The General Rules Only Event: A Doomsday Guide

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
Westhybrid
Registered user
Posts: 374
Joined: 25 Jul 2015, 03:34
Location: San Francisco, CA
Byond: WestHybrid
Contact:

The General Rules Only Event: A Doomsday Guide

Post by Westhybrid » 11 Jun 2018, 17:10

Hello and good morning, Colonial Marines. As you may have noticed, we have a sort of test day coming up that abandons a lot of the rules concerning marines, xenos, predators, survivors, etc. The only thing that is remaining consistent and will be upheld on Wednesday the 13th (and presumably more test days to come) are the General Rules. And based on the recent thread, there seems to be a big of confusion on what you're allowed to get away with. In preparation for the imminent doomsday bullshit that's headed our way, here's a guide and a breakdown of what you will have to follow, provided Admins do their job. Allow me to be your attorney in this situation, to prevent you from getting pinged by your local authorities and shot while unarmed. Let's break the rules down piece by piece. You can follow along here.

The General Rules Only Day Thread: https://cm-ss13.com/viewtopic.php?f=57&t=17564
The Rules: https://cm-ss13.com/viewtopic.php?f=57&t=5094
The Roleplay Guidelines: https://cm-ss13.com/viewtopic.php?f=57&t=5093

The Rules You Have To Follow On the 13th

Rule 0.

Rule 0 is broken up into four parts. Rule 0, at its core, functions as a blank check for Admins to control the flow and function of the round at their leisure. It also gives them executive decision in any conversation regarding the rules, unless later debated in a staff or player complaint. Follow what they say and don't be overtly aggressive. The Admins run the rounds and they're not going to put up with your shit. Plain and simple.

Rule 0.1 is a clear statement that rules "function as intended." So if you bring up the semantics of why you're getting banned for priming and detonating a grenade in briefing, and that you somehow magically justify your actions, Admins can still hit you with a griefing ban and you'll never see the light of day. It also states that Admins have, in the immediacy of the round, the authority on the rules.

Rule 0.2 might in fact just be the single most important rule for this upcoming shitshow. It's the Roleplay Guidelines, and if enforced properly by the Admins and associated Mods, the rounds will mostly be unchanged. The Roleplay Guidelines have some important distinctions that should be the glue that keeps the rounds from looking like /TG on a Friday night.
► Show Spoiler
So, ignoring Survivor rules because, who gives a shit, these are the relevant takeaways from the Roleplay Guidelines. Let's highlight the important shit that binds you from becoming a fucking greytide. You are a reasonable person. You cannot go around preventing arrests and being a general fuckwad. You are here to do a job, you have good judgement, you're not here to disrupt the round from an IC perspective. All humans assigned to the Almayer are of Sound-Mind. Meaning, you can't have some weird bipolar bullshit and go around shanking people because the voices in your head told you to do so, or go around priming grenades in briefing because your God demands it. You're a normal, sane, person, and you'll be expected to act like it. Respect the Chain of Command. As a grunt on the frontline, you'll still be expected to follow orders from your CO all the way down to your Sergeant, and everything in-between. That hasn't just dissipated into thin air. You're a marine - act like it. Kind of touched on this with being a reasonable person, but don't go around breaking laws and being, again, a general fuckwad. You can't bomb briefing because you don't like the CO or they're out of barrel chargers.

As for Xenos, the key point that people seem to be missing on the fucking announcement thread is that they think bugs aren't allowed to give a fuck about the Queen and can do whatever they want. Aside from the point that it's detrimental to the round as a whole for you to go and do your own thing when you have a decent Queen, you're not allowed to disobey orders, still. Even for this event. With 0.2 in effect, the Guidelines state, "her will must be followed." Meaning, you still have to abide by the Queen. It also means you can't go and repeatedly spawn into Larvas in order to get them killed.

Rule 0.3 is primarily just the words in bold about VPNS and Proxies. It won't fly here. Pretty obvious stuff.

Rules 1, 2, 3, 4, 5, and 6.

Because of the way Rahl phrased shit in his announcement post, people seem to think that only Rule 0, 0.1, 0.2, and 0.3 are in effect. No, it's those in addition to the rest of the General Rules. Please understand that, because if you don't, the following things are going to get you in a lot of fucking trouble.

Rules 1, 2, and 3 are pretty straightforward. Don't be an asshole to Admins or others, harassment will not be tolerated, speak English, don't advertise your Minecraft server or poach Admins for said Minecraft server.

