Colonial Marines moving forward

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Rahlzel
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Colonial Marines moving forward

Post by Rahlzel » 10 Jun 2018, 22:09

I prefer to skip the usual "some of you may know me..." bullshit and get right to the point(s).
  • I'm now the host. Hi.
  • BMC777 is staying as the Head Dev.
  • No current plans on adding a 3rd Head Staff.
  • The winrate for aliens that I'm shooting for is higher than 50% but a lot lower than 75%. A healthy amount of fear from aliens is what makes the game fun and keeps people working as a team instead of running alone into the jungle. If it's too high, the game becomes frustrating and no one will want to play. Simple in words, but not so simple in execution.
  • In the interest of transparency - we received a request from a copyright lawyer from Fox, the company that owns the rights to the Aliens franchise. They asked that we make some changes to the website and game for the sake of copyright. This is why you've seen a few odd things disappear or change on the website, wiki, and game. Changes are still being made, but they will only be visual - some icons, perhaps some named things (Weyland-Yutani -> The Company), and possibly the domain name. Gameplay will stay the same. There has been no official DMCA, and I'm in contact with the lawyer to make sure everything is fine going forward.
  • Over the next few weeks I'm going to revisit our rules and Staff CoC with the Managers to get us up-to-date and to try and remove as many rules as possible. Some will need to stay and wait for coded mechanics. Others can be removed. Once I have a draft, I'll post it here for the community to discuss, and it's likely I'll make changes based on feedback as I've done in the past. Then, I'm moving the Server Rules to the Wiki where they can be Watched (if you've mave an account) in order to be notified of changes and also be able to see a complete history of changes. Obviously the page will be Admin-protected.
  • I'm in favor of the players governing themselves while we provide the tools to allow them to do so and try to make sure no one is griefing. I'm going to look closely at the Mutiny, Battlefield Execution, and "can't read this pill bottle"-type of mechanics and rules. In my mind and in a perfect world, all but the General Rules would be removed. Mechanics could enforce the rest. That's not doable right now but it's a goal.
  • As such, this coming Wednesday is "General Rules Only Day". For 24 hours, ONLY the General Rules apply. No other rules exist. I'm going to post a separate topic in this forum with more information.
  • I'm pushing to have a donation system in the near future. No specifics yet on how it will work - more on this later. Server funds are in a comfortable state but we've been stagnating because of nothing coming in. I'd like to move us to a XenForo forum and upgrade the server.
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Kavlo
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Re: Colonial Marines moving forward

Post by Kavlo » 10 Jun 2018, 22:14

Cool.
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Re: Colonial Marines moving forward

Post by Cry of Wolves » 10 Jun 2018, 22:15

Time for Musk-Yutani, oh yuh.

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Re: Colonial Marines moving forward

Post by Lumdor » 10 Jun 2018, 22:17

Should be a good time, brother.
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Re: Colonial Marines moving forward

Post by Sir Lordington » 10 Jun 2018, 22:18

I, for one, welcome our new pug overlord.
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Re: Colonial Marines moving forward

Post by Aceluke123 » 10 Jun 2018, 22:18

L-less rules? Oh god help us all.

Also this is some big news. Damn.
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Re: Colonial Marines moving forward

Post by GoliathTheDespoiler » 10 Jun 2018, 22:18

Cry of Wolves wrote:
10 Jun 2018, 22:15
Time for Musk-Yutani, oh yuh.
see this terrible idea has bore fruit now we can stop lawsuits and dmcas with cologne
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Re: Colonial Marines moving forward

Post by Adralimas » 10 Jun 2018, 22:19

Lookin forward to workin with ya new big boss o7
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Re: Colonial Marines moving forward

Post by RobBrown4PM » 10 Jun 2018, 22:21

Looking forward to everything, minus some of the stuff that will eventually be removed because of copyright reasons. But, I kinda figured Fox would contact us at some point.
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Re: Colonial Marines moving forward

Post by Crystal » 10 Jun 2018, 22:23

If we change the name of We-Yu it will seriously ruin the game for me. Anyone else? They can't file a copyright lawsuit if the game isnt monatized, it's fair use.

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Re: Colonial Marines moving forward

Post by Bancrose » 10 Jun 2018, 22:24

I can still BE shitters right?

