle and shoot someone while trying to clear weeds

-it's usually not worth it to risk going anywhere alone
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Re: Experienced Knowledge Thread

Post by Karmac » 02 Jun 2018, 20:09

pro engineer tip

if you know your in a chokepoint the tanks gonna be rollin through

don't do this

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Re: Experienced Knowledge Thread

Post by Crab_Spider » 02 Jun 2018, 20:37

Tea heals toxin damage.

Changeling sting gives you burn damage in the form of cold.
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Re: Experienced Knowledge Thread

Post by DefinitelyAlone0309 » 02 Jun 2018, 20:39

Crab_Spider wrote:
02 Jun 2018, 20:37
If someone is suffering from overintoxication (aka theyre drunk) just give them tea.
or if you're in medbay and you hear MTs are getting booze, prep some Ethanol/Ethyl, since those are better for treating drunkenness.
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Re: Experienced Knowledge Thread

Post by Crab_Spider » 02 Jun 2018, 20:40

DefinitelyAlone0309 wrote:
02 Jun 2018, 20:39
or if you're in medbay and you hear MTs are getting booze, prep some Ethanol/Ethyl, since those are better for treating drunkenness.
I edited the post to just say general toxin damage for a reason smh
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Re: Experienced Knowledge Thread

Post by superjo98 » 02 Jun 2018, 20:53

I might be wrong, but the autodoc can't combine surgery's, so don't autodoc someone with a shit ton of injury's since it will take forever and just piss off the other doctors and everyone else that doesn't have severe injury's. Just do the surgery yourself.
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Re: Experienced Knowledge Thread

Post by DefinitelyAlone0309 » 02 Jun 2018, 20:57

superjo98 wrote:
02 Jun 2018, 20:53
I might be wrong, but the autodoc can't combine surgery's, so don't autodoc someone with a shit ton of injury's since it will take forever and just piss off the other doctors and everyone else that doesn't have severe injury's. Just do the surgery yourself.
It depends. If a guy has 5 broken bones, it's better to stuff him into autodoc, because it's annoying to fix each individual spot. But if he has an extremely heavy stack of IB, Ruptured Lung, Organ Damage, Broken Bone; it's easier for the doctor to do it, since they can stabilise the patient faster than the autodoc ever will, and they can combine surgeries to fix all of that within 5 minutes.
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Re: Experienced Knowledge Thread

Post by DankAnimemes » 02 Jun 2018, 21:51

Do not attach C4 to yourself to suicide bomb the xenos. It will gib you and will not do any damage to ANYTHING else

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Re: Experienced Knowledge Thread

Post by superjo98 » 03 Jun 2018, 00:11

DefinitelyAlone0309 wrote:
02 Jun 2018, 20:57
It depends. If a guy has 5 broken bones, it's better to stuff him into autodoc, because it's annoying to fix each individual spot. But if he has an extremely heavy stack of IB, Ruptured Lung, Organ Damage, Broken Bone; it's easier for the doctor to do it, since they can stabilise the patient faster than the autodoc ever will, and they can combine surgeries to fix all of that within 5 minutes.
Oof im dumb, but still gets on my nerves. Especially when doctors use automatic mode.
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Re: Experienced Knowledge Thread

Post by Loco52 » 03 Jun 2018, 00:46

Never pick a stun baton up from the floor if u dont have an MP id card
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Re: Experienced Knowledge Thread

Post by DankAnimemes » 03 Jun 2018, 15:09

Casany wrote:
31 May 2018, 20:53
You can put a machete in your helmet. It’s a big that hasn’t been fixed in a year and the mods don’t care about it.
Fairly sure this was patched

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Re: Experienced Knowledge Thread

Post by Vampmare » 03 Jun 2018, 18:11

Fun fact: SL's and Specs have enough engineering skill to build cades and wires. So don't push it all on that dead engineer you didn't bother to check on.
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Re: Experienced Knowledge Thread

Post by BadApple » 03 Jun 2018, 19:26

Doors have a wire that will open/close them when signalled (only if there are no access requirements)

I am waiting for the opportunity to use it to cut off xeno retreat via remote signallers. Probably good for survivors who can get em.

Also for maint-techs: You can turn tools and parts into metal by putting them in the autolathe. They don't give much, but they can sponsor the things you want the lathe to make.

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Re: Experienced Knowledge Thread

Post by Casany » 03 Jun 2018, 19:30

DankAnimemes wrote:
03 Jun 2018, 15:09
Fairly sure this was patched
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Re: Experienced Knowledge Thread

Post by Imperator_Titan » 03 Jun 2018, 19:51

Don't stand Infront of the tank

Apparently that isn't common sense

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Re: Experienced Knowledge Thread

Post by ghost120 » 04 Jun 2018, 15:26

You can refill empty injectors by dragging their sprite on nanomeds and taking them again.

Same goes with food/soutos, but you need to refill them in food/drink vendors, obviously.
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Re: Experienced Knowledge Thread

Post by TopHatPenguin » 04 Jun 2018, 16:37

Learn the Bullet paths..

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Re: Experienced Knowledge Thread

Post by BadApple » 04 Jun 2018, 19:47

You can dilute space cleaner to make it last longer. As long as the spray bottle has a bit of cleaner, the rest can be water and it will still clean.

Sandbags, once filled, are faster to set up than barricades, and stronger. You can fill sandbags with snow. You can pull down sandbag cades with an entrenching tool.

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