TheRedAvenger's CO application

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Helplesssheep
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TheRedAvenger's CO application

Post by Helplesssheep » 03 Jun 2018, 17:05

Byond ID: TheRedAvenger

Player name you use the most: I now use random names in order to avoid player bias, I used to go by Bradley Finlay

Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link: Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?

Of course, and it's only fair considering the importance of the role.

Do you understand how the Battlefield Execution functions?

Typically a battlefield execution are issued as one of the highest punishments in game as stated in the marine law. From my experience I've seen battlefield executions used as a last resort in the case of a uprising against the chain of command. These executions sever as detergent towards munity, however they are not necessarily the solution to the problem and should be used after careful consideration. The last thing I want to do is ruin another marine's round but if that marine is threat, then the marine must be treated like a threat.

Do you understand you are not above Marine law, or allowed to enforce it yourself?

I completely understand that an important leader within the marine ranks is not immune to the law, and I applaud all MPs who sit through uneventful rounds to enforce law no matter how minor the infraction may be.

What do you think is the job of a Commander?

The commander is a leader within the military, he/she is renowned for his expertise and his/her rank is a reflection of the hard work he/she has contributed towards the marine core. As military leader he/she INFLUENCES people by providing guidance, motivation, and direction towards completing a mission. The commander cannot force ordinary people to perform life threating tasks which is why marines are an invaluable group of people. In context of this game, the commander brings order to disorder, and tries keep the marines functioning together as a team. Furthermore, I dare to say that the commander is also an essential element to winning strategies within the rounds and thus the commander can be viewed as a military tactician as well.

If a member of your staff is disobeying orders, how would you handle it?

I would consult the individual about their actions and remind them about the main focus of the operation, as well as they duty. If the said individual continues to break order, they will again receive a stern lecture about what is expected of them. Sometimes people feel doing one thing is more important than the other so these lectures allow for two communication, and will help me understand the perspective of the individual. However if this individual chooses to disobey orders without validity, and continues to do so while jeopardizing the succeed of the mission, I will escalate my actions into legal territory and allow the MPs to do what is necessary.

Why should you be whitelisted?

I've been around for a while like a piece of moldy cheese under the sofa. I don't care about being the most popular, or the most robust, I just like playing the game because it feels amazing when marines, and sometimes aliens, come together as a team to dominate the opposing team. I'm not perfect, I've had my share of infractions on the server which have helped me become a better player in the long run, yet despite what I'm not, I am curious. I believe that some amazing strategies that have yet to be discovered, and I want to explore them to see how effective they really are. Being the CO would help me get my point across more easily to the entire crew of the Alamyer.
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TexasTwoStep
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Re: TheRedAvenger's CO application

Post by TexasTwoStep » 03 Jun 2018, 22:04

I'm going to SNYPEHUNTER.EXE Your Commander's post as me getting back into the grove of being active on the forums again. I used to be a Moderator and have re-applied but i'm ugly and smelly so we'll see where that goes. This serves as your suggestion box below (my responses are colored differently.)
Helplesssheep wrote:
03 Jun 2018, 17:05
Byond ID: TheRedAvenger

Player name you use the most: I now use random names in order to avoid player bias, I used to go by Bradley Finlay
What roles do you usually pertake in and in line with that what kind of roleplay do you expect from our server and that of your fellow Marines / Human-Anti-Xeno-Cast.
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link: So, I see you used to be in the buisness of a small-time-grief clinic, ones I used to hate getting ahelps for because it was for some of the dumbest things imagineable. How have you changed as far as maturity - what can we expect of you? (I like memes but there's a certain threshold the Commander can't pass.)
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?

Of course, and it's only fair considering the importance of the role.

Do you understand how the Battlefield Execution functions?

Typically a battlefield execution are issued as one of the highest punishments in game as stated in the marine law. From my experience I've seen battlefield executions used as a last resort in the case of a uprising against the chain of command. These executions sever as detergent towards munity, however they are not necessarily the solution to the problem and should be used after careful consideration. The last thing I want to do is ruin another marine's round but if that marine is threat, then the marine must be treated like a threat.
I like the blanket statement but the logic is more of the lines that you DON'T WANT A MARINE TO RUIN EVERYONE'S ROUND. Which can happen with certain conditions.
Do you understand you are not above Marine law, or allowed to enforce it yourself?