Rule 4, the ERP rule, is also in effect. Thank Christ. If the Admins see you attempting to do lewd shit to other players, expect to never again connect to the server as long as your garbage soul is tethered to your shitty, useless mortal coil.

Rules 5 and 6, the Multi-Key and Ban Evasion laws, are also in effect. It seems pretty obvious that these would be enforced. The Admin Team isn't going to just be like, "well, today's the Purge day, I guess we'll just let all our banned criminals back into the fold using different ckeys and CID's. No, they'll slap the cuffs on you all the same.

Rules 7, 8, and 9.

Rule 7, the one players seem most excited to break all of a sudden, is, yes, still a rule that will be enforced on Wednesday. You won't be able to bomb briefing, kill your Staff Sergeant, chloral hydrate the Req Officer or a variety of organized head-ass activities that have been brewing it the minds of addle-thought goons. You can't EORG and you can't go around shooting other players. They will still slap a ban on you for these things. Don't grief.

Rule 8, the Powergaming rule, is also in effect. You won't be able to use gameplay mechanics to your advantage that don't fit within your role, and to some extent, most of these have been hard-coded out of the game to prevent you from doing it in the first place. For the rest, however, it means your PFC can't suddenly know how to do anything and everything. They can't know how to do brain surgery, fix a tank, and file their taxes all at once.

Rule 9, another essential rule for Wednesday, covers Metagaming. You can't rush xeno positions or marine positions off the bat, you can't weld vents in preparation, you can't actively discuss the bugs before you've even reached the planet, and you can't communicate using a third party chat system (Skype, Teamspeak, Discord, etc.) to talk about the current round. These are just some examples, but this far in, it should be obvious for what you can and can't do. Play to your character's context.

Rule 10, 11, 12, and 13.

Rule 10. No IC in OOC and vice versa. This won't be Low RP. You can't just talk openly in IC chat about OOC elements, and you can't give away IC details in the Discord or etc. OOC is mostly turned off so this shouldn't be an issue, the OOC in IC is more prevalent than anything else.

Rule 11, going SSD as important roles or killing yourself as opposed to just cryo'ing. You'll get banned for that as well. Just go to cryo or message your local Admin as to why you're a coward abandoning the cause to get a pizza out of the oven.

Rule 12, which feels mostly defunct, is to not fuck with the atmosphere. I feel like the devs have solved a lot of this.

Rule 13, the most relevant of the bunch, is that Marine Law is a secondary set of rules that must be followed by those of you playing MP. That means, for those of you attempting to subvert the attempts of rational players trying to keep the rounds held together by playing an MP and being an assclown, you can't. You have to abide by the rules, and you have to enforce them appropriately.

The Rules That, On the 13th, Go Out The Fucking Window

Now that we've covered what you have to worry about, here's what you don't. And some of these are going to be in contradiction a little bit. Most of these rules were built to coincide with one another, and now that we're axing them, there's some that conflict with the others missing. Let's maneuver the minefield together.

Marine-Specific Rules.

Lethal Force. Now, some of you might be thinking this ties closely into griefing, and it does. It's just a more focused, IC interpretation of the rule. You still can't go around shooting anyone you want on a whim. The important difference here was that, according to this rule, you needed to have a justifiable reason to commit to causing serious physical harm. At a fundamental level, Rule 7 still enforces this. If anything, the only things signaled by the removal of Lethal Force is how MP's deal with threats, and how much flak you're going to get from them. The responsibility of the punishment is being switched to an IC issue.

Use a reasonable, lore-friendly character name. This is a rule I wish was, honestly, in General Rules. In my personal opinion, it's dumb as dogshit to be dealing with people running around with meme names, it's a reason why Paradise is triple A-grade crap, and if you catch me as CO and your name is a meme, expect to be burned alive. That said, on the day, you can get away with pop culture names and lore-related characters.

Unless you're an MP, you cannot enforce marine law. With this removed, you can essentially brigade and deal with threats normally reserved for MP's. Presumably, if a Commander ordered the arrest, or more likely, the execution of a marine, a squad would then be able to turn on the insubordinate marine and light them up. It would be justified by the roleplay and technically legal, provided the squad even wanted to do that.

The powerloader mech. I'm not sure if it's hard-coded for Req and Pilots and MT's to be the only ones qualified, but if it isn't, it means powerloaders are free game to go down to the planet and fight, etc. That said, expect the departments that use them regularly to call MP's on you if you hijack their shit for a joyride. They're also, not that effective in combat. Forewarning.