And is it now Muskyutani?
Last edited by Bancrose on 10 Jun 2018, 22:27, edited 1 time in total.
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Re: Colonial Marines moving forward

Post by Gabedr » 10 Jun 2018, 22:25

What about "The Corporation" instead of "The Company", that sounds more fitting than the Company. Since y'know.. W-Y Corporation...
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Re: Colonial Marines moving forward

Post by FearTheBlackout » 10 Jun 2018, 22:25

Par for the course! Good to see there are plans in place moving forward.
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Re: Colonial Marines moving forward

Post by Crystal » 10 Jun 2018, 22:26

Rahlzel wrote:
10 Jun 2018, 22:09
[*]I'm in favor of the players governing themselves while we provide the tools to allow them to do so and try to make sure no one is griefing. I'm going to look closely at the Mutiny, Battlefield Execution, and "can't read this pill bottle"-type of mechanics and rules. In my mind and in a perfect world, all but the General Rules would be removed. Mechanics could enforce the rest. That's not doable right now but it's a goal.
Oh, and are you trying to undo the standard that has made CM successful over the years? Because if so, then we are in for a bad ride.
Last edited by Crystal on 10 Jun 2018, 22:27, edited 1 time in total.

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Re: Colonial Marines moving forward

Post by Wubs4Scrubs » 10 Jun 2018, 22:27

I'm glad to see that the server changing hands didn't just mean the same style of leadership going forward. I'm sad that it had to come to this, however I'm also excited to be around in a new era of CM.

o7 Rahl

Thanks for the transparency
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Re: Colonial Marines moving forward

Post by Eliteempire » 10 Jun 2018, 22:29

Well Apop's has finally gone I see, I'll miss him. I can't wait to see how you run us Rahlzel and from this post it looks neat.

Also, PFC's able to read again in like 6 months sounds neat.

Also, Thanks for the transparency as well

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Re: Colonial Marines moving forward

Post by TexasTwoStep » 10 Jun 2018, 22:38

Remember that one time we delayed to deal with some administrative action and mass-EORG after-round and you were actually trying to push an update and we restarted it not knowing that last bit?

That showed me you cared, hopefully you can continue to care but also have fun at the same time. Don't get stale.

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Re: Colonial Marines moving forward

Post by Sleepy Retard » 10 Jun 2018, 22:42

local rahz makes (((outer rim military force, akin to the marines but definitely not the colonial marines from Aliens franchise))) great again.

i'm looking forward to this.
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Re: Colonial Marines moving forward

Post by Martzin » 10 Jun 2018, 22:44

this is gonna be fun. thanks Rahlzel, love ya.
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Re: Colonial Marines moving forward

Post by KeyWii » 10 Jun 2018, 22:46

I for one welcome our new Rahl overlord
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Re: Colonial Marines moving forward

Post by Karmac » 10 Jun 2018, 22:52

If this means I can be harsher to players then I'm cool with it
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Re: Colonial Marines moving forward

Post by NoahKirchner » 10 Jun 2018, 22:55

God save Rahlzel.

In all seriousness, I really like everything you've listed here, though it is a bit sad to see "Weyland Yutani" go away in name, hopefully the logo sticks around, and the rule stuff being hardcoded is pretty fantastic. I'm also glad to see the winrate no longer be 75/25, I don't think that there's ever going to be a way to balance it like that without making the marines feel like they lose to cheese, no offense to the devs of course.
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Re: Colonial Marines moving forward

Post by Westhybrid » 10 Jun 2018, 23:01

I think it's going to be a refreshing change of pace with Rahl at the wheel.

Best of luck.
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Re: Colonial Marines moving forward

Post by Nantei » 10 Jun 2018, 23:01

Doesn't the no general rules thing not work because ID's being messed with screws code?
Anyways, I like the idea of laxing rules slightly in some areas, primarily MP's, especially with the people who keep doing the, "NO GUNS IN BRIEFING" rule even when the safety is on. It's too easy for people to be absurdly legalistic assholes. Changes to BE's would be appreciated considering how trigger-happy some Commanders are. What is considered lawful is, uh, laughable, to say the least.

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Re: Colonial Marines moving forward

Post by TehSpoderman » 10 Jun 2018, 23:10

rahl is a good boi
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