I completely understand that an important leader within the marine ranks is not immune to the law, and I applaud all MPs who sit through uneventful rounds to enforce law no matter how minor the infraction may be.
Being an MP is eventful if given the right contextual support from a Commander. It's always nice to consider letting MP's do more than mundane duties but there is a limit like everything.
What do you think is the job of a Commander?

The commander is a leader within the military, he/she is renowned for his expertise and his/her rank is a reflection of the hard work he/she has contributed towards the marine core. As military leader he/she INFLUENCES people by providing guidance, motivation, and direction towards completing a mission. The commander cannot force ordinary people to perform life threating tasks which is why marines are an invaluable group of people. In context of this game, the commander brings order to disorder, and tries keep the marines functioning together as a team. Furthermore, I dare to say that the commander is also an essential element to winning strategies within the rounds and thus the commander can be viewed as a military tactician as well.
The Job of a Commander in 'simplet' terminology is that of an individual who has striked true to win. What you said is also true, but there's a little bit more in depth comments about what you would be prepared to do versus not.

If a member of your staff is disobeying orders, how would you handle it?

I would consult the individual about their actions and remind them about the main focus of the operation, as well as they duty. If the said individual continues to break order, they will again receive a stern lecture about what is expected of them. Sometimes people feel doing one thing is more important than the other so these lectures allow for two communication, and will help me understand the perspective of the individual. However if this individual chooses to disobey orders without validity, and continues to do so while jeopardizing the succeed of the mission, I will escalate my actions into legal territory and allow the MPs to do what is necessary.
What if it's not an Arrestable Offense but is still causing disruptions? Battlefield Execution or other?

Why should you be whitelisted?

I've been around for a while like a piece of moldy cheese under the sofa. I don't care about being the most popular, or the most robust, I just like playing the game because it feels amazing when marines, and sometimes aliens, come together as a team to dominate the opposing team. I'm not perfect, I've had my share of infractions on the server which have helped me become a better player in the long run, yet despite what I'm not, I am curious. I believe that some amazing strategies that have yet to be discovered, and I want to explore them to see how effective they really are. Being the CO would help me get my point across more easily to the entire crew of the Alamyer.
Overall you have great points, but I'm sure that someone will critique you as far as how lengthy your application goes. We need more Commanders and I would say under the right circumstances you wouldn't be too shabby.

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Re: TheRedAvenger's CO application

Post by MattAtlas » 04 Jun 2018, 06:43

Using random names is a bad idea. I can't judge your command ability if you random name every round. I also can't say I've seen your ex-character around either. So, I'll provide some scenarios for you.

1) Let's say you're a roundstart XO and you have a compliment of 2 SOs and no CO. The map is Ice Colony, what's your game plan?

2) Some circumstances have caused the death of most marines planetside with a 1255 evac. The remaining marines are blaming you and you hear talks about mutiny-- shortly after, you see a crowd of marines come up to the CIC. What do you do?
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Re: TheRedAvenger's CO application

Post by Helplesssheep » 04 Jun 2018, 15:00

MattAtlas wrote:
04 Jun 2018, 06:43
Using random names is a bad idea. I can't judge your command ability if you random name every round. I also can't say I've seen your ex-character around either. So, I'll provide some scenarios for you.

1) Let's say you're a roundstart XO and you have a compliment of 2 SOs and no CO. The map is Ice Colony, what's your game plan?

2) Some circumstances have caused the death of most marines planetside with a 1255 evac. The remaining marines are blaming you and you hear talks about mutiny-- shortly after, you see a crowd of marines come up to the CIC. What do you do?
1) I'd assign each SO to two squads, and then review the composition of each squad. I'd would primarily look for the amount of engineers per squad before giving each squad their initial assignment. Since the map is Ice Colony, deployment must occur as quickly as possible in order to beat the Xeno evolution cycle which is about 20 minutes for most T3s. One strategy I find useful for speedy deployment is to skip the platoon size briefing and move straight into the squad's respective mission once each squad's capabilities have been assessed. For instances, after I've identified which squad I want to fix TCOMs I would give the SL a warning as soon they have the radio in their ear. Once the SL gives me confirmation that everyone has put on their issued gear, I'll have them deploy immediately and give them their formal order once they are on the Alamo. They same process would occur for the other squads who would be tasked with establishing the FOB, and restoring power. During this initial phase, marines will forgo attachments and additional supplies would be ordered for the FOB.