Follow the instructions of your superiors. This is still in effect due to the Roleplay Guidelines, which must be followed in accordance with Rule 0.2. Keep that in mind, just because this is gone doesn't mean the Chain of Command isn't. This is just an extra-specific reminder. You still have to follow commands.

Mutinies. God help us. Another heightened topic of discussion on the announcement thread were the rules concerning mutinies. As much as it pains me to write this, you no longer have to Adminhelp for the mutiny, have support of more than five people, complained to the MP's prior, abide by using non-lethals, minimize losses, or provide medical treatment when it's over. What you will have to do is make sure your mutiny abides by the roleplay guidelines and Rule 7. You can't start a mutiny because you didn't get your barrel charger, you can't grief and justify it as a mutiny with your headcanon nonsense. You're still, at bare minimum, going to need a justifiable reason to commit to causing a mutiny on deck.

ID Rules. With these out the window in the meantime, I'm assuming it allows marines to not give a shit about robbing access cards from corpses. Job changes are also free game, although that and all-access ID cards are probably going to get you in trouble. I'm unsure of what effect this will have. Probably nothing good can come from it, so don't rock the boat.

Rules specific to the Commander. It's my assumption at this time that the Commander is still a roleplay and gameplay-intensive role, and that if you do dumb shit, you'll lose your whitelist. Rahl said as much in his original post. If you're going to play CO, my recommendation is, no matter what restrictions are no longer on you, play the game like it's a normal round. Do your best to maintain the structure of the ship and keep order. This role is one of the few that's capable of doing so.

XO Rules. With this gone, all it means at the end of the day is that the XO isn't bound to stay on the ship if the CO is down there, or KIA.

Liaison Rules. At its core, it means the Liaison can mostly self-antag. That said, anything too over the top could result in an Admin crackdown, so tread carefully. The lack of rules over the Liaison's head is a bountiful freedom, but it also means marines and MP's can probably French Revolution you because hey, fuck the company.

The rest concern specific jobs. Pilots can now wander wherever the hell they please, provided they don't irk the wrath of the Admins and result a job-ban. The following rules states that only doctors and researchers can perform surgery, and if that hasn't been hard-coded already, the rule still applies. Rule 0.2 and the Roleplay Guidelines state that you shouldn't be attempting to do this anyway, since it isn't in your skillset. And finally, the last rule for marines, with its removal, allows for non-combat crew to leave the ship on a whim without checking in from the CIC or Department Head, however, this is another rule that, even in its absence, you might get pinged.

Xeno Specific Rules.

Act like a xenomorph. From the sound of it, with this rule gone, as long as you're abiding by the 0.2 Roleplay Guidelines, it's free game. Not like it's ever been enforced anyway since most Xeno players (at least in my encounters) just don't give a fuck, but your interactions will result in a lot less crackdown.

You have no free will. This is still in effect. Roleplay Guidelines dictate you still have to follow Queen Orders. You can still get pinged for being a rogue bug.

Do not harm nested hosts. This has a bit of context to it. If the Queen says you can't attack nested hosts, this rule is in effect, and the consequences include job-bans and regular bans. If she didn't, however, you can get away with malicious compliance and, I guess if you wanted to, go around decapitating nested hosts. That said, being a detriment to your hive makes you liable to get smacked with a ban anyway, and malicious compliance to the admins is just an admission of guilt to Rule 1. Don't be a dick, folks.

Alien Mutiny. I guess it's just null, now. Ahelp if you think they're shit, or don't, doesn't matter. Whole day of rounds is gonna be ass, anyway.

In Conclusion.

Please bare in mind that, while this has been carefully assembled looking at the rules, the context, the updates from Admins and Mods and Rahl, some of this will potentially prove inaccurate on the day of. I have no idea what Admins are going to enforce and not enforce. If we're all playing by what's been established, this should be what you can and can't do, as well as what you ought to be doing.

I'm not sure why this event is happening. I think Rahl wants a clean slate, but of all the issues CM is dealing with, I don't think the ruleset was the biggest issue. Admin interpretation would be the more relevant problem, and all that says to me is you have an internal issue on your hands, not an external one. The rules work fine.

That said, the event is happening, and I urge you not to let the rounds fall to complete shit. A genuine perk that CM has in comparison to other servers is its rigidity, as shit as that sounds. It took a lot of effort to cleanse the greytide from Colonial Marines, and I hope this doesn't become an open invitation for that kind of behavior again. The roleplay is good. Don't trash it.

