Retrokinesis
Marine Name (so we know who you are; if you play alien mostly, state that here):
Audrey Aulin
Name/Designation of the Synth Character you’re requesting to use (Follows common naming rules, and requires a first name with no last name) Examples of acceptable names: James, Mason, Xavier, Felix, Otto, Allan, Jessica Examples of unacceptable names: Obama, Jesus, King, Dragon, Godly, Snyper, Circuits
Evelyn
Are you familiar with the Synthetic Programming and Guidelines (viewtopic.php?f=57&t=14417)?
Yes. Key takeaways for me here are: obey all lawful orders regardless of your opinion of them and that, while you may defend yourself or others, you are not a combat unit and should not be fighting any more than is absolutely necessary.
Synthetic Character Story (An ADEQUATE description and story of your Synthetics actions and involvement in a previous mission onboard the Almayer):
Evelyn would strive to be as useful as possible at all times, switching roles on-the-fly based on whatever is most needed at the moment rather than focusing on just medical or engineering or the like. Personality-wise, she is extremely friendly and upbeat even in the midst of a crisis, and perfectly polite even with people who brush her off.
Her quirk is that she has a higher-than-average desire for social interaction and acceptance compared to most synths and has discovered an effective way of meeting said desire: asking questions. Questions prompt a response in a way statements do not; she'd say "Commander, should I deploy to assist with that?" rather than "I'll deploy to assist with that".
She wouldn't let this get in the way of doing her job, of course. Someone who's currently bleeding to death isn't going to be asked if they would like to not be bleeding to death. But she probably would ask if they were in pain and where, partially to keep them focused and partially just to have someone to talk to.
How familiar are you with support roles? (ie; Medical, MT, Science, SO)
Medical: Squad Medic is my primary ground role and Doctor my primary ship role (with a few rounds as CMO as well), so I consider myself very well-versed in every aspect of medical. I can do surgery without the wiki and have memorized the most commonly-requested chemistry recipes. I know how to use the autodoc, sleepers, and cryotubes properly. I can handle high-pressure situations like triage and treatment at the front line and know which injuries warrant an immediate medevac versus heading to the dropship versus being patched up and sent back to the front.
Science: While science currently doesn't have many mechanics of its own beyond planting eggs and doing autopsies, I know my way around the research lab and morgue. I'd also be very interested in learning any additional science mechanics that may be added in the future, so Evelyn would be up-to-date on those.
Engineering: I've played Squad Engineer, Maintenance Tech, and Chief Engineer multiple times and can say I'm capable of doing all of it, though not quite as well as medical. I know how to fix power and set the SMES, both on the Almayer and on the ground. I can repair APCs and restore comms after a hijack. I can build and repair fortifications and am fairly well-versed in the theory behind proper FOB construction. I can prep the dropships and tank and keep the latter repaired in the field. Also, I know how to setup and operate a mortar.
Command: Staff Officer was the first non-PFC role I ever played and I consider myself fairly competent at it. I've played XO with no CO present and, while I can't exactly claim to be a master strategist, I can come up with a plan of action and deliver a briefing without embarrassing myself (not that a synth should be doing that, of course). The first time I ever played XO I failed to set the proper IFF privileges on an ID card for a survivor who later stepped on a mine, so I will never ever make that particular mistake again. As overwatch I communicate well with my squad, use messages to avoid undermining the SL's authority when necessary, politely bother requisitions until they fulfill supply requests, guide the squad to missing or dead marines, and keep command updated with the squad's status and location. I'm also careful to never fire an OB without both confirming the offsets and waiting for an actual "fire" command, not just "set".
Supply: I'll admit that this is my weakest area. I know where most of the gear is and what to prep ahead of time for quick access, as well as how many things each person should generally be given and which roles have priority for what. I can prep a supply drop or drag stuff to and from the dropships. I have a general idea of which crates are worth ordering and which aren't, though I probably wouldn't want to run the entire department myself in the absence of an RO due to lacking the intuition for what will be useful to order for near-future use that makes good ROs seem psychic.
Piloting: I don't think I've ever seen a synth pilot but the wiki says they have the skills for it, so I figure better safe than sorry! I've flown both CAS and transport and am familiar with the loadouts and setup of both. I can work the medevac stretcher and grab two people per trip even while solo. I also know not to launch too early as transport so I don't leave half the marines behind during an evac.
Security: I've played MP and am pretty familiar with marine law, though synths are not MPs and, like command staff, should not be actively enforcing it or brigging people. They're also completely unable to break marine law, which admittedly isn't much of an issue for me because I generally play Audrey as being a stickler for the rules (most of the time). I know how to keep security records updated, work the forensic scanner, and file evidence. I also know to keep an eye on the checkpoints if there are no MPs to do it so everyone isn't stuck on the wrong half of the ship.
Why should we whitelist you?
I love support roles. Even my favorite ground roles (medic and engineer) are support roles. The synth is the ultimate support role and the only one that can swap mid-round and fill-in for anything missing. It actually bothers me when I start a round as something like a doctor and see there are four doctors, two researchers, and a CMO but zero MTs and no CE because I feel like I should have gone engineering so there was at least someone keeping the power on. A synth could do that and more, ensuring req is never closed due to lack of staff or squads go without overwatch because there aren't enough SOs.
Furthermore, I feel like RPing as a synth would be incredibly interesting and unique. Evelyn's quirk and personality are designed to make her very easy to RP with, so people who actually want to talk to her aren't going to find a silent-but-competent brick wall. Switching roles frequently would also give her the most opportunities to interact with different people.
Have you been banned from CM in the last month for any reason (we will check, and lies may result in immediate denial)?
No
Are you currently banned from any other servers and if so, why?
No
Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline?
Of course. Synths would be tremendously overpowered without any constraints on their behavior, and the intricacies of RPing a synth mindset are an important part of that as well.