After the aforementioned phase, I would try to stabilize the situation given that the Xeno-cast has not mobilized a large scale attack. This would involve cycling squads from the FOB to Alaymer so they can finish their combat preparations, one squad would be stationed at TCOMs during this time and would eventually trade places with another squad during this step. I'd expect the Xeno-cast to already be attacking in large numbers around time the last of the squads are finishing their preparations. From then onward, my plan would depend upon the battle planet-side which can go multiple ways and in varies location. That in it self is far too long of a discussion for this post, so I suppose the response above is enough to give you an idea of my particular planning process.

2) In the event of a major Xeno victory, and a growing animosity among the marines, I would first to defuse the situation by convincing the marines to continue the mission through indirect communication devices (radio, announcement, etc.) , if that doesn't work I'll have to rely on the MPs to cull the revolt by arresting it's leaders while I lock down the CIC. Time until the final confrontation will draw near, and so my action afterward would be orientated towards gathering information from various sources in order to deduce that the Xeno will board the ship before they actually do. However, lets say the marine revolt does not settle down and the MPs fail, then I would oblivious be screwed.
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Re: TheRedAvenger's CO application

Post by MattAtlas » 05 Jun 2018, 05:58

Helplesssheep wrote:
04 Jun 2018, 15:00
1) I'd assign each SO to two squads, and then review the composition of each squad. I'd would primarily look for the amount of engineers per squad before giving each squad their initial assignment. Since the map is Ice Colony, deployment must occur as quickly as possible in order to beat the Xeno evolution cycle which is about 20 minutes for most T3s. One strategy I find useful for speedy deployment is to skip the platoon size briefing and move straight into the squad's respective mission once each squad's capabilities have been assessed. For instances, after I've identified which squad I want to fix TCOMs I would give the SL a warning as soon they have the radio in their ear. Once the SL gives me confirmation that everyone has put on their issued gear, I'll have them deploy immediately and give them their formal order once they are on the Alamo. They same process would occur for the other squads who would be tasked with establishing the FOB, and restoring power. During this initial phase, marines will forgo attachments and additional supplies would be ordered for the FOB.

After the aforementioned phase, I would try to stabilize the situation given that the Xeno-cast has not mobilized a large scale attack. This would involve cycling squads from the FOB to Alaymer so they can finish their combat preparations, one squad would be stationed at TCOMs during this time and would eventually trade places with another squad during this step. I'd expect the Xeno-cast to already be attacking in large numbers around time the last of the squads are finishing their preparations. From then onward, my plan would depend upon the battle planet-side which can go multiple ways and in varies location. That in it self is far too long of a discussion for this post, so I suppose the response above is enough to give you an idea of my particular planning process.

2) In the event of a major Xeno victory, and a growing animosity among the marines, I would first to defuse the situation by convincing the marines to continue the mission through indirect communication devices (radio, announcement, etc.) , if that doesn't work I'll have to rely on the MPs to cull the revolt by arresting it's leaders while I lock down the CIC. Time until the final confrontation will draw near, and so my action afterward would be orientated towards gathering information from various sources in order to deduce that the Xeno will board the ship before they actually do. However, lets say the marine revolt does not settle down and the MPs fail, then I would oblivious be screwed.
Squads swapping places is a clunky process that rarely works-- I don't reccomend it. But good answers, +1.
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.