Best of luck, stay safe, break some bad rules and enforce the good ones.
Goes better with soup.

User avatar
taketheshot56
Registered user
Posts: 583
Joined: 04 Apr 2017, 01:33
Location: Safe in the CIC
Byond: taketheshot56

Re: The General Rules Only Event: A Doomsday Guide

Post by taketheshot56 » 11 Jun 2018, 20:12

"Fuck the company!"
"I like to live in the present sir. The past is for pussies...and Airmen."

Part of the Commanders council. Pm me with your concerns loyal consituents.
Image

User avatar
zoboomafoo
Registered user
Posts: 240
Joined: 29 Jan 2018, 18:57
Location: Montana
Byond: zoboomafoo97

Re: The General Rules Only Event: A Doomsday Guide

Post by zoboomafoo » 11 Jun 2018, 20:14

We get to see who the true shitlers are.
Lyla Pycroft
I play aliens a lot too
Image x 20 Image
ImageImage

User avatar
FearTheBlackout
Registered user
Posts: 120
Joined: 07 May 2018, 10:40
Byond: Devildabeast

Re: The General Rules Only Event: A Doomsday Guide

Post by FearTheBlackout » 11 Jun 2018, 20:44

Very well put together! Whichever direction it goes in, I'm sure that we'll be able to take something away from the experience.
Meztli 'Penumbra' Tlachi - reasonable, outgoing CMP WARRANT REVOKED; INVESTIGATION PENDING
Tonati 'Lumen' Tlachi - focused, sarcastic Doctor/Researcher
Bailey 'Androgyne' James - exactly what you'd expect
Dominick 'Umpire' Feldspar - creepy, slow-paced Officer
Dana 'Croc' Swartwout - dawdling, unsympathetic Squad Marine/Specialist
Damon 'Hellboy' Banner - satanic, pyromaniacal Squad Marine/Specialist
Amelia 'Green' Goodwin - senile, polite Corporate Liaison/Medical Researcher

User avatar
Pedroca2lucas
Registered user
Posts: 49
Joined: 13 Aug 2017, 20:19
Location: Rio De Janeiro
Byond: Pedroca2lucas

Re: The General Rules Only Event: A Doomsday Guide

Post by Pedroca2lucas » 11 Jun 2018, 21:00

Going to be a crazy day. By the way, excellent guide!
Marine: Tony 'Blank' Anders Synth: Yuki Mentor: 11/13/2018 Usually playing as:
Synthetic
CMO
Doctor
CE
MT
MP
XO

User avatar
xXen0zS1ay3rXx
Registered user
Posts: 133
Joined: 18 Apr 2018, 01:05

Re: The General Rules Only Event: A Doomsday Guide

Post by xXen0zS1ay3rXx » 11 Jun 2018, 21:04

Reading this pretty much confirms the whole day is just bait to ban even more people.

User avatar
zoboomafoo
Registered user
Posts: 240
Joined: 29 Jan 2018, 18:57
Location: Montana
Byond: zoboomafoo97

Re: The General Rules Only Event: A Doomsday Guide

Post by zoboomafoo » 11 Jun 2018, 22:29

If you play like you normally do (and don't normally get in trouble) you won't have a problem ¯\_(ツ)_/¯
Lyla Pycroft
I play aliens a lot too
Image x 20 Image
ImageImage

User avatar
Bulaven
Registered user
Posts: 264
Joined: 30 Oct 2016, 00:04
Byond: Bulaven

Re: The General Rules Only Event: A Doomsday Guide

Post by Bulaven » 11 Jun 2018, 23:13

Well.

Either way, on a scale of 'Chucklefuck' to 'Downfall of Mankind', I think we're going to stay at a steady 'Limited Police Action' level of reckless decisions.

On a happier note, Medical will probably stick to 'Shrapnel in chest', which is a step up from 'Alcohol poisoning'.

Oh, and the Liason will be upgraded from 'Locked in office downing Appletinies' to 'Conniving little fuckhead'.

I look forward to seeing how this goes.
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."

"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean

User avatar
Bronimin
Registered user
Posts: 389
Joined: 15 Jun 2017, 21:58

Re: The General Rules Only Event: A Doomsday Guide

Post by Bronimin » 12 Jun 2018, 00:22

The idea is to move towards lighter moderation with fewer rules, Rahl has always lobbied for that. The day should be fine, even during the purge rounds the number of people going full caveman wasn't very high and people even got a few successful games out of it.

User avatar
x31stOverlord
Registered user
Posts: 687
Joined: 12 Nov 2017, 17:53
Location: UK
Byond: x31stOverlord

Re: The General Rules Only Event: A Doomsday Guide

Post by x31stOverlord » 12 Jun 2018, 02:28

I'm going to be sitting there. Cursing everyone and everything. But most importantly playing CL Schneider as the truest incarnation of a Wey-Yu fuck wit.

But seriously folks. Don't think I won't drop the ban hammer on any self righteous rule bending buggers who try and justify their actions with bullshit.

I know who you are. You know who you are. Don't. Do. It.
Yautja - Zathar-Veraz Wolfgang Schneider - CO, CL, SO, XO, Synthetic Unit Joshua Roscoe Barrett - Spec, SGCMP, MP Ancient Empress, Ancient Runner (69)
https://i.imgur.com/8NP5Mbl.png

User avatar
Gnorse
Registered user
Posts: 582
Joined: 25 Dec 2016, 13:06
Location: Who knows ?
Byond: Gnorse
Steam: Gnorse2

Re: The General Rules Only Event: A Doomsday Guide

Post by Gnorse » 12 Jun 2018, 05:28

MPs are going to have a field day.
-local suicidal delta PFC. No, not murry, the other one- : Oussama 'DOA' Neghiz
Please don't follow me if you don't want to die
Occasional commander, Part-time smartgunner and Full-time PFC.

Image
Image (Huge thanks to Okand37 for making this cute boi !)

User avatar
Heckenshutze
Registered user
Posts: 1499
Joined: 17 Apr 2016, 03:52
Location: Caracas
Byond: Heckenshutze
Steam: fancypants2455

Re: The General Rules Only Event: A Doomsday Guide

Post by Heckenshutze » 12 Jun 2018, 09:32

xXen0zS1ay3rXx wrote:
11 Jun 2018, 21:04
Reading this pretty much confirms the whole day is just bait to ban even more people.
If that helps in getting banned the slept shitters, then it works for me!
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

User avatar
SlavishCircle
Registered user
Posts: 19
Joined: 23 May 2018, 13:57
Byond: WTFOMGHEM

Re: The General Rules Only Event: A Doomsday Guide

Post by SlavishCircle » 12 Jun 2018, 17:10

Westhybrid wrote:
11 Jun 2018, 17:10
Use a reasonable, lore-friendly character name. This is a rule I wish was, honestly, in General Rules. In my personal opinion, it's dumb as dogshit to be dealing with people running around with meme names, it's a reason why Paradise is triple A-grade crap, and if you catch me as CO and your name is a meme, expect to be burned alive. That said, on the day, you can get away with pop culture names and lore-related characters.
I am waiting for the round where everyone is named Bill Carson.

User avatar
ThePiachu
Registered user
Posts: 537
Joined: 21 Mar 2018, 06:40
Byond: ThePiachu

Re: The General Rules Only Event: A Doomsday Guide

Post by ThePiachu » 12 Jun 2018, 17:47

See, this would be really interesting if Rule 13 was under Marine Rules, rather than General Rules. Then the MPs could be hustling a bit, slapping people with fines and asking for bribes. But we'll see - at least this way we'll have some people that you can rely on to be as reliable as always ;).

Looking forward to more of such experiments.
Gaius Caelus

Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.

Also, I'm recording!

User avatar
Heckenshutze
Registered user
Posts: 1499
Joined: 17 Apr 2016, 03:52
Location: Caracas
Byond: Heckenshutze
Steam: fancypants2455

Re: The General Rules Only Event: A Doomsday Guide

Post by Heckenshutze » 12 Jun 2018, 18:24

SlavishCircle wrote:
12 Jun 2018, 17:10
I am waiting for the round where everyone is named Bill Carson.
Naming rules will fall into Roleplay Guidelines, so no, no meme names fuckery
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

User avatar
Bulaven
Registered user
Posts: 264
Joined: 30 Oct 2016, 00:04
Byond: Bulaven

Re: The General Rules Only Event: A Doomsday Guide

Post by Bulaven » 12 Jun 2018, 19:40

SlavishCircle wrote:
12 Jun 2018, 17:10
I am waiting for the round where everyone is named Bill Carson.
That's.. A horrible thought...
"He that is slow to anger is better than the mighty; and he that ruleth his spirit than he who taketh a city."

"I'm no hero. Anyone dumb enough to get captured doesn't deserve to be a hero." - General William F. Dean

Post Reply