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Re: TheRedAvenger's CO application

Post by Kavlo » 26 Jun 2018, 00:00

Looks good overall I'm up for giving this a +1.
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Re: TheRedAvenger's CO application

Post by nerocavalier » 27 Jun 2018, 22:44

I'm leaning towards a +1 because of the relatively good responses to the questions. Will wait and see for more feedback for now.
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Re: TheRedAvenger's CO application

Post by Rohesie » 28 Jun 2018, 17:05

You sound like a knowledgeable player, even if some of these answers appear to me as being rather meta.
Helplesssheep wrote:
04 Jun 2018, 15:00
Since the map is Ice Colony, deployment must occur as quickly as possible in order to beat the Xeno evolution cycle which is about 20 minutes for most T3s. One strategy I find useful for speedy deployment is to skip the platoon size briefing and move straight into the squad's respective mission once each squad's capabilities have been assessed.
Metarush is one reason why the dropships cannot leave before the 25 minutes mark.
Helplesssheep wrote:
04 Jun 2018, 15:00
During this initial phase, marines will forgo attachments and additional supplies would be ordered for the FOB.
I'm generally a very lawful marine, but if you order me to deploy without my ungas I'll just ignore the order and late-deploy. Not only me. It rarely requires more than 25 minutes for most marines to get their attachies under normal Req conditions.
Helplesssheep wrote:
04 Jun 2018, 15:00
Time until the final confrontation will draw near, and so my action afterward would be orientated towards gathering information from various sources in order to deduce that the Xeno will board the ship before they actually do.
Okay, so this worries me. Can you guess why?

Also, will you keep playing XO or SO with random names? To support you I'd rather see how you perform live, because one thing is to theorize and say what you'll do when calm and with an outside perspective, and another is to actually play it out in the heat of the moment.
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Re: TheRedAvenger's CO application

Post by NoahKirchner » 28 Jun 2018, 23:38

-1.

I've been in your squad before and you handle disagreement or differing opinions very poorly. I'd certainly understand if this was a character trait of your character, but the method by which you do so leads me to believe that it's an OOC issue and not an IC issue, specifically the typing in all caps and freaking out. CO is a high roleplay role, and while there's certainly excuses for getting annoyed OOCly at IC events, I've seen this happen more than once and it's left a very bad taste in my mouth.

Your answers are also deeply concerning, specifically your answer regarding "Deducing that the xenos will board the ship before they actually do". This would be enough to warrant a -1 from me on its own, it's meta and the implication given by your answer is that any time where the marines have to retreat from the planet, you will "deduce" a xeno boarding. I feel like you're working backwards in that case, as really there's not much the xenos can do aside from telepathically communication with marines (Which rarely happens) to imply that they would be smart enough to understand how to pilot a dropship that requires years of training for humans to pilot, without autopilot, and fly it to a spaceship that's orbiting a planet.


--

If you can static name for a bit and prove that you're capable of roleplay without letting OOC feelings bleed IC I'd certainly reconsider, but as previously stated, I'm gonna have to -1 this app.
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Re: TheRedAvenger's CO application

Post by freemysoul » 08 Jul 2018, 15:37

-1 In no way can I support this, Not only have NoahKirchner and IMVader brought up very good points in which you would have Metagamed, But I cannot support you're applications based upon your recent note history.

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Re: TheRedAvenger's CO application

Post by NethIafins » 09 Jul 2018, 03:39

Application style: 4/10 - Terrible. Just a splodge of text without any styling
BE Answer: 5/10 - If you are BEing someone for questioning your authority in mutinous way, you ALREADY ending their round and their fun. Hence your answer has no point.
"Disobey" Answer: 7/10 - It's hard to believe that you will be able to reason with unga force in a way you written. Other than that all good
Reasonings: 8/10 - Your reason for acceptance is quite fine.
Visibility: 2/10 - You are not known as good SO, and you have issues with notes

Verdict: You have to spend more time as SO and/or XO. Also spend more time before applying without any new notes.
-1, Try again later
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Re: TheRedAvenger's CO application

Post by Imperator_Titan » 09 Jul 2018, 06:43

Helplesssheep wrote:
04 Jun 2018, 15:00
Time until the final confrontation will draw near, and so my action afterward would be orientated towards gathering information from various sources in order to deduce that the Xeno will board the ship before they actually do.
Right. your various answers seem to indicate meta knowledge and the abuse of it. I was intending to +1 however the responses were extremely bad, this just being another one of them.

-1

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Re: TheRedAvenger's CO application

Post by Emeraldblood » 09 Jul 2018, 09:56

Resolved - Denied; you can try again in one month